mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-03 08:23:08 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
22 lines
495 B
C++
22 lines
495 B
C++
#ifndef JASVOICEBANK_H
|
|
#define JASVOICEBANK_H
|
|
|
|
#include "JSystem/JAudio2/JASBank.h"
|
|
#include "JSystem/JAudio2/JASOscillator.h"
|
|
|
|
/**
|
|
* @ingroup jsystem-jaudio
|
|
*
|
|
*/
|
|
class JASVoiceBank : public JASBank {
|
|
public:
|
|
virtual bool getInstParam(int, int, int, JASInstParam*) const;
|
|
virtual ~JASVoiceBank();
|
|
virtual u32 getType() const;
|
|
|
|
static DUSK_GAME_DATA const JASOscillator::Data sOscData;
|
|
static DUSK_GAME_DATA JASOscillator::Data* sOscTable;
|
|
};
|
|
|
|
#endif /* JASVOICEBANK_H */
|