mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-29 01:30:50 -04:00
dfa8efa97b
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
/**
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* d_a_tboxSw.cpp
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* Turns on a switch when a treasure chest is opened
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_tboxSw.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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int daTboxSw_c::Create() {
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return 1;
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}
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int daTboxSw_c::create() {
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fopAcM_ct(this, daTboxSw_c);
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if (!Create()) {
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return cPhs_ERROR_e;
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}
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return cPhs_COMPLEATE_e;
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}
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int daTboxSw_c::execute() {
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if (dComIfGs_isTbox(daTboxSw_prm::getTboxNo(this))) {
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dComIfGs_onSwitch(daTboxSw_prm::getSwNo(this), fopAcM_GetHomeRoomNo(this));
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fopAcM_delete(this);
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}
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return 1;
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}
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int daTboxSw_c::draw() {
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return 1;
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}
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int daTboxSw_c::_delete() {
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return 1;
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}
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static int daTboxSw_Draw(daTboxSw_c* i_this) {
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return i_this->draw();
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}
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static int daTboxSw_Execute(daTboxSw_c* i_this) {
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return i_this->execute();
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}
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static int daTboxSw_Delete(daTboxSw_c* i_this) {
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return i_this->_delete();
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}
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static int daTboxSw_Create(fopAc_ac_c* i_this) {
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return static_cast<daTboxSw_c*>(i_this)->create();
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}
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static actor_method_class l_daTboxSw_Method = {
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(process_method_func)daTboxSw_Create, (process_method_func)daTboxSw_Delete,
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(process_method_func)daTboxSw_Execute, (process_method_func)NULL,
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(process_method_func)daTboxSw_Draw,
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};
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extern actor_process_profile_definition g_profile_TBOX_SW = {
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fpcLy_CURRENT_e,
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7,
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fpcPi_CURRENT_e,
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PROC_TBOX_SW,
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&g_fpcLf_Method.base,
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sizeof(daTboxSw_c),
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0,
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0,
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&g_fopAc_Method.base,
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526,
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&l_daTboxSw_Method,
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0x40100,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_CUSTOM_e,
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};
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