mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 23:01:23 -04:00
306 lines
12 KiB
C++
306 lines
12 KiB
C++
#include "imgui.h"
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#include "ImGuiConsole.hpp"
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#include "ImGuiMenuRandomizer.hpp"
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#include "dusk/logging.h"
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#include "dusk/data.hpp"
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#include "dusk/randomizer/generator/logic/search.hpp"
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#include "dusk/randomizer/game/randomizer_context.hpp"
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#include "dusk/randomizer/game/tools.h"
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#include <mutex>
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#include <thread>
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#include <filesystem>
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#include "dusk/randomizer/generator/utility/string.hpp"
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namespace dusk {
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static bool generatingSeed = false;
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static std::string generationStatusMsg{};
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static std::mutex generationStatusMsgMutex{};
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static void StartSeedGeneration() {
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if (generatingSeed) {
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return;
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}
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generatingSeed = true;
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std::lock_guard lock(generationStatusMsgMutex);
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GenerateAndWriteSeed(generationStatusMsg);
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generatingSeed = false;
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DuskLog.debug("{}", generationStatusMsg);
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}
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ImGuiMenuRandomizer::ImGuiMenuRandomizer() {}
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void ImGuiMenuRandomizer::draw() {
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if (ImGui::BeginMenu("Randomizer")) {
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if (ImGui::BeginMenu("Generate")) {
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if (ImGui::MenuItem("Generate Seed", nullptr, false, !generatingSeed)) {
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// Put seed generation on a separate thread so it doesn't freeze the game
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std::thread randoGenerationThread(StartSeedGeneration);
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randoGenerationThread.detach();
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// StartSeedGeneration();
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m_showRandoGeneration = true;
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}
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ImGui::EndMenu();
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}
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std::string loadSeedText = "Load Seed";
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if (!playerIsOnTitleScreen()) {
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loadSeedText += " (Must be on title screen)";
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}
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if (ImGui::BeginMenu(loadSeedText.c_str(), playerIsOnTitleScreen())) {
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std::filesystem::path seedDirectory =
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dusk::data::configured_data_path() / "randomizer" / "seeds";
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std::list<std::string> hashes{};
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if (std::filesystem::exists(seedDirectory)) {
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for (const auto& entry : std::filesystem::directory_iterator(seedDirectory)) {
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if (entry.is_directory()) {
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hashes.push_back(entry.path().filename().string());
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}
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}
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}else {
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std::filesystem::create_directories(seedDirectory);
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}
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if (hashes.empty()) {
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if (ImGui::MenuItem("No seeds generated")) {}
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}
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for (const auto& hash : hashes) {
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std::string name = hash;
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if (randomizer_GetContext().mHash == hash) {
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name += " (Current Seed)";
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}
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if (ImGui::MenuItem(name.c_str())) {
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if (!randomizer_IsActive()) {
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randomizer_GetContext() = RandomizerContext();
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randomizer_GetContext().LoadFromHash(hash);
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}
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}
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Delete Seed")) {
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std::filesystem::path seedDirectory =
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dusk::data::configured_data_path() / "randomizer" / "seeds";
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std::list<std::string> hashes{};
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for (const auto& entry : std::filesystem::directory_iterator(seedDirectory)) {
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if (entry.is_directory()) {
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hashes.push_back(entry.path().filename().string());
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}
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}
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if (hashes.empty()) {
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if (ImGui::MenuItem("No seeds generated")) {}
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}
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for (const auto& hash : hashes) {
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std::string name = hash;
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if (randomizer_GetContext().mHash == hash) {
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name += " (Current Seed)";
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}
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if (ImGui::MenuItem(name.c_str(), nullptr, false, playerIsOnTitleScreen() || randomizer_GetContext().mHash != hash)) {
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std::filesystem::path hashDirectory = seedDirectory / hash;
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if (randomizer_GetContext().mHash != hash) {
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std::filesystem::remove_all(hashDirectory);
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} else if (!randomizer_IsActive()){
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// If the user selected the currently seed, but it's not active, we'll allow the delete
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std::filesystem::remove_all(hashDirectory);
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randomizer_GetContext() = RandomizerContext();
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}
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}
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}
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ImGui::EndMenu();
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}
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std::string name = "Deactivate Randomizer";
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if (!playerIsOnTitleScreen()) {
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name += " (Must be on title screen)";
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}
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if (ImGui::MenuItem(name.c_str(), nullptr, false, playerIsOnTitleScreen())) {
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// Reset the main randomizer context only if we're not active
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if (!randomizer_IsActive()) {
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randomizer_GetContext() = RandomizerContext();
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}
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}
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ImGui::Checkbox("Show Rando Stats", &m_showRandoStats);
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ImGui::Checkbox("Show Rando Tracker", &m_showRandoTracker);
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ImGui::EndMenu();
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}
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}
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void ImGuiMenuRandomizer::windowRandoGeneration() {
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if (!m_showRandoGeneration) {
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return;
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}
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ImGuiWindowFlags windowFlags =
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ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_AlwaysAutoResize;
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ImGui::SetNextWindowBgAlpha(0.65f);
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if (!ImGui::Begin("Randomizer Generation", &m_showRandoGeneration, windowFlags)) {
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ImGui::End();
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return;
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}
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// Print "Generating..." until the seed finishes generating (at which point it will release
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// the lock on the mutex)
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std::string generationText = "Generating Randomizer Seed...";
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if (generationStatusMsgMutex.try_lock()) {
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generationText = generationStatusMsg;
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generationStatusMsgMutex.unlock();
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}
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ImGui::Text("%s", generationText.c_str());
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ImGui::End();
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}
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void ImGuiMenuRandomizer::windowRandoStats() {
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if (!m_showRandoStats) {
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return;
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}
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
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ImGui::SetNextWindowBgAlpha(0.65f);
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if (ImGui::Begin("Rando Stats", nullptr, windowFlags)) {
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const char* seed = randomizer_GetContext().mHash.empty() ? "None" : randomizer_GetContext().mHash.c_str();
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ImGui::Text("Current Seed: %s", seed);
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ImGui::Text("Status:");
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ImGui::SameLine();
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if (randomizer_IsActive()) {
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ImGui::TextColored(ImVec4(0.f, 1.f, 0.f, 1.f), "ACTIVE");
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} else {
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std::string reason{"Unknown"};
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if (randomizer_GetContext().mHash.empty()) {
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reason = "No Seed Selected";
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} else if (playerIsOnTitleScreen()) {
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reason = "On Title Screen";
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}
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ImGui::TextColored(ImVec4(1.f, 0.f, 0.f, 1.f), "NOT ACTIVE (Reason: %s)", reason.c_str());
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}
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}
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ImGui::End();
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}
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void ImGuiMenuRandomizer::windowRandoTracker() {
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if (!m_showRandoTracker) {
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return;
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}
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
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if (ImGui::Begin("Rando Tracker", nullptr, windowFlags)) {
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auto trackerRando = getTrackerRando();
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// Uncomment button for manual updating
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if (/*ImGui::Button("Update Tracker") || */g_randomizerState.mUpdateTracker) {
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g_randomizerState.mUpdateTracker = false;
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auto trackerRando = getTrackerRando();
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// Generate tracker world if it doesn't exist
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auto contextHash = randomizer_GetContext().mHash;
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auto trackerHash = trackerRando->GetConfig().GetHash(false);
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// If no hash, or seeds switched, try to create tracker world from currently active seed
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if (trackerHash.empty() || (trackerHash != contextHash && !contextHash.empty())) {
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*trackerRando = randomizer::Randomizer(data::configured_data_path());
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trackerRando->GenerateTrackerWorld();
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} else {
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if (randomizer_IsActive()) {
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auto currentItems = getSaveItemPool(trackerRando->GetWorlds()[0].get());
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m_currentSearch = randomizer::logic::search::Search::AccessibleNoStartingInventory(&trackerRando->GetWorlds(), currentItems);
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}
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m_currentSearch.SearchWorlds();
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}
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}
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if (trackerRando->GetConfig().GetHash(false).empty()) {
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ImGui::Text("Load a seed and start a file to activate the tracker");
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} else {
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ImGui::Text("Tracker world loaded from seed %s", trackerRando->GetConfig().GetHash().c_str());
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ImGui::Checkbox("Show Only Accessible Locations", &m_onlyAccessible);
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ImGui::Checkbox("Show Location Requirements", &m_showRequirements);
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ImGui::InputText("Location Filter", m_locationFilter, 100);
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// Show total number of available locations
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auto locations = trackerRando->GetWorlds()[0]->GetAllLocations();
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auto numProgressionLocations = std::ranges::count_if(locations, [](auto* location) {return location->IsProgression();});
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auto numAvailableLocations = m_currentSearch._visitedLocations.size();
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ImGui::Text("Locations Available: %zu / %zu", numAvailableLocations, numProgressionLocations);
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if (ImGui::BeginChild("ScrollRegion", ImVec2(500, 500), true))
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{
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std::string filter = m_locationFilter;
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// Show all locations. Green for accessible. Red for Unaccessible
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for (auto location : locations) {
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// Don't show locations which aren't progression
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// Don't show any locations which aren't accessible if only accessible is checked
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// Don't show any locations which don't meet the filter
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if (!location->IsProgression() ||
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(m_onlyAccessible && !m_currentSearch._visitedLocations.contains(location)) ||
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!randomizer::utility::str::Contains(location->GetName(), filter)) {
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continue;
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}
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// Don't show warp portals for now either
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if (location->HasCategories("Warp Portal")) {
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continue;
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}
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// Color red
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auto color = ImVec4(1.f, 0.f, 0.f, 1.f);
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// If the search found this location, change color to green
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if (m_currentSearch._visitedLocations.contains(location)) {
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color = ImVec4(0.f, 1.f, 0.f, 1.f);
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}
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ImGui::TextColored(color, "%s", location->GetName().c_str());
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// Show requirements for the location below it (formatting isn't pretty right now)
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if (m_showRequirements) {
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ImGui::Text(" %s", location->GetComputedRequirement().to_string().c_str());
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}
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}
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}
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ImGui::EndChild();
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}
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}
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ImGui::End();
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}
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randomizer::Randomizer* ImGuiMenuRandomizer::getTrackerRando() {
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static randomizer::Randomizer trackerRando{data::configured_data_path()};
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return &trackerRando;
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}
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} // namespace dusk
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