Files
dusklight/include/SSystem/SComponent/c_malloc.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

16 lines
256 B
C++

#ifndef C_MALLOC_H
#define C_MALLOC_H
#include <types.h>
class JKRHeap;
struct cMl {
static DUSK_GAME_DATA JKRHeap* Heap;
static void init(JKRHeap*);
static void* memalignB(int, u32);
static void free(void*);
};
#endif /* C_MALLOC_H */