mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-25 23:15:06 -04:00
eff77cbe26
* SComponent c_list / c_node * SComponent: c_tree * SComponent: start c_phase * SComponent: c_tag * SComponent: c_counter * f_pc_line / f_pc_line_tag the beginnings of the framework process system * f_pc_method_tag * SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter * f_pc_draw_priority * f_pc_method_iter * f_pc_profile Also add (untested) base header classes for f_pc_base * f_pc_searcher * f_pc_create_tag * f_pc_creator * f_pc_layer skeleton * f_pc_method * f_pc_line_iter * f_pc_leaf somewhat * f_pc_delete_tag * f_pc_create_req * Fix a few non-matchings * c_phase: slight additional notes * c_node: more matching * fix build * c_node: One more matching * f_pc_line_iter: Matching * f_pc_create_req: a bit more * f_pc_load, f_pc_deletor partial * f_pc_executor partial * f: minor cleanups * f_pc_executor Co-authored-by: Pheenoh <pheenoh@gmail.com>
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
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#include "f/f_pc/f_pc_executor.h"
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#include "f/f_pc/f_pc_base.h"
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#include "f/f_pc/f_pc_line_iter.h"
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#include "f/f_pc/f_pc_layer_tag.h"
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#include "f/f_pc/f_pc_layer.h"
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#include "f/f_pc/f_pc_node.h"
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#include "f/f_pc/f_pc_searcher.h"
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extern "C" {
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extern int fpcLyTg_ToQueue(layer_management_tag_class *pTag, u32 layerID, u16 listID, u16 listPrio);
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extern int fpcLyTg_QueueTo(layer_management_tag_class *pTag);
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extern int fpcLyIt_OnlyHere(layer_class *pLayer, cNdIt_MethodFunc pFunc, void *pUserData);
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extern void * fpcLyIt_AllJudge(void *pFunc, void *pUserData);
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extern int fpcPause_IsEnable(base_process_class *pProc, int);
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// g_fpcNd_type
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extern int lbl_80450D40;
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base_process_class * fpcEx_Search(void *pFunc, void *pUserData)
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{
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return (base_process_class *) fpcLyIt_AllJudge(pFunc, pUserData);
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}
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base_process_class * fpcEx_SearchByID(u32 id)
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{
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if (id + 2 <= 1)
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return NULL;
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return fpcEx_Search(fpcSch_JudgeByID, &id);;
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}
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bool fpcEx_IsExist(int id)
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{
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return fpcEx_SearchByID(id) != NULL;
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}
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int fpcEx_Execute(base_process_class *pProc)
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{
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if (pProc->mInitState != 2 || fpcPause_IsEnable(pProc, 1) == 1)
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return 0;
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fpcBs_Execute(pProc);
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// TODO: missing return?
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}
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int fpcEx_ToLineQ(base_process_class *pProc)
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{
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layer_class *pLayer = pProc->mLyTg.mpLayer;
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base_process_class *pLayerPcNode = pLayer->mpPcNode;
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if (pLayer->mLayerID == 0 || cTg_IsUse(&pLayerPcNode->mLnTg) == true) {
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int ret = fpcLnTg_ToQueue(&pProc->mLnTg, pProc->mPi.b.mListID);
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if (ret == 0) {
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fpcLyTg_QueueTo(&pProc->mLyTg);
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return 0;
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}
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pProc->mInitState = 2;
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if (fpcBs_Is_JustOfType(lbl_80450D40, pProc->mSubType)) {
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process_node_class *pNode = (process_node_class *) pProc;
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fpcLyIt_OnlyHere(&pNode->mLayer, (cNdIt_MethodFunc) fpcEx_ToLineQ, pNode);
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}
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return 1;
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}
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return 0;
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}
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int fpcEx_ExecuteQTo(base_process_class *pProc)
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{
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int ret = fpcLyTg_QueueTo(&pProc->mLyTg);
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if (ret == 1) {
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pProc->mInitState = 3;
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return 1;
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} else {
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return 0;
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}
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}
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int fpcEx_ToExecuteQ(base_process_class *pProc)
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{
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int ret = fpcLyTg_ToQueue(&pProc->mLyTg, pProc->mPi.b.mLayer, pProc->mPi.b.mListID, pProc->mPi.b.mListPrio);
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if (ret == 1) {
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fpcEx_ToLineQ(pProc);
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return 1;
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} else {
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return 0;
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}
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}
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void fpcEx_Handler(cNdIt_MethodFunc pFunc)
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{
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return fpcLnIt_Queue(pFunc);
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}
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};
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