Files
dusklight/src/d/actor/d_a_obj_bombf.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

132 lines
3.8 KiB
C++

/*
* d_a_obj_bombf.cpp
* Bomb Flower
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_bombf.h"
#include "f_pc/f_pc_name.h"
static const char l_arcName[] = "Bombf";
bool daObjBombf_c::createHeap() {
field_0x570 = mDoExt_J3DModel__create((J3DModelData*)dComIfG_getObjectRes(l_arcName, 4),
0x80000, 0x11000084);
return (field_0x570 != NULL);
}
static bool daObjBombf_createHeap(fopAc_ac_c* i_this) {
return static_cast<daObjBombf_c*>(i_this)->createHeap();
}
int daObjBombf_c::create() {
fopAcM_ct(this, daObjBombf_c);
int phase = dComIfG_resLoad(&field_0x568, l_arcName);
if (phase == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)daObjBombf_createHeap, 0x820)) {
return cPhs_ERROR_e;
}
fopAcM_SetMtx(this, field_0x570->getBaseTRMtx());
tevStr.room_no = fopAcM_GetRoomNo(this);
attention_info.position = current.pos;
eyePos = attention_info.position;
field_0x574 = 0xffffffff;
setMatrix();
fopAcM_SetMin(this, -75.0f, 0.0f, -75.0f);
fopAcM_SetMax(this, 75.0f, 30.0f, 75.0f);
}
return phase;
}
static int daObjBombf_Create(fopAc_ac_c* i_this) {
return static_cast<daObjBombf_c*>(i_this)->create();
}
daObjBombf_c::~daObjBombf_c() {
dComIfG_resDelete(&field_0x568, l_arcName);
}
static int daObjBombf_Delete(daObjBombf_c* i_this) {
i_this->~daObjBombf_c();
return 1;
}
void daObjBombf_c::setMatrix() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y + field_0x584, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
MTXCopy(mDoMtx_stack_c::now, field_0x570->mBaseTransformMtx);
}
static const Vec bombOffset = {0.0f, 7.0f, 0.0f};
int daObjBombf_c::execute() {
u32 uVar;
cXyz vStack;
setMatrix();
if (field_0x574 == -1) {
if (field_0x578 != 0) {
field_0x578--;
} else {
mDoMtx_multVec(field_0x570->getBaseTRMtx(), &bombOffset, &vStack);
fopAc_ac_c* bomb_actor =
dBomb_c::createFlowerBomb(&vStack, &shape_angle, fopAcM_GetRoomNo(this));
field_0x574 = fopAcM_GetID(bomb_actor);
}
} else {
fopAc_ac_c* actor = fopAcM_SearchByID(field_0x574);
if (actor == NULL) {
field_0x574 = -1;
field_0x578 = 150;
} else if (dBomb_c::checkFlowerBombWait(actor)) {
mDoMtx_multVec(field_0x570->getBaseTRMtx(), &bombOffset, &actor->current.pos);
}
}
return 1;
}
static int daObjBombf_Execute(daObjBombf_c* i_this) {
return i_this->execute();
}
int daObjBombf_c::draw() {
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(field_0x570, &tevStr);
mDoExt_modelUpdateDL(field_0x570);
return 1;
}
static int daObjBombf_Draw(daObjBombf_c* i_this) {
return i_this->draw();
}
static actor_method_class l_daObjBombf_Method = {
(process_method_func)daObjBombf_Create, (process_method_func)daObjBombf_Delete,
(process_method_func)daObjBombf_Execute, (process_method_func)NULL,
(process_method_func)daObjBombf_Draw,
};
actor_process_profile_definition g_profile_Obj_Bombf = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_Obj_Bombf_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daObjBombf_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_Obj_Bombf_e,
/* Actor SubMtd */ &l_daObjBombf_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENV_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};