mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 15:00:55 -04:00
676 lines
27 KiB
C++
676 lines
27 KiB
C++
#include "fmt/format.h"
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#include "imgui.h"
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#include "ImGuiEngine.hpp"
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#include "ImGuiConsole.hpp"
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#include "ImGuiMenuGame.hpp"
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#include "ImGuiConfig.hpp"
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#include <imgui_internal.h>
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/audio/DuskDsp.hpp"
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#include "dusk/dusk.h"
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#include "dusk/hotkeys.h"
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#include "dusk/settings.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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#include <aurora/gfx.h>
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#include <SDL3/SDL_gamepad.h>
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#include "dusk/main.h"
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namespace dusk {
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void ImGuiMenuGame::ToggleFullscreen() {
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getSettings().video.enableFullscreen.setValue(!getSettings().video.enableFullscreen);
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VISetWindowFullscreen(getSettings().video.enableFullscreen);
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config::Save();
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}
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ImGuiMenuGame::ImGuiMenuGame() {}
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void ImGuiMenuGame::draw() {
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if (ImGui::BeginMenu("Game")) {
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if (ImGui::BeginMenu("Graphics")) {
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if (!IsMobile) {
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if (ImGui::MenuItem("Toggle Fullscreen", hotkeys::TOGGLE_FULLSCREEN)) {
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ToggleFullscreen();
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}
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if (ImGui::MenuItem("Default Window Size")) {
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getSettings().video.enableFullscreen.setValue(false);
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VISetWindowFullscreen(false);
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VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2);
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VICenterWindow();
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}
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}
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bool vsync = getSettings().video.enableVsync;
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if (ImGui::Checkbox("Enable Vsync", &vsync)) {
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getSettings().video.enableVsync.setValue(vsync);
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aurora_enable_vsync(vsync);
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config::Save();
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}
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bool lockAspect = getSettings().video.lockAspectRatio;
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if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) {
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getSettings().video.lockAspectRatio.setValue(lockAspect);
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if (lockAspect) {
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VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
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} else {
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VIUnlockAspectRatio();
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}
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config::Save();
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}
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constexpr const char* bloomModeNames[] = {"Off", "Classic", "Dusk"};
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int bloomMode = static_cast<int>(getSettings().game.bloomMode.getValue());
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if (ImGui::BeginCombo("Bloom", bloomModeNames[bloomMode])) {
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for (int i = 0; i < IM_ARRAYSIZE(bloomModeNames); i++) {
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const bool selected = bloomMode == i;
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if (ImGui::Selectable(bloomModeNames[i], selected)) {
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getSettings().game.bloomMode.setValue(static_cast<BloomMode>(i));
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config::Save();
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}
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if (selected) {
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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bool bloomOff = bloomMode == static_cast<int>(BloomMode::Off);
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if (bloomOff) ImGui::BeginDisabled();
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float mult = getSettings().game.bloomMultiplier.getValue();
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if (ImGui::SliderFloat("Bloom Brightness", &mult, 0.0f, 1.0f, "%.2f")) {
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getSettings().game.bloomMultiplier.setValue(mult);
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config::Save();
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}
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if (bloomOff) ImGui::EndDisabled();
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config::ImGuiCheckbox("Enable Water Refraction", getSettings().game.enableWaterRefraction);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Audio")) {
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ImGui::Text("Master Volume");
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if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
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dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
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}
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if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
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dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
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}
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/*
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// TODO: Implement additional settings
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ImGui::Text("Main Music Volume");
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ImGui::SliderFloat("##mainMusicVolume", &getSettings().audio.mainMusicVolume, 0, 100);
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ImGui::Text("Sub Music Volume");
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ImGui::SliderFloat("##subMusicVolume", &getSettings().audio.subMusicVolume, 0, 100);
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ImGui::Text("Sound Effects Volume");
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ImGui::SliderFloat("##soundEffectsVolume", &getSettings().audio.soundEffectsVolume, 0, 100);
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ImGui::Text("Fanfare Volume");
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ImGui::SliderFloat("##fanfareVolume", &getSettings().audio.fanfareVolume, 0, 100);
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Z2AudioMgr* audioMgr = Z2AudioMgr::getInterface();
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if (audioMgr != nullptr) {
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}
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*/
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Controller")) {
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ImGui::MenuItem("Configure Controller", nullptr, &m_showControllerConfig);
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ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Interface")) {
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config::ImGuiCheckbox("Skip Pre-Launch UI", getSettings().backend.skipPreLaunchUI);
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config::ImGuiCheckbox("Show Pipeline Compilation", getSettings().backend.showPipelineCompilation);
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#if DUSK_ENABLE_SENTRY_NATIVE
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config::ImGuiCheckbox("Enable Crash Reporting", getSettings().backend.enableCrashReporting);
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#endif
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Reset", hotkeys::DO_RESET)) {
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JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
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}
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if (!IsMobile && ImGui::MenuItem("Exit")) {
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dusk::IsRunning = false;
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}
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ImGui::EndMenu();
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}
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}
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static void drawVirtualStick(const char* id, const ImVec2& stick) {
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float scale = ImGuiScale();
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ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 45 * scale, ImGui::GetCursorPos().y + 10));
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ImGui::BeginChild(id, ImVec2(80 * scale, 80 * scale), 0, ImGuiWindowFlags_NoBackground);
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ImDrawList* dl = ImGui::GetWindowDrawList();
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ImVec2 p = ImGui::GetCursorScreenPos();
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float radius = 30.0f * scale;
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ImVec2 pos = ImVec2(p.x + radius, p.y + radius);
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constexpr ImU32 stickGray = IM_COL32(150, 150, 150, 255);
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constexpr ImU32 white = IM_COL32(255, 255, 255, 255);
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constexpr ImU32 red = IM_COL32(230, 0, 0, 255);
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dl->AddCircleFilled(pos, radius, stickGray, 8);
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dl->AddCircleFilled(ImVec2(pos.x + stick.x * (radius), pos.y + -stick.y * (radius)), 3 * scale, red);
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ImGui::EndChild();
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}
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struct SpecificButtonName {
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SDL_GamepadType Type;
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const char* Name;
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};
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struct ButtonNames {
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SDL_GamepadButton Button;
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std::vector<SpecificButtonName> Names;
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};
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// clang-format off
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static const std::vector<ButtonNames> GamepadButtonNames = {
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{ SDL_GAMEPAD_BUTTON_LEFT_STICK, {
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{SDL_GAMEPAD_TYPE_PS3, "L3"},
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{SDL_GAMEPAD_TYPE_PS4, "L3"},
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{SDL_GAMEPAD_TYPE_PS5, "L3"},
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{SDL_GAMEPAD_TYPE_XBOX360, "Left Stick"},
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{SDL_GAMEPAD_TYPE_XBOXONE, "Left Stick"},
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{SDL_GAMEPAD_TYPE_GAMECUBE, "Control Stick"},
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}},
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{ SDL_GAMEPAD_BUTTON_RIGHT_STICK, {
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{SDL_GAMEPAD_TYPE_PS3, "R3"},
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{SDL_GAMEPAD_TYPE_PS4, "R3"},
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{SDL_GAMEPAD_TYPE_PS5, "R3"},
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{SDL_GAMEPAD_TYPE_XBOX360, "Right Stick"},
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{SDL_GAMEPAD_TYPE_XBOXONE, "Right Stick"},
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{SDL_GAMEPAD_TYPE_GAMECUBE, "C Stick"},
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}},
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{ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, {
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{SDL_GAMEPAD_TYPE_PS3, "L1"},
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{SDL_GAMEPAD_TYPE_PS4, "L1"},
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{SDL_GAMEPAD_TYPE_PS5, "L1"},
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{SDL_GAMEPAD_TYPE_XBOX360, "LB"},
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{SDL_GAMEPAD_TYPE_XBOXONE, "LB"},
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}},
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{ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, {
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{SDL_GAMEPAD_TYPE_PS3, "R1"},
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{SDL_GAMEPAD_TYPE_PS4, "R1"},
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{SDL_GAMEPAD_TYPE_PS5, "R1"},
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{SDL_GAMEPAD_TYPE_XBOX360, "RB"},
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{SDL_GAMEPAD_TYPE_XBOXONE, "RB"},
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{SDL_GAMEPAD_TYPE_GAMECUBE, "Z"},
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}},
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{ SDL_GAMEPAD_BUTTON_BACK, {
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{SDL_GAMEPAD_TYPE_PS3, "Select"},
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{SDL_GAMEPAD_TYPE_PS4, "Share"},
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{SDL_GAMEPAD_TYPE_PS5, "Create"},
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{SDL_GAMEPAD_TYPE_XBOX360, "Back"},
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{SDL_GAMEPAD_TYPE_XBOXONE, "View"},
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}},
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{ SDL_GAMEPAD_BUTTON_START, {
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{SDL_GAMEPAD_TYPE_PS3, "Start"},
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{SDL_GAMEPAD_TYPE_PS4, "Options"},
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{SDL_GAMEPAD_TYPE_PS5, "Options"},
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{SDL_GAMEPAD_TYPE_XBOX360, "Start"},
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{SDL_GAMEPAD_TYPE_XBOXONE, "Menu"},
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{SDL_GAMEPAD_TYPE_GAMECUBE, "Start/Pause"},
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}},
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};
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// clang-format on
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static const char* GetNameForGamepadButton(SDL_Gamepad* gamepad, u32 buttonUntyped) {
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if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
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return "Not bound";
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}
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auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
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auto label = SDL_GetGamepadButtonLabel(gamepad, button);
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switch (label) {
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case SDL_GAMEPAD_BUTTON_LABEL_A:
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return "A";
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case SDL_GAMEPAD_BUTTON_LABEL_B:
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return "B";
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case SDL_GAMEPAD_BUTTON_LABEL_X:
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return "X";
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case SDL_GAMEPAD_BUTTON_LABEL_Y:
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return "Y";
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case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
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return "Cross";
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case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
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return "Circle";
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case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
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return "Triangle";
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case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
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return "Square";
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default:; // Fall through
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}
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auto padType = SDL_GetGamepadType(gamepad);
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for (const auto& buttonNames : GamepadButtonNames) {
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if (buttonNames.Button != button) {
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continue;
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}
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for (const auto& name : buttonNames.Names) {
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if (name.Type == padType) {
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return name.Name;
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}
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}
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}
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switch (button) {
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case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
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return "D-pad left";
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case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
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return "D-pad right";
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case SDL_GAMEPAD_BUTTON_DPAD_UP:
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return "D-pad up";
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case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
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return "D-pad down";
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default:
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return PADGetNativeButtonName(buttonUntyped);
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}
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}
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void ImGuiMenuGame::windowControllerConfig() {
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if (!m_showControllerConfig) {
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return;
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}
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// if pending for a button mapping, check to set new input
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if (m_controllerConfig.m_pendingButtonMapping != nullptr) {
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s32 nativeButton = PADGetNativeButtonPressed(m_controllerConfig.m_pendingPort);
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if (nativeButton != -1) {
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m_controllerConfig.m_pendingButtonMapping->nativeButton = nativeButton;
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m_controllerConfig.m_pendingButtonMapping = nullptr;
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m_controllerConfig.m_pendingPort = -1;
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PADBlockInput(false);
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PADSerializeMappings();
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}
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}
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// if pending for an axis mapping, check to set new input
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if (m_controllerConfig.m_pendingAxisMapping != nullptr) {
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auto nativeAxis = PADGetNativeAxisPulled(m_controllerConfig.m_pendingPort);
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if (nativeAxis.nativeAxis != -1) {
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m_controllerConfig.m_pendingAxisMapping->nativeAxis = nativeAxis;
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m_controllerConfig.m_pendingAxisMapping->nativeButton = -1;
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m_controllerConfig.m_pendingAxisMapping = nullptr;
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m_controllerConfig.m_pendingPort = -1;
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PADBlockInput(false);
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PADSerializeMappings();
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} else {
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auto nativeButton = PADGetNativeButtonPressed(m_controllerConfig.m_pendingPort);
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if (nativeButton != -1) {
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m_controllerConfig.m_pendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
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m_controllerConfig.m_pendingAxisMapping->nativeButton = nativeButton;
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m_controllerConfig.m_pendingAxisMapping = nullptr;
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m_controllerConfig.m_pendingPort = -1;
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PADBlockInput(false);
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PADSerializeMappings();
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}
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}
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}
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float scale = ImGuiScale();
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ImGuiWindowFlags windowFlags =
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ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_AlwaysAutoResize;
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// ImGui::SetNextWindowBgAlpha(0.65f);
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if (!ImGui::Begin("Controller Config", &m_showControllerConfig, windowFlags)) {
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ImGui::End();
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return;
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}
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// port tabs
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ImGui::BeginTabBar("##ControllerTabs");
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for (int i = PAD_1; i <= PAD_4; i++) {
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if (ImGui::BeginTabItem(fmt::format("Port {}", i + 1).c_str())) {
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m_controllerConfig.m_selectedPort = i;
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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// if tab is changed while waiting for input, cancel pending
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if ((m_controllerConfig.m_pendingButtonMapping != nullptr ||
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m_controllerConfig.m_pendingAxisMapping != nullptr) &&
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m_controllerConfig.m_pendingPort != m_controllerConfig.m_selectedPort)
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{
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m_controllerConfig.m_pendingButtonMapping = nullptr;
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m_controllerConfig.m_pendingAxisMapping = nullptr;
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m_controllerConfig.m_pendingPort = -1;
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PADBlockInput(false);
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}
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// get a list of all available controller's names
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std::vector<std::string> controllerList;
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controllerList.push_back("None");
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for (int i = 0; i < PADCount(); i++) {
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// attach index to name for unique name
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controllerList.push_back(fmt::format("{}-{}", PADGetNameForControllerIndex(i), i));
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}
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// get current controller name
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const char* tmpName = PADGetName(m_controllerConfig.m_selectedPort);
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std::string currentName = "None";
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if (tmpName != nullptr) {
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currentName = fmt::format("{}-{}", tmpName, PADGetIndexForPort(m_controllerConfig.m_selectedPort));
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}
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// controller selection combo box
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bool changedController = false;
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int changedControllerIndex = 0;
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ImGui::SetNextItemWidth(400.0f * scale);
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if (ImGui::BeginCombo("##ControllerDeviceList", currentName.c_str())) {
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for (int i = 0; const auto& name : controllerList) {
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if (ImGui::Selectable(name.c_str(), currentName == name)) {
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changedControllerIndex = i;
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changedController = true;
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}
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i++;
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}
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ImGui::EndCombo();
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}
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// handle controller change
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if (changedController) {
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if (changedControllerIndex > 0) {
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PADSetPortForIndex(changedControllerIndex - 1, m_controllerConfig.m_selectedPort);
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}
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else if (changedControllerIndex == 0) {
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// if "None" selected
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PADClearPort(m_controllerConfig.m_selectedPort);
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}
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PADSerializeMappings();
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}
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// restore defaults button
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ImGui::SameLine();
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if (ImGui::Button("Default")) {
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PADRestoreDefaultMapping(m_controllerConfig.m_selectedPort);
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PADSerializeMappings();
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}
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// buttons panel
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const float uiButtonSize = 40 * scale;
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ImVec2 btnSize(110.0f * scale, 30.0f * scale);
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ImGuiBeginGroupPanel("Buttons", ImVec2(150 * scale, 20 * scale));
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SDL_Gamepad* gamepad = PADGetSDLGamepadForIndex(PADGetIndexForPort(m_controllerConfig.m_selectedPort));
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u32 buttonCount;
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PADButtonMapping* btnMappingList = PADGetButtonMappings(m_controllerConfig.m_selectedPort, &buttonCount);
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if (btnMappingList != nullptr) {
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for (int i = 0; i < buttonCount; i++) {
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const char* btnName = PADGetButtonName(btnMappingList[i].padButton);
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ImVec2 len = ImGui::CalcTextSize(btnName);
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ImVec2 pos = ImGui::GetCursorPos();
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ImGui::SetCursorPosY(pos.y + len.y / 4);
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ImGui::SetCursorPosX(pos.x + abs(len.x - uiButtonSize));
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ImGui::Text("%s", btnName);
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ImGui::SameLine();
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ImGui::SetCursorPosY(pos.y);
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std::string dispName;
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if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingButtonMapping == &btnMappingList[i]) {
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dispName = fmt::format("Press a Key...##{}", btnName);
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} else {
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const char* nativeName = GetNameForGamepadButton(gamepad, btnMappingList[i].nativeButton);
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if (nativeName == nullptr) {
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nativeName = "[unbound]";
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}
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dispName = fmt::format("{0}##-{1}", nativeName, i);
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}
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bool pressed = ImGui::Button(dispName.c_str(),
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btnSize);
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if (pressed) {
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m_controllerConfig.m_isReading = true;
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m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
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m_controllerConfig.m_pendingButtonMapping = &btnMappingList[i];
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PADBlockInput(true);
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}
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}
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}
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ImGuiEndGroupPanel();
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ImGui::SameLine();
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uint32_t axisCount;
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PADAxisMapping* axisMappingList = PADGetAxisMappings(m_controllerConfig.m_selectedPort, &axisCount);
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ImGuiBeginGroupPanel("Analog Triggers", ImVec2(150 * scale, 20 * scale));
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PADAxis triggers[] = {PAD_AXIS_TRIGGER_L, PAD_AXIS_TRIGGER_R};
|
|
if (axisMappingList != nullptr) {
|
|
for (PADAxis trigger : triggers) {
|
|
const char* axisName = PADGetAxisName(axisMappingList[trigger].padAxis);
|
|
ImVec2 len = ImGui::CalcTextSize(axisName);
|
|
ImVec2 pos = ImGui::GetCursorPos();
|
|
|
|
ImGui::SetCursorPosY(pos.y + len.y / 4);
|
|
ImGui::SetCursorPosX(pos.x + abs(len.x - uiButtonSize));
|
|
ImGui::Text("%s", axisName);
|
|
ImGui::SameLine();
|
|
|
|
ImGui::SetCursorPosY(pos.y);
|
|
|
|
std::string dispName;
|
|
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[trigger]) {
|
|
dispName = fmt::format("Press a Key...##{}", axisName);
|
|
} else {
|
|
dispName = fmt::format("{0}##-{1}", PADGetNativeAxisName(axisMappingList[trigger].nativeAxis), trigger);
|
|
}
|
|
bool pressed = ImGui::Button(dispName.c_str(),
|
|
btnSize);
|
|
|
|
if (pressed) {
|
|
m_controllerConfig.m_isReading = true;
|
|
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
|
|
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[trigger];
|
|
PADBlockInput(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
int port = m_controllerConfig.m_selectedPort;
|
|
PADDeadZones* deadZones = PADGetDeadZones(port);
|
|
|
|
if (deadZones != nullptr) {
|
|
ImGui::Text("L Threshold");
|
|
ImGui::SameLine();
|
|
{
|
|
float tmp = static_cast<float>(deadZones->leftTriggerActivationZone * 100.f) / 32767.f;
|
|
if (ImGui::DragFloat("##LThreshold", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
|
deadZones->leftTriggerActivationZone = static_cast<u16>((tmp / 100.f) * 32767);
|
|
PADSerializeMappings();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (deadZones != nullptr) {
|
|
ImGui::Text("R Threshold");
|
|
ImGui::SameLine();
|
|
{
|
|
float tmp = static_cast<float>(deadZones->rightTriggerActivationZone * 100.f) / 32767.f;
|
|
if (ImGui::DragFloat("##RThreshold", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
|
deadZones->rightTriggerActivationZone = static_cast<u16>((tmp / 100.f) * 32767);
|
|
PADSerializeMappings();
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGuiEndGroupPanel();
|
|
ImGui::SameLine();
|
|
|
|
// main stick panel
|
|
ImGuiBeginGroupPanel("Control Stick", ImVec2(150 * scale, 20 * scale));
|
|
|
|
drawVirtualStick("##mainStick", ImVec2{ mDoCPd_c::getStickX(port), mDoCPd_c::getStickY(port) });
|
|
|
|
if (axisMappingList != nullptr) {
|
|
const PADAxis lStickAxes[] = {PAD_AXIS_LEFT_Y_POS, PAD_AXIS_LEFT_Y_NEG, PAD_AXIS_LEFT_X_NEG, PAD_AXIS_LEFT_X_POS};
|
|
for (auto axis : lStickAxes) {
|
|
const char* label = PADGetAxisDirectionLabel(axis);
|
|
ImVec2 len = ImGui::CalcTextSize(label);
|
|
ImVec2 pos = ImGui::GetCursorPos();
|
|
|
|
ImGui::SetCursorPosY(pos.y + len.y / 4);
|
|
ImGui::SetCursorPosX(pos.x + abs(len.x - uiButtonSize));
|
|
ImGui::Text("%s", label);
|
|
ImGui::SameLine();
|
|
|
|
ImGui::SetCursorPosY(pos.y);
|
|
|
|
std::string dispName;
|
|
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[axis]) {
|
|
dispName = fmt::format("Press a Key...##{}", label);
|
|
} else {
|
|
if (axisMappingList[axis].nativeAxis.nativeAxis != -1) {
|
|
const char* signStr;
|
|
if (axis == PAD_AXIS_TRIGGER_L || axis == PAD_AXIS_TRIGGER_R) {
|
|
signStr = "";
|
|
} else if (axisMappingList[axis].nativeAxis.sign == AXIS_SIGN_POSITIVE) {
|
|
signStr = "+";
|
|
} else {
|
|
signStr = "-";
|
|
}
|
|
dispName = fmt::format("{0}{1}##-{2}", PADGetNativeAxisName(axisMappingList[axis].nativeAxis), signStr, axis);
|
|
} else {
|
|
assert(axisMappingList[axis].nativeButton != -1);
|
|
dispName = fmt::format("{0}##-{1}", PADGetNativeButtonName(axisMappingList[axis].nativeButton), axis);
|
|
}
|
|
}
|
|
bool pressed = ImGui::Button(dispName.c_str(), btnSize);
|
|
|
|
if (pressed) {
|
|
m_controllerConfig.m_isReading = true;
|
|
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
|
|
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[axis];
|
|
PADBlockInput(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (deadZones != nullptr) {
|
|
ImGui::Text("Dead Zone");
|
|
{
|
|
float tmp = static_cast<float>(deadZones->stickDeadZone * 100.f) / 32767.f;
|
|
if (ImGui::DragFloat("##mainDeadZone", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
|
deadZones->stickDeadZone = static_cast<u16>((tmp / 100.f) * 32767);
|
|
PADSerializeMappings();
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGuiEndGroupPanel();
|
|
ImGui::SameLine();
|
|
|
|
// sub stick panel
|
|
ImGuiBeginGroupPanel("C Stick", ImVec2(150 * scale, 20 * scale));
|
|
|
|
drawVirtualStick("##subStick", ImVec2{ mDoCPd_c::getSubStickX(port), mDoCPd_c::getSubStickY(port) });
|
|
|
|
if (axisMappingList != nullptr) {
|
|
const PADAxis rStickAxes[] = {PAD_AXIS_RIGHT_Y_POS, PAD_AXIS_RIGHT_Y_NEG, PAD_AXIS_RIGHT_X_NEG, PAD_AXIS_RIGHT_X_POS};
|
|
for (auto axis : rStickAxes) {
|
|
const char* label = PADGetAxisDirectionLabel(axisMappingList[axis].padAxis);
|
|
ImVec2 len = ImGui::CalcTextSize(label);
|
|
ImVec2 pos = ImGui::GetCursorPos();
|
|
|
|
ImGui::SetCursorPosY(pos.y + len.y / 4);
|
|
ImGui::SetCursorPosX(pos.x + abs(len.x - uiButtonSize));
|
|
ImGui::Text("%s", label);
|
|
ImGui::SameLine();
|
|
|
|
ImGui::SetCursorPosY(pos.y);
|
|
|
|
std::string dispName;
|
|
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[axis]) {
|
|
dispName = fmt::format("Press a Key...##sub{}", label);
|
|
} else {
|
|
if (axisMappingList[axis].nativeAxis.nativeAxis != -1) {
|
|
const char* signStr;
|
|
if (axis == PAD_AXIS_TRIGGER_L || axis == PAD_AXIS_TRIGGER_R) {
|
|
signStr = "";
|
|
} else if (axisMappingList[axis].nativeAxis.sign == AXIS_SIGN_POSITIVE) {
|
|
signStr = "+";
|
|
} else {
|
|
signStr = "-";
|
|
}
|
|
dispName = fmt::format("{0}{1}##-{2}", PADGetNativeAxisName(axisMappingList[axis].nativeAxis), signStr, axis);
|
|
} else {
|
|
assert(axisMappingList[axis].nativeButton != -1);
|
|
dispName = fmt::format("{0}##-{1}", PADGetNativeButtonName(axisMappingList[axis].nativeButton), axis);
|
|
}
|
|
}
|
|
bool pressed = ImGui::Button(fmt::format("{0}##sub{1}", dispName, label).c_str(), btnSize);
|
|
|
|
if (pressed) {
|
|
m_controllerConfig.m_isReading = true;
|
|
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
|
|
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[axis];
|
|
PADBlockInput(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (deadZones != nullptr) {
|
|
ImGui::Text("Dead Zone");
|
|
{
|
|
float tmp = static_cast<float>(deadZones->substickDeadZone * 100.f) / 32767.f;
|
|
if (ImGui::DragFloat("##subDeadZone", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
|
deadZones->substickDeadZone = static_cast<u16>((tmp / 100.f) * 32767);
|
|
PADSerializeMappings();
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGuiEndGroupPanel();
|
|
ImGui::SameLine();
|
|
|
|
// Options panel
|
|
ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, 20 * scale));
|
|
|
|
if (deadZones != nullptr) {
|
|
if (ImGui::Checkbox("Enable Dead Zones", &deadZones->useDeadzones)) {
|
|
PADSerializeMappings();
|
|
}
|
|
if (ImGui::Checkbox("Emulate Triggers", &deadZones->emulateTriggers)) {
|
|
PADSerializeMappings();
|
|
}
|
|
}
|
|
|
|
ImGuiEndGroupPanel();
|
|
|
|
ImGui::End();
|
|
}
|
|
}
|