mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-16 04:23:53 -04:00
461 lines
18 KiB
C++
461 lines
18 KiB
C++
#include "mod.hpp"
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#include "color_utils.hpp"
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#include "hooks.hpp"
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#include "midna_hair_color.hpp"
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#include "option_descriptions.hpp"
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#include "texture_utils.hpp"
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#include "mods/service.hpp"
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#include "mods/svc/config.h"
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#include "mods/svc/hook.hpp"
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#include "mods/svc/log.h"
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#include "mods/svc/log.hpp"
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#include "mods/svc/ui.h"
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#include "d/d_com_inf_game.h"
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#include <xxhash.h>
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#include <optional>
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#include <ranges>
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#include <string>
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DEFINE_MOD();
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IMPORT_SERVICE(LogService, svc_log);
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IMPORT_SERVICE(ConfigService, svc_config);
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IMPORT_SERVICE(HookService, svc_hook);
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IMPORT_SERVICE(TextureService, svc_texture);
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IMPORT_SERVICE(UiService, svc_ui);
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static cvars g_cvars;
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cvars& get_cvars() {
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return g_cvars;
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}
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std::string get_str_option(ConfigVarHandle handle, const std::string& fallback) {
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std::string value{};
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size_t outLength{};
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svc_config->get_string(mod_ctx, handle, NULL, 0, &outLength);
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value.resize(outLength);
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if (handle == 0 || svc_config->get_string(mod_ctx, handle, value.data(), value.size() + 1, &outLength) != MOD_OK) {
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return fallback;
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}
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return value;
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}
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int64_t get_int_option(ConfigVarHandle handle, int64_t fallback) {
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int64_t value = fallback;
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if (handle == 0 || svc_config->get_int(mod_ctx, handle, &value) != MOD_OK) {
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return fallback;
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}
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return value;
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}
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// Helper for getting configVar color
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std::optional<GXColor> get_config_var_color(ConfigVarHandle handle, bool allowRainbow /*= false*/) {
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auto colorStr = get_str_option(handle, "");
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// Convert to lowercase
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for (auto& c : colorStr) {
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c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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}
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if (is_valid_hex_color_str(colorStr) || (colorStr == "rainbow" && allowRainbow)) {
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if (is_valid_hex_color_str(colorStr)) {
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return hex_color_str_to_gx_color(colorStr);
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}
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if (allowRainbow) {
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// Assume rainbow if not a valid hex str
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auto color = get_rainbow_rgb(127.5f);
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color.r /= 2;
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color.g /= 2;
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color.b /= 2;
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return color;
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}
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}
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return std::nullopt;
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}
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namespace {
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UiWindowHandle g_cosmeticsWindow = 0;
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bool g_loadedAllBaseTextures = false;
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ModResult register_str_option(
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const char* name, const char* defaultValue, ConfigVarHandle& outHandle, ModError* error) {
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ConfigVarDesc cvarDesc = CONFIG_VAR_DESC_INIT;
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cvarDesc.name = name;
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cvarDesc.type = CONFIG_VAR_STRING;
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cvarDesc.default_string = defaultValue;
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if (svc_config->register_var(mod_ctx, &cvarDesc, &outHandle) != MOD_OK) {
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return mods::set_error(error, MOD_ERROR, "failed to register cosmetics option");
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}
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return MOD_OK;
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}
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ModResult register_int_option(
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const char* name, int64_t defaultValue, ConfigVarHandle& outHandle, ModError* error) {
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ConfigVarDesc cvarDesc = CONFIG_VAR_DESC_INIT;
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cvarDesc.name = name;
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cvarDesc.type = CONFIG_VAR_INT;
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cvarDesc.default_int = defaultValue;
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if (svc_config->register_var(mod_ctx, &cvarDesc, &outHandle) != MOD_OK) {
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return mods::set_error(error, MOD_ERROR, "failed to register cosmetics option");
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}
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return MOD_OK;
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}
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void add_control(UiElementHandle pane, const UiControlDesc& desc) {
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auto result = svc_ui->pane_add_control(mod_ctx, pane, &desc, nullptr);
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if (result != MOD_OK) {
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mods::log::debug("pane_add_control failed {}", static_cast<int>(result));
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}
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}
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void add_cosmetic_option(UiElementHandle left, ConfigVarHandle cvar, const char* name, const char* helpRml) {
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UiControlDesc control = UI_CONTROL_DESC_INIT;
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control.kind = UI_CONTROL_STRING;
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control.label = name;
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control.help_rml = helpRml;
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control.binding = UI_BINDING_CONFIG_VAR;
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control.config_var = cvar;
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control.max_length = 6;
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add_control(left, control);
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}
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void add_cosmetic_option_with_rainbow(UiElementHandle left, ConfigVarHandle cvar, const char* name, const char* helpRml) {
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UiControlDesc control = UI_CONTROL_DESC_INIT;
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control.kind = UI_CONTROL_STRING;
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control.label = name;
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control.help_rml = helpRml;
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control.binding = UI_BINDING_CONFIG_VAR;
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control.config_var = cvar;
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control.max_length = 7;
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add_control(left, control);
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}
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void add_midna_hair_option(UiElementHandle left, ConfigVarHandle cvar, const std::string& name) {
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static const char* kMidnaHairOptions[] = {
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"Default", "Pink", "Red", "Yellow", "Green", "Blue", "Purple", "Brown", "White", "Black"
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};
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UiControlDesc control = UI_CONTROL_DESC_INIT;
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control.kind = UI_CONTROL_SELECT;
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control.label = name.c_str();
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control.help_rml = "Choose Midna's hair color.";
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control.binding = UI_BINDING_CONFIG_VAR;
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control.config_var = cvar;
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control.options = kMidnaHairOptions;
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control.option_count = 10;
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add_control(left, control);
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}
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ModResult build_equipment_colors_tab(
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ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) {
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(void)right;
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add_cosmetic_option(left, g_cvars.herosTunicCapColor, "Hero's Tunic Cap Color", kLinksCapColorsExplanation);
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add_cosmetic_option(left, g_cvars.herosTunicTorsoColor, "Hero's Tunic Body Color", kLinksShirtColorsExplanation);
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add_cosmetic_option(left, g_cvars.herosTunicSkirtColor, "Hero's Tunic Skirt Color", kLinksSkirtColorsExplanation);
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add_cosmetic_option(left, g_cvars.zoraArmorCapColor, "Zora Armor Cap Color", kZoraCapColorsExplanation);
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add_cosmetic_option(left, g_cvars.zoraArmorHelmetColor, "Zora Armor Helmet Color", kZoraHelmetColorsExplanation);
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add_cosmetic_option(left, g_cvars.zoraArmorTorsoColor, "Zora Armor Torso Color", kZoraTorsoColorsExplanation);
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add_cosmetic_option(left, g_cvars.zoraArmorScalesColor, "Zora Armor Scales Color", kZoraScalesColorsExplanation);
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add_cosmetic_option(left, g_cvars.zoraArmorFlippersColor, "Zora Armor Flippers Color", kZoraFlippersColorsExplanation);
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add_cosmetic_option_with_rainbow(left, g_cvars.lanternGlowColor, "Lantern Glow Color", kLanternGlowColorsExplanation);
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add_cosmetic_option(left, g_cvars.woodenSwordColor, "Wooden Sword Color", kWoodenSwordColorsExplanation);
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add_cosmetic_option(left, g_cvars.ordonSwordBladeColor, "Ordon Sword Blade Color", kOrdonBladeColorsExplanation);
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add_cosmetic_option(left, g_cvars.ordonSwordHandleColor, "Ordon Sword Handle Color", kOrdonHandleColorsExplanation);
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add_cosmetic_option(left, g_cvars.msBladeColor, "Master Sword Blade Color", kMSBladeColorsExplanation);
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add_cosmetic_option(left, g_cvars.msHandleColor, "Master Sword Handle Color", kMSHandleColorsExplanation);
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add_cosmetic_option_with_rainbow(left, g_cvars.lightSwordGlowColor, "Light Sword Glow Color", kSwordGlowColorsExplanation);
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add_cosmetic_option(left, g_cvars.boomerangColor, "Boomerang Color", kBoomerangColorsExplanation);
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add_cosmetic_option(left, g_cvars.ironBootsColor, "Iron Boots Color", kIronBootsColorsExplanation);
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add_cosmetic_option(left, g_cvars.spinnerColor, "Spinner Color", kSpinnerColorsExplanation);
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return MOD_OK;
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}
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ModResult build_ui_colors_tab(
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ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) {
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(void)right;
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add_cosmetic_option(left, g_cvars.aButtonColor, "A Button Color", kAButtonColorsExplanation);
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add_cosmetic_option(left, g_cvars.bButtonColor, "B Button Color", kBButtonColorsExplanation);
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add_cosmetic_option(left, g_cvars.xButtonColor, "X Button Color", kXButtonColorsExplanation);
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add_cosmetic_option(left, g_cvars.yButtonColor, "Y Button Color", kYButtonColorsExplanation);
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add_cosmetic_option(left, g_cvars.zButtonColor, "Z Button Color", kZButtonColorsExplanation);
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add_cosmetic_option(left, g_cvars.heartColor, "Heart Color", kHeartColorsExplanation);
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return MOD_OK;
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}
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ModResult build_misc_colors_tab(
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ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) {
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(void)right;
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add_midna_hair_option(left, g_cvars.midnaHairBaseColor, "Midna's Hair Base Color");
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add_midna_hair_option(left, g_cvars.midnaHairTipsColor, "Midna's Hair Tips Color");
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add_cosmetic_option(left, g_cvars.midnaChargeRingColor, "Midna Charge Ring Color", kChargeRingColorsExplanation);
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add_cosmetic_option(left, g_cvars.linkHairColor, "Link's Hair Color", kLinksHairColorsExplanation);
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add_cosmetic_option(left, g_cvars.wolfLinkColor, "Wolf Link Color", kWolfLinkColorsExplanation);
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add_cosmetic_option(left, g_cvars.eponaColor, "Epona Color", kEponaColorsExplanation);
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return MOD_OK;
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}
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void on_cosmetics_menu_window_closed(ModContext*, UiWindowHandle, void*) {
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g_cosmeticsWindow = 0;
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}
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void on_open_cosmetics_menu(ModContext*, void*) {
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if (g_cosmeticsWindow != 0) {
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return;
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}
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UiTabDesc tabs[] = {UI_TAB_DESC_INIT, UI_TAB_DESC_INIT, UI_TAB_DESC_INIT};
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tabs[0].title = "Equipment Colors";
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tabs[0].build = build_equipment_colors_tab;
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tabs[1].title = "UI Colors";
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tabs[1].build = build_ui_colors_tab;
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tabs[2].title = "Misc Colors";
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tabs[2].build = build_misc_colors_tab;
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UiWindowDesc desc = UI_WINDOW_DESC_INIT;
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desc.tabs = tabs;
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desc.tab_count = ARRAY_SIZE(tabs);
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desc.on_closed = on_cosmetics_menu_window_closed;
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if (svc_ui->window_push(mod_ctx, &desc, &g_cosmeticsWindow) != MOD_OK) {
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svc_log->error(mod_ctx, "failed to open basic cosmetics window");
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}
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}
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ModResult build_panel(ModContext*, UiElementHandle panel, void*, ModError*) {
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UiControlDesc control = UI_CONTROL_DESC_INIT;
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control.kind = UI_CONTROL_BUTTON;
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control.label = "Open Cosmetics Menu";
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control.on_pressed = on_open_cosmetics_menu;
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add_control(panel, control);
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return MOD_OK;
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}
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}
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void load_base_texture_data() {
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// Go through each texture we can recolor and attempt to load and store
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// the texture data for future recoloring
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for (auto& replacements : get_texture_replacements() | std::views::values) {
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for (auto& replacement : replacements) {
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// If we've already loaded the texture data, don't load it again
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if (replacement.loadedTextureData) {
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continue;
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}
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// Try to get the model this texture is part of. If we can't get it, try again later
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auto model = static_cast<J3DModelData*>(dComIfG_getObjectRes(replacement.arc, replacement.modelFileName));
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if (model == nullptr) {
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continue;
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}
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J3DTexture* tex = model->getTexture();
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JUTNameTab* nametable = model->getTextureName();
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if (tex != nullptr && nametable != nullptr) {
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for (u16 i = 0; i < tex->getNum(); i++) {
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const char* texName = nametable->getName(i);
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if (texName != nullptr && std::strcmp(texName, replacement.textureName) == 0) {
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// Once we've found the texture, set all our TextureKey and TextureData fields
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// that we can set right now.
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auto imageHeader = tex->getResTIMG(i);
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auto& key = replacement.key;
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auto& data = replacement.data;
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key.kind = TEXTURE_KEY_SOURCE;
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key.has_tlut = imageHeader->numColors > 0;
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key.width = imageHeader->width;
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key.height = imageHeader->height;
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key.gx_format = imageHeader->format;
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// Currently, no replaced textures have a tlut
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key.tlut_hash = replacement.tlutHash;
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// Calculate the size of the image data
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auto size = get_image_data_size(imageHeader->format, imageHeader->width,
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imageHeader->height, imageHeader->mipmapEnabled ? imageHeader->mipmapCount : 1);
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replacement.baseTextureData.resize(size);
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std::memcpy(replacement.baseTextureData.data(), tex->getImgDataPtr(i), size);
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// Calculate the texture hash
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auto textureHash = XXH64(replacement.baseTextureData.data(), size, 0);
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replacement.key.texture_hash = textureHash;
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mods::log::debug("Loaded base texture data for {}. size: {:X} hash: {:X}", replacement.textureName, size, textureHash);
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replacement.loadedTextureData = true;
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data.width = imageHeader->width;
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data.height = imageHeader->height;
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data.mip_count = imageHeader->mipmapCount;
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data.size = size;
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data.gx_format = imageHeader->format;
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break;
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}
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}
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}
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}
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}
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// If we've loaded all base textures for recoloring, then we don't need to call this function again
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g_loadedAllBaseTextures = std::ranges::all_of(get_texture_replacements() | std::views::values, [](auto& replacementList) {
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return std::ranges::all_of(replacementList, [](const TextureReplacementData& replacement) {
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return replacement.loadedTextureData;
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});
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});
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}
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ModResult check_and_set_recolored_textures() {
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for (auto& [configVar, replacements] : get_texture_replacements()) {
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// If the configvar hasn't been set, don't continue
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if (configVar == 0) {
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continue;
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}
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// If we don't have a valid color, don't continue either
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auto maybeColor = get_config_var_color(configVar);
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if (!maybeColor.has_value()) {
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continue;
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}
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auto color = maybeColor.value();
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for (auto& replacement : replacements) {
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// If we haven't loaded the base texture yet, don't try to recolor it
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if (!replacement.loadedTextureData) {
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continue;
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}
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// If our color hasn't changed, don't try to recolor
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auto& curColor = replacement.curColor;
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if (curColor == std::nullopt ||
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curColor.value().r != color.r || curColor.value().g != color.g || curColor.value().b != color.b)
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{
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// Make a copy of the base texture data to recolor
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auto newTexture = replacement.baseTextureData;
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recolor_texture(replacement, color, newTexture);
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replacement.data.data = newTexture.data();
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replacement.data.size = newTexture.size();
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// Register the new data
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auto result = svc_texture->register_data(mod_ctx, &replacement.key, &replacement.data, &replacement.handle);
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if (result != MOD_OK) {
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mods::log::debug("Could not register_data for {}. Result: {}", replacement.textureName, static_cast<int>(result));
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} else {
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mods::log::debug("Registered replacement for {}.", replacement.textureName, static_cast<int>(result));
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}
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curColor = color;
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}
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}
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}
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return MOD_OK;
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}
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void unregister_all_texture_handles() {
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for (auto& replacements : get_texture_replacements() | std::views::values) {
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for (auto& replacement : replacements) {
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if (replacement.handle != 0) {
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svc_texture->unregister(mod_ctx, replacement.handle);
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}
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}
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}
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}
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#define REGISTER_COSMETIC_OPTION(option) \
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result = register_str_option(#option, NULL, g_cvars.option, error); \
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if (result != MOD_OK) { \
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return result; \
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} \
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extern "C" {
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MOD_EXPORT ModResult mod_initialize(ModError* error) {
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svc_log->info(mod_ctx, "basic_cosmetics_mod initialized");
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ModResult result{};
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REGISTER_COSMETIC_OPTION(herosTunicCapColor)
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REGISTER_COSMETIC_OPTION(herosTunicTorsoColor)
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REGISTER_COSMETIC_OPTION(herosTunicSkirtColor)
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REGISTER_COSMETIC_OPTION(zoraArmorCapColor)
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REGISTER_COSMETIC_OPTION(zoraArmorHelmetColor)
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REGISTER_COSMETIC_OPTION(zoraArmorTorsoColor)
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REGISTER_COSMETIC_OPTION(zoraArmorScalesColor)
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REGISTER_COSMETIC_OPTION(zoraArmorFlippersColor)
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REGISTER_COSMETIC_OPTION(lanternGlowColor)
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REGISTER_COSMETIC_OPTION(woodenSwordColor)
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REGISTER_COSMETIC_OPTION(ordonSwordBladeColor)
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REGISTER_COSMETIC_OPTION(ordonSwordHandleColor)
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REGISTER_COSMETIC_OPTION(msBladeColor)
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REGISTER_COSMETIC_OPTION(msHandleColor)
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REGISTER_COSMETIC_OPTION(lightSwordGlowColor)
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REGISTER_COSMETIC_OPTION(boomerangColor)
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REGISTER_COSMETIC_OPTION(ironBootsColor)
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REGISTER_COSMETIC_OPTION(spinnerColor)
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REGISTER_COSMETIC_OPTION(aButtonColor)
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REGISTER_COSMETIC_OPTION(bButtonColor)
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REGISTER_COSMETIC_OPTION(xButtonColor)
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REGISTER_COSMETIC_OPTION(yButtonColor)
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REGISTER_COSMETIC_OPTION(zButtonColor)
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REGISTER_COSMETIC_OPTION(heartColor)
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result = register_int_option("midnaHairBaseColor", 0, g_cvars.midnaHairBaseColor, error);
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if (result != MOD_OK) {
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return result;
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}
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result = register_int_option("midnaHairTipsColor", 0, g_cvars.midnaHairTipsColor, error);
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if (result != MOD_OK) {
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return result;
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}
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REGISTER_COSMETIC_OPTION(midnaChargeRingColor)
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REGISTER_COSMETIC_OPTION(linkHairColor)
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REGISTER_COSMETIC_OPTION(wolfLinkColor)
|
|
REGISTER_COSMETIC_OPTION(eponaColor)
|
|
|
|
UiModsPanelDesc panelDesc = UI_MODS_PANEL_DESC_INIT;
|
|
panelDesc.build = build_panel;
|
|
svc_ui->register_mods_panel(mod_ctx, &panelDesc);
|
|
|
|
// Add all our hooks
|
|
result = add_all_hooks();
|
|
if (result != MOD_OK) {
|
|
return result;
|
|
}
|
|
|
|
g_loadedAllBaseTextures = false;
|
|
return MOD_OK;
|
|
}
|
|
|
|
MOD_EXPORT ModResult mod_update(ModError*) {
|
|
update_rainbow_rgb(1.0f);
|
|
set_all_midna_hair_colors();
|
|
|
|
if (!g_loadedAllBaseTextures) {
|
|
load_base_texture_data();
|
|
}
|
|
|
|
check_and_set_recolored_textures();
|
|
|
|
return MOD_OK;
|
|
}
|
|
|
|
MOD_EXPORT ModResult mod_shutdown(ModError*) {
|
|
svc_log->info(mod_ctx, "basic_cosmetics_mod unloaded");
|
|
g_cosmeticsWindow = 0;
|
|
remove_all_hooks();
|
|
unregister_all_texture_handles();
|
|
get_texture_replacements().clear();
|
|
return MOD_OK;
|
|
}
|
|
|
|
}
|