Files
dusklight/include/JSystem/J3DGraphBase/J3DStruct.h
T
lepelog acc9d692a8 __sinit_d_com_inf_game_cpp OK (#140)
* mass mng header

* d_cc_d start

* c_cc_d ok

* tmp commit

* almost, reordering of vtable functions

* progress

* more progress

* cleanup, still non matching

* mark all of d_cc_d as nonmatching to OK

* c_cc_s

* c_cc_s OK

* d_cc_mass_s OK

* cleanup

* gameinfo __sinit, not OK

* a bit of cleanup

* format

* remove asm

Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-08-16 20:59:00 -04:00

35 lines
824 B
C++

#ifndef J3DSTRUCT_H
#define J3DSTRUCT_H
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/gx/GXTexture.h"
#include "dolphin/types.h"
class J3DLightInfo {
public:
J3DLightInfo(J3DLightInfo const& other) { *this = other; }
/* 803256C4 */ void operator=(J3DLightInfo const&);
/* 0x00 */ Vec mLightPosition;
/* 0x0C */ Vec mLightDirection;
/* 0x18 */ _GXColor mColor;
/* 0x1C */ f32 mA0;
/* 0x20 */ f32 mA1;
/* 0x24 */ f32 mA2;
/* 0x28 */ f32 mK0;
/* 0x2C */ f32 mK1;
/* 0x30 */ f32 mK2;
}; // Size = 0x34
extern "C" extern J3DLightInfo const j3dDefaultLightInfo;
class J3DLightObj {
public:
/* 80018C0C */ J3DLightObj() : mInfo(j3dDefaultLightInfo) {}
/* 0x00 */ J3DLightInfo mInfo;
/* 0x34 */ u8 field_0x34[64];
}; // Size = 0x74
#endif /* J3DSTRUCT_H */