Files
dusklight/libs/JSystem/src/JAudio2/JASProbe.cpp
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

50 lines
1023 B
C++

#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASProbe.h"
#include "JSystem/JAudio2/JASCriticalSection.h"
void JASProbe::start(char const* name) {
JASCriticalSection cs;
mName = name;
mStartTime = OSGetTime();
}
void JASProbe::stop() {
JASCriticalSection cs;
u32 r29 = OSGetTime();
_08 = r29 - mStartTime;
_08 /= OS_TIMER_CLOCK / 59.94f;
if (_10 < _08 && 100 < _1A8) {
_10 = _08;
}
_0C = _0C * 0.96f + _08 * 0.04f;
u32 resultIndex = _1A8 % 100;
_14 -= _18[resultIndex];
_18[resultIndex] = _08;
_14 += _08;
_1A8++;
}
DUSK_GAME_DATA JASProbe* JASProbe::sProbeTable[16];
void JASProbe::start(s32 index, char const* name) {
JASProbe* probe;
if (index < 16) {
probe = sProbeTable[index];
if (probe != NULL) {
probe->start(name);
}
}
}
void JASProbe::stop(s32 index) {
JASProbe* probe;
if (index < 16) {
probe = sProbeTable[index];
if (probe != NULL) {
probe->stop();
}
}
}