mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-31 08:51:29 -04:00
e8c70fb18f
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
141 lines
3.6 KiB
C++
141 lines
3.6 KiB
C++
/**
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* d_a_disappear.cpp
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* Disappear death effect when an enemy is defeated
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_disappear.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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static int daDisappear_Draw(disappear_class* i_this) {
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return 1;
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}
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static void* s_ks_sub(void* i_actor, void*) {
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fopAc_ac_c* actor_p = (fopAc_ac_c*)i_actor;
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if (fopAcM_IsActor(actor_p) && fopAcM_GetName(actor_p) == PROC_NPC_KS) {
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actor_p->health = 1;
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}
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return NULL;
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}
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static int daDisappear_Execute(disappear_class* i_this) {
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if (i_this->mDeleteTimer != 0) {
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i_this->mDeleteTimer--;
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} else {
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fopAcM_delete(i_this);
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}
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return 1;
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}
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static int daDisappear_IsDelete(disappear_class* i_this) {
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return 1;
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}
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static int daDisappear_Delete(disappear_class* i_this) {
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return 1;
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}
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static void yami_disappear(disappear_class* i_this, f32 i_scale) {
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static u16 da_name[] = {0x826C, 0x826D, 0x826E, 0x826B};
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cXyz scale;
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scale.set(i_scale, i_scale, i_scale);
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int n = 3;
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if (i_this->field_0x567 == 2) {
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n = 4;
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}
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for (int i = 0; i < n; i++) {
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dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale);
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}
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}
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static void ghost_disappear(disappear_class* i_this, f32 i_scale) {
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static u16 da_name[] = {0x86A7, 0x86A8, 0x86A9, 0x86AA, 0x86AB};
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cXyz scale;
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scale.set(i_scale, i_scale, i_scale);
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for (int i = 0; i < 5; i++) {
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dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale);
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}
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}
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static void set_disappear(disappear_class* i_this, f32 i_scale) {
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static u16 da_name[] = {0x0108, 0x0109, 0x010A, 0x010B, 0x010C, 0x0154, 0x0155};
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dKy_Sound_set(i_this->current.pos, 120, fopAcM_GetID(i_this), 10);
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fpcM_Search(s_ks_sub, i_this);
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if (i_this->field_0x567 == 3) {
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fopAcM_seStart(i_this, JA_SE_CM_MONS_EXPLODE, 0);
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ghost_disappear(i_this, i_scale);
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} else if (i_this->field_0x567 >= 1) {
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fopAcM_seStart(i_this, Z2SE_DARK_VANISH, 0);
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yami_disappear(i_this, i_scale * 1.666f);
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} else {
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fopAcM_seStart(i_this, JA_SE_CM_MONS_EXPLODE, 0);
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cXyz scale;
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scale.set(i_scale, i_scale, i_scale);
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i_this->mDeleteTimer = 58;
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for (int i = 0; i < 7; i++) {
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dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale);
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}
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}
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}
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static int daDisappear_Create(fopAc_ac_c* i_this) {
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fopAcM_ct(i_this, disappear_class);
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disappear_class* this_ = (disappear_class*)i_this;
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this_->field_0x567 = fopAcM_GetParam(this_);
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f32 particle_scale = (fopAcM_GetParam(this_) >> 0x8) & 0xFF;
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if (particle_scale >= 50.0f) {
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particle_scale *= 0.01f;
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} else {
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particle_scale *= 0.1f;
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}
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u8 enemy_id = fopAcM_GetParam(this_) >> 0x10;
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if (enemy_id != 0xFF) {
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fopAcM_createItemFromEnemyID(enemy_id, &this_->current.pos, -1, -1, NULL, NULL, NULL, NULL);
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}
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set_disappear(this_, particle_scale);
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return cPhs_COMPLEATE_e;
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}
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static actor_method_class l_daDisappear_Method = {
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(process_method_func)daDisappear_Create, (process_method_func)daDisappear_Delete,
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(process_method_func)daDisappear_Execute, (process_method_func)daDisappear_IsDelete,
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(process_method_func)daDisappear_Draw,
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};
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actor_process_profile_definition g_profile_DISAPPEAR = {
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fpcLy_CURRENT_e,
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7,
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fpcPi_CURRENT_e,
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PROC_DISAPPEAR,
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&g_fpcLf_Method.base,
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sizeof(disappear_class),
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0,
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0,
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&g_fopAc_Method.base,
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725,
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&l_daDisappear_Method,
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0x44000,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_0_e,
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};
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