mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-31 08:51:29 -04:00
e8c70fb18f
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
315 lines
8.6 KiB
C++
315 lines
8.6 KiB
C++
/**
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* @file d_a_obj_bmshutter.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_bmshutter.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_lib.h"
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static const char* l_arcName = "K_saku00";
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static const cull_box l_cull_box = {{-200.f, -100.f, -200.f}, {200.f, 100.f, 200.f}};
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static const Vec l_check_area[4] = {
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-250.0, 0.0, -100.0, // min
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200.0, 0.0, -100.0, // unknown
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200.0, 0.0, 100.0, // max
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-250.0, 0.0, 100.0, // unknown
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};
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void daObjBmSh_c::initBaseMtx() {
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mModel->setBaseScale(scale);
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if (fopAcM_isSwitch(this, getSwbit())) {
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mHeight = 400.f;
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} else {
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mHeight = 0.f;
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}
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setBaseMtx();
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}
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void daObjBmSh_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::transM(mHeight, 0.0, 0.0);
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mDoMtx_stack_c::ZXYrotM(mRotation.x, 0, mRotation.z);
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mModel->setBaseTRMtx(mDoMtx_stack_c::get());
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PSMTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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return;
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}
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int daObjBmSh_c::Create() {
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initBaseMtx();
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fopAcM_SetMtx(this, mModel->getBaseTRMtx());
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fopAcM_setCullSizeBox2(this, mModel->getModelData());
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mEvent = getEvNo();
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mEventIdx = dComIfGp_getEventManager().getEventIdx(this, mEvent);
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if (fopAcM_isSwitch(this, getSwbit())) {
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setAction(daObjBmSh_Action_DEAD_e);
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setMoveMode(daObjBmSh_MoveMode_END_e);
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} else {
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setAction(daObjBmSh_Action_WAIT_e);
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setMoveMode(daObjBmSh_MoveMode_WAIT_e);
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}
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if (mEvent == 0xff) {
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setAction(daObjBmSh_Action_DEAD_e);
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}
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return 1;
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}
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int daObjBmSh_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4);
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mModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (mModel == NULL) {
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return false;
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}
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return true;
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}
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int daObjBmSh_c::create() {
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fopAcM_ct(this, daObjBmSh_c);
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if (!mIsInitialized) {
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mHomeX = home.angle.x;
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mHomeZ = home.angle.z;
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mIsInitialized = true;
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home.angle.z = 0;
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home.angle.x = 0;
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shape_angle.z = 0;
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shape_angle.x = 0;
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current.angle.z = 0;
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current.angle.x = 0;
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}
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int ret = dComIfG_resLoad(&mPhase, l_arcName);
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if (ret == cPhs_COMPLEATE_e) {
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ret = MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0x12a0, NULL);
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if (ret == cPhs_ERROR_e) {
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return ret;
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}
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}
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return ret;
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}
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int daObjBmSh_c::Execute(Mtx** param_0) {
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daPy_py_c* player = dComIfGp_getLinkPlayer();
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if (player->checkFrontRollCrash()) {
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cXyz min = l_check_area[0];
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cXyz max = l_check_area[2];
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if (dLib_checkActorInRectangle(player, this, &min, &max)) {
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mShakeIntensity = 120.00001f;
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mSoundPosition.set(0.0f, 150.0f, 0.0f);
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::multVec(&mSoundPosition, &mSoundPosition);
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mDoAud_seStart(Z2SE_OBJ_BOOMSHTR_ATTACK, &mSoundPosition, 0, 0);
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}
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}
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event_proc_call();
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mode_proc_call();
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*param_0 = &mBgMtx;
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setBaseMtx();
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mTickCounter++;
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mCurrentlyAnySw = checkAnySw();
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mCurrentlyMySw = checkMySw();
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return 1;
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}
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int daObjBmSh_c::checkSw() {
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u32 swbit2 = getSwbit2();
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u8 nSwitches = getSwNum();
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for (u8 iSwitch = 0; iSwitch < nSwitches; iSwitch++) {
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if (!fopAcM_isSwitch(this, swbit2 + iSwitch)) {
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return false;
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}
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}
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return true;
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}
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int daObjBmSh_c::checkAnySw() {
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u32 swbit2 = getSwbit2();
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u8 nSwitches = getSwNum();
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for (u8 iSwitch = 0; iSwitch < nSwitches; iSwitch++) {
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if (fopAcM_isSwitch(this, swbit2 + iSwitch)) {
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return true;
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}
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}
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return false;
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}
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int daObjBmSh_c::checkMySw() {
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return fopAcM_isSwitch(this, getSwbit3());
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}
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void daObjBmSh_c::event_proc_call() {
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typedef void (daObjBmSh_c::*actionFunc)();
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static actionFunc l_func[] = {
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&daObjBmSh_c::actionWait,
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&daObjBmSh_c::actionOrderEvent,
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&daObjBmSh_c::actionEvent,
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&daObjBmSh_c::actionDead,
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};
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(this->*l_func[mAction])();
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}
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void daObjBmSh_c::actionWait() {
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if (checkSw()) {
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setAction(daObjBmSh_Action_ORDER_EVENT_e);
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fopAcM_orderOtherEventId(this, mEventIdx, mEvent, 0xffff, 0, 1);
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eventInfo.onCondition(dEvtCnd_CANDEMO_e);
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}
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}
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void daObjBmSh_c::actionOrderEvent() {
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if (eventInfo.checkCommandDemoAccrpt()) {
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setAction(daObjBmSh_Action_EVENT_e);
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} else {
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fopAcM_orderOtherEventId(this, mEventIdx, mEvent, 0xffff, 0, 1);
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eventInfo.onCondition(dEvtCnd_CANDEMO_e);
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}
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}
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void daObjBmSh_c::actionEvent() {
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if (dComIfGp_evmng_endCheck(mEventIdx)) {
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setAction(daObjBmSh_Action_DEAD_e);
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dComIfGp_event_reset();
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}
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return;
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}
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void daObjBmSh_c::actionDead() {
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/* empty function */
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}
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void daObjBmSh_c::mode_proc_call() {
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typedef void (daObjBmSh_c::*mode_func)();
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static mode_func l_func[] = {
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&daObjBmSh_c::modeWait,
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&daObjBmSh_c::modeMove,
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&daObjBmSh_c::modeEnd,
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};
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(this->*l_func[mMoveMode])();
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mRotation.x = mShakeIntensity * cM_scos((mTickCounter * 0x3000) & 0xfff8U);
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mRotation.z = mShakeIntensity * cM_ssin((mTickCounter * 0x3000) & 0xfff8U);
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cLib_addCalc0(&mShakeIntensity, 1.0f / 20.0f, 10.0f);
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}
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void daObjBmSh_c::modeWait() {
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checkAnySw();
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int checkedSw = checkSw();
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if (checkMySw() != 0 && checkedSw == 0 && mCurrentlyMySw == 0) {
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mShakeIntensity = 400.0f;
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mSoundPosition.set(0.0f, 150.0f, 0.0f);
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::multVec(&mSoundPosition, &mSoundPosition);
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mDoAud_seStart(Z2SE_OBJ_BOOMSHTR_GATA, &mSoundPosition, 0, 0);
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}
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if (checkedSw != 0) {
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fopAcM_onSwitch(this, getSwbit());
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setMoveMode(daObjBmSh_MoveMode_MOVE_e);
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mSoundPosition.set(-220.0, 150.0, 0.0);
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::multVec(&mSoundPosition, &mSoundPosition);
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u32 evNo = getEvNo();
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if (!getShtrNum()) {
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mDoAud_seStart(Z2SE_OBJ_BOOMSHTR_S_OPEN, &mSoundPosition, 0, 0);
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} else if ((evNo & 0xff) != 0xff) {
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mDoAud_seStart(Z2SE_OBJ_BOOMSHTR_OPEN, &mSoundPosition, 0, 0);
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}
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}
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}
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void daObjBmSh_c::modeMove() {
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cLib_addCalcAngleS2(&mRotation.x, 0, 5, 256);
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cLib_addCalcAngleS2(&mRotation.z, 0, 5, 256);
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if (cLib_addCalc(&mHeight, 400.0f, 0.05f, 10.0f, 2.0f) == 0.0f) {
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setMoveMode(daObjBmSh_MoveMode_END_e);
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}
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return;
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}
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void daObjBmSh_c::modeEnd() {
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/* empty function */
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}
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int daObjBmSh_c::Draw() {
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g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mModel->mModelData, &tevStr);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mModel);
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dComIfGd_setList();
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return 1;
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}
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int daObjBmSh_c::Delete() {
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dComIfG_resDelete(&mPhase, l_arcName);
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return 1;
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}
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int daObjBmSh_Draw(daObjBmSh_c* i_this) {
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fopAcM_GetID(i_this);
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return static_cast<daObjBmSh_c*>(i_this)->Draw();
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}
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int daObjBmSh_Execute(daObjBmSh_c* i_this) {
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fopAcM_GetID(i_this);
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return static_cast<dBgS_MoveBgActor*>(i_this)->MoveBGExecute();
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}
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int daObjBmSh_Delete(daObjBmSh_c* i_this) {
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fopAcM_GetID(i_this);
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return static_cast<dBgS_MoveBgActor*>(i_this)->MoveBGDelete();
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}
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int daObjBmSh_Create(fopAc_ac_c* i_this) {
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fopAcM_GetID(i_this);
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return static_cast<daObjBmSh_c*>(i_this)->create();
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}
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static actor_method_class l_daObjBmSh_Method = {
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(process_method_func)daObjBmSh_Create,
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(process_method_func)daObjBmSh_Delete,
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(process_method_func)daObjBmSh_Execute,
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NULL,
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(process_method_func)daObjBmSh_Draw,
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};
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actor_process_profile_definition g_profile_Obj_BoomShutter = {
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fpcLy_CURRENT_e, // mLayerID
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3, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_Obj_BoomShutter, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daObjBmSh_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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449, // mPriority
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&l_daObjBmSh_Method, // sub_method
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0x00040100, // mStatus
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fopAc_ACTOR_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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};
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