Files
dusklight/include/dolphin/gx/GX.h
T
Pheenoh bd670ab091 d_a_npc work
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c

daBaseNpc_c::setBtpAnm

daBaseNpc_c::attnSttsOn

daBaseNpc_c::orderEvent

daBaseNpc_c::setEnvTevColor

daBaseNpc_c::setRoomNo

daBaseNpc_c::checkEndAnm attempt

CheckCreateHeap

daNpcF_addIdx

daNpcF_subIdx

daNpcF_incIdx

daNpcF_decIdx

daNpcF_ActorMngr_c::initialize()

daNpcF_ActorMngr_c::entry

cleanup daNpcF_ActorMngr_c::entry

daNpcF_ActorMngr_c::remove

daNpcF_ActorMngr_c::getActorP

daNpcF_MatAnm_c::calc attempt

daNpcF_SPCurve_c::initialize

minor fixes

daNpcF_Path_c::initialize

daNpcF_Path_c::setPathInfo

daNpcF_Path_c::chkPassed

daNpcF_Path_c::reverse

daNpcF_Path_c::setNextIdx

daNpcF_Path_c::getNextIdx

daNpcF_Path_c::getBeforeIdx

daNpcF_Path_c::getBeforePos

daNpcF_Path_c::getNextPos

daNpcT_MatAnm_c::initialize

daNpcT_MatAnm_c::calc

daNpcT_addIdx

daNpcT_subIdx

daNpcT_decIdx

daNpcT_Path_c::hermite

daNpcT_Path_c::initialize

daNpcT_Path_c::setPathInfo attempt

daNpcT_Path_c::setNextPathInfo

daNpcT_Path_c::reverse

daNpcT_Path_c::setNextIdx

daNpcT_Path_c::getDstPos attempt

daNpcT_DmgStagger_c::setParam

Add FLOAT_LABEL where possible

fopEn_enemy / fix e_wb

move jasper's jsystem work over

d_attention / d_demo / d_lib work

remove asm

clean up dolphin files / work on some rels (#212)

* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14

initial changes to d_a_e_yc

checkpoint until virtual destructor issue is solved

daNpcF_Lookat_c::adjustMoveDisAngle

daBaseNpc_c::setMtx

daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()

daNpcT_c::ctrlFaceMotion

daNpcT_c::ctrlMsgAnm attempt

daNpcT_c::initTalk

daNpcF_clearMessageTmpBit

daNpcF_getDistTableIdx

daNpcF_offTmpBit

daNpcF_onTmpBit

daNpcF_chkTmpBit

daNpcF_onEvtBit

daNpcF_chkEvtBit

daNpcF_c::getDistTableIdx

daNpcF_chkPointInArea

daNpcF_chkDoBtnEqSpeak

daNpcF_getPlayerInfoFromPlayerList attempt

daNpcF_pntVsLineSegmentLengthSquare2D

daNpcF_c::chkPointInArea

daNpcF_c::chkPointInArea

daNpcF_c::getAttentionPos

daNpcT_chkTmpBit

daNpcT_offTmpBit

daNpcT_onTmpBit

daNpcT_chkEvtBit

daNpcT_offEvtBit

daNpcT_onEvtBit

daNpcT_chkDoBtnIsSpeak

daNpcT_getDistTableIdx

daBaseNpc_acMngr_c::entry

daNpcF_c::initTalk

undo override
2022-12-20 16:28:41 -07:00

105 lines
1.9 KiB
C

#ifndef GX_H_
#define GX_H_
#include "dolphin/gx/GXInit.h"
#include "dolphin/gx/GXAttr.h"
#include "dolphin/gx/GXBump.h"
#include "dolphin/gx/GXDisplayList.h"
#include "dolphin/gx/GXFifo.h"
#include "dolphin/gx/GXFrameBuf.h"
#include "dolphin/gx/GXGeometry.h"
#include "dolphin/gx/GXLight.h"
#include "dolphin/gx/GXMisc.h"
#include "dolphin/gx/GXPerf.h"
#include "dolphin/gx/GXPixel.h"
#include "dolphin/gx/GXTev.h"
#include "dolphin/gx/GXTexture.h"
#include "dolphin/gx/GXTransform.h"
#ifdef __cplusplus
extern "C" {
#endif
// Pack value into bitfield
// Pack value into bitfield
#define GX_BITFIELD_SET(field, pos, size, value) (field) = __rlwimi((field), (value), 31 - (pos) - (size) + 1, (pos), (pos) + (size)-1)
#define GX_LOAD_BP_REG 0x61
#define GX_NOP 0
typedef union {
u8 u8;
u16 u16;
u32 u32;
u64 u64;
s8 s8;
s16 s16;
s32 s32;
s64 s64;
f32 f32;
f64 f64;
} PPCWGPipe;
volatile PPCWGPipe GXFIFO : 0xCC008000;
#define GFX_FIFO(T) (*(volatile T*)0xCC008000)
inline void GXPosition3f32(f32 x, f32 y, f32 z) {
GFX_FIFO(f32) = x;
GFX_FIFO(f32) = y;
GFX_FIFO(f32) = z;
}
inline void GXColor1u32(u32 c) {
GFX_FIFO(u32) = c;
}
inline void GXTexCoord2f32(f32 s, f32 t) {
GFX_FIFO(f32) = s;
GFX_FIFO(f32) = t;
}
inline void GXTexCoord2u8(u8 s, u8 t) {
GFX_FIFO(u8) = s;
GFX_FIFO(u8) = t;
}
inline void GXPosition2u16(u16 x, u16 y) {
GFX_FIFO(u16) = x;
GFX_FIFO(u16) = y;
}
inline void GXPosition1x16(u16 x) {
GFX_FIFO(u16) = x;
}
inline void GXPosition3s8(s8 x, s8 y, s8 z) {
GFX_FIFO(s8) = x;
GFX_FIFO(s8) = y;
GFX_FIFO(s8) = z;
}
inline void GXPosition2s8(s8 x, s8 y) {
GFX_FIFO(s8) = x;
GFX_FIFO(s8) = y;
}
inline void i_GXPosition3s16(s16 x, s16 y, s16 z) {
GFX_FIFO(s16) = x;
GFX_FIFO(s16) = y;
GFX_FIFO(s16) = z;
}
inline void GXTexCoord2s8(s8 x, s8 y) {
GFX_FIFO(s8) = x;
GFX_FIFO(s8) = y;
}
inline void i_GXEnd() {}
#ifdef __cplusplus
};
#endif
#endif