mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-12 04:57:06 -04:00
bd670ab091
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c daBaseNpc_c::setBtpAnm daBaseNpc_c::attnSttsOn daBaseNpc_c::orderEvent daBaseNpc_c::setEnvTevColor daBaseNpc_c::setRoomNo daBaseNpc_c::checkEndAnm attempt CheckCreateHeap daNpcF_addIdx daNpcF_subIdx daNpcF_incIdx daNpcF_decIdx daNpcF_ActorMngr_c::initialize() daNpcF_ActorMngr_c::entry cleanup daNpcF_ActorMngr_c::entry daNpcF_ActorMngr_c::remove daNpcF_ActorMngr_c::getActorP daNpcF_MatAnm_c::calc attempt daNpcF_SPCurve_c::initialize minor fixes daNpcF_Path_c::initialize daNpcF_Path_c::setPathInfo daNpcF_Path_c::chkPassed daNpcF_Path_c::reverse daNpcF_Path_c::setNextIdx daNpcF_Path_c::getNextIdx daNpcF_Path_c::getBeforeIdx daNpcF_Path_c::getBeforePos daNpcF_Path_c::getNextPos daNpcT_MatAnm_c::initialize daNpcT_MatAnm_c::calc daNpcT_addIdx daNpcT_subIdx daNpcT_decIdx daNpcT_Path_c::hermite daNpcT_Path_c::initialize daNpcT_Path_c::setPathInfo attempt daNpcT_Path_c::setNextPathInfo daNpcT_Path_c::reverse daNpcT_Path_c::setNextIdx daNpcT_Path_c::getDstPos attempt daNpcT_DmgStagger_c::setParam Add FLOAT_LABEL where possible fopEn_enemy / fix e_wb move jasper's jsystem work over d_attention / d_demo / d_lib work remove asm clean up dolphin files / work on some rels (#212) * d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop * dolphin OS work / cleanup * dolphin GX work / cleanup * finish changing dolphin files to C * more files into C * match rest of MSL_C math functions * more dolphin files converted to C * remove asm * d_bg_w work * remove asm * d_a_alink work / kytag14 initial changes to d_a_e_yc checkpoint until virtual destructor issue is solved daNpcF_Lookat_c::adjustMoveDisAngle daBaseNpc_c::setMtx daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c() daNpcT_c::ctrlFaceMotion daNpcT_c::ctrlMsgAnm attempt daNpcT_c::initTalk daNpcF_clearMessageTmpBit daNpcF_getDistTableIdx daNpcF_offTmpBit daNpcF_onTmpBit daNpcF_chkTmpBit daNpcF_onEvtBit daNpcF_chkEvtBit daNpcF_c::getDistTableIdx daNpcF_chkPointInArea daNpcF_chkDoBtnEqSpeak daNpcF_getPlayerInfoFromPlayerList attempt daNpcF_pntVsLineSegmentLengthSquare2D daNpcF_c::chkPointInArea daNpcF_c::chkPointInArea daNpcF_c::getAttentionPos daNpcT_chkTmpBit daNpcT_offTmpBit daNpcT_onTmpBit daNpcT_chkEvtBit daNpcT_offEvtBit daNpcT_onEvtBit daNpcT_chkDoBtnIsSpeak daNpcT_getDistTableIdx daBaseNpc_acMngr_c::entry daNpcF_c::initTalk undo override
41 lines
919 B
C
41 lines
919 B
C
#ifndef VEC_H
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#define VEC_H
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#include "dolphin/types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Vec {
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f32 x, y, z;
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} Vec;
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typedef Vec* VecPtr;
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typedef Vec Point3d;
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typedef Vec* Point3dPtr;
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typedef struct SVec {
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s16 x, y, z;
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} SVec;
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void PSVECAdd(const Vec* a, const Vec* b, Vec* ab);
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void PSVECSubtract(const Vec* a, const Vec* b, Vec* a_b);
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void PSVECScale(const Vec* src, Vec* dst, f32 scale);
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void PSVECNormalize(const Vec* src, Vec* unit);
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f32 PSVECSquareMag(const Vec* v);
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f32 PSVECMag(const Vec* v);
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f32 PSVECDotProduct(const Vec* a, const Vec* b);
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void PSVECCrossProduct(const Vec* a, const Vec* b, Vec* axb);
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f32 PSVECSquareDistance(const Vec* a, const Vec* b);
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f32 PSVECDistance(const Vec* a, const Vec* b);
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void C_VECHalfAngle(const Vec* a, const Vec* b, Vec* half);
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void C_VECReflect(const Vec* src, const Vec* normal, Vec* dst);
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#ifdef __cplusplus
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};
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#endif
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#endif /* VEC_H */
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