Files
dusklight/include/c/c_damagereaction.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

32 lines
799 B
C++

#ifndef C_C_DAMAGEREACTION_H
#define C_C_DAMAGEREACTION_H
#include "JSystem/JParticle/JPAParticle.h"
class JPTraceParticleCallBack4 : public JPAParticleCallBack {
public:
void execute(JPABaseEmitter*, JPABaseParticle*);
void draw(JPABaseEmitter*, JPABaseParticle*);
~JPTraceParticleCallBack4() {}
};
BOOL cDmrNowMidnaTalk();
DUSK_GAME_EXTERN u8 cDmr_SkipInfo;
DUSK_GAME_EXTERN u8 data_80450C99;
DUSK_GAME_EXTERN u8 data_80450C9A;
DUSK_GAME_EXTERN u8 data_80450C9B;
DUSK_GAME_EXTERN u8 data_80450C9C;
DUSK_GAME_EXTERN u8 data_80450C9D;
DUSK_GAME_EXTERN u8 data_80450C9E;
DUSK_GAME_EXTERN u8 cDmr_FishingWether;
DUSK_GAME_EXTERN u8 data_80450CA0;
extern "C" {
DUSK_GAME_EXTERN JPTraceParticleCallBack4 JPTracePCB4;
}
void debug_actor_create();
#endif /* C_C_DAMAGEREACTION_H */