mirror of
https://github.com/TwilitRealm/dusklight
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eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
32 lines
799 B
C++
32 lines
799 B
C++
#ifndef C_C_DAMAGEREACTION_H
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#define C_C_DAMAGEREACTION_H
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#include "JSystem/JParticle/JPAParticle.h"
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class JPTraceParticleCallBack4 : public JPAParticleCallBack {
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public:
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void execute(JPABaseEmitter*, JPABaseParticle*);
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void draw(JPABaseEmitter*, JPABaseParticle*);
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~JPTraceParticleCallBack4() {}
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};
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BOOL cDmrNowMidnaTalk();
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DUSK_GAME_EXTERN u8 cDmr_SkipInfo;
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DUSK_GAME_EXTERN u8 data_80450C99;
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DUSK_GAME_EXTERN u8 data_80450C9A;
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DUSK_GAME_EXTERN u8 data_80450C9B;
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DUSK_GAME_EXTERN u8 data_80450C9C;
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DUSK_GAME_EXTERN u8 data_80450C9D;
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DUSK_GAME_EXTERN u8 data_80450C9E;
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DUSK_GAME_EXTERN u8 cDmr_FishingWether;
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DUSK_GAME_EXTERN u8 data_80450CA0;
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extern "C" {
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DUSK_GAME_EXTERN JPTraceParticleCallBack4 JPTracePCB4;
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}
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void debug_actor_create();
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#endif /* C_C_DAMAGEREACTION_H */
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