Files
dusklight/libs/JSystem/include/JSystem/JAudio2/JASAudioThread.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

38 lines
943 B
C

#ifndef JASAUDIOTHREAD_H
#define JASAUDIOTHREAD_H
#include "JSystem/JAudio2/JASGadget.h"
#include "JSystem/JKernel/JKRThread.h"
enum JASAudioMessage {
AUDIOMSG_DMA = 0,
AUDIOMSG_DSP = 1,
AUDIOMSG_STOP = 2,
};
/**
* @ingroup jsystem-jaudio
*
*/
struct JASAudioThread : public JKRThread, public JASGlobalInstance<JASAudioThread> {
JASAudioThread(int, int, u32);
static void create(s32);
void stop();
virtual void* run();
static void DMACallback();
static void DSPCallback(void*);
virtual ~JASAudioThread() {}
static JASAudioThread* getThreadPointer() { return getInstance(); }
static int getDSPSyncCount() { return snIntCount; }
static void setDSPSyncCount(u32 param_0) { snIntCount = param_0; }
/* 0x7c */ OSThreadQueue sThreadQueue;
/* 0x84 */ bool sbPauseFlag; // type unsure
static DUSK_GAME_DATA volatile int snIntCount; // type unsure
};
#endif /* JASAUDIOTHREAD_H */