Files
dusklight/include/Z2AudioCS/SpkWave.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

32 lines
742 B
C++

#ifndef Z2AUDIOCS_SPKWAVE_H
#define Z2AUDIOCS_SPKWAVE_H
#include <revolution/types.h>
struct WaveData {
s32 size;
u32 loopStartPos;
u32 loopEndPos;
s16 wave[0];
};
class SpkWave {
public:
SpkWave(void);
void setResource(void*);
s32 getNumOfWaves(void) const;
s32 getWaveSize(s32 num) const;
u32 getLoopStartPos(s32 num) const;
u32 getLoopEndPos(s32 num) const;
s16* getWave(s32 num) const;
WaveData* getWaveData(s32 num) const;
inline bool isValid(void) const { return mWaveData != NULL; }
inline const void* getResource(void) const { return mWaveData; }
inline void* getResource(void) { return mWaveData; }
/* 0x00 */ void* mWaveData;
};
#endif /* Z2AUDIOCS_SPKWAVE_H */