Files
dusklight/include/m_Do/m_Do_graphic.h
T
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00

358 lines
9.4 KiB
C++

#ifndef M_DO_M_DO_GRAPHIC_H
#define M_DO_M_DO_GRAPHIC_H
#include "JSystem/JFramework/JFWDisplay.h"
#include "m_Do/m_Do_mtx.h"
#include "global.h"
#include "dusk/logging.h"
#if TARGET_PC
#include <aurora/aurora.h>
#endif
#if WIDESCREEN_SUPPORT
#define FB_WIDTH (640)
#define FB_HEIGHT (456)
#else
#define FB_WIDTH (608)
#define FB_HEIGHT (448)
#endif
int mDoGph_Create();
void mDoGph_drawFilterQuad(s8 param_0, s8 param_1);
struct ResTIMG;
class JKRSolidHeap;
class mDoGph_gInf_c {
public:
class bloom_c {
public:
bloom_c() { m_buffer = NULL; }
void create();
void remove();
void draw();
u8 getEnable() { return mEnable; }
void setEnable(u8 i_enable) { mEnable = i_enable; }
GXColor* getMonoColor() { return &mMonoColor; }
GXColor* getBlendColor() { return &mBlendColor; }
void setPoint(u8 i_point) { mPoint = i_point; }
void setBlureSize(u8 i_size) { mBlureSize = i_size; }
void setBlureRatio(u8 i_ratio) { mBlureRatio = i_ratio; }
void setBlendColor(GXColor i_color) { mBlendColor = i_color; }
void setMonoColor(GXColor i_color) { mMonoColor = i_color; }
void setMode(u8 i_mode) { mMode = i_mode; }
void* getBuffer() { return m_buffer; }
u8 getPoint() { return mPoint; }
u8 getBlureSize() { return mBlureSize; }
u8 getBlureRatio() { return mBlureRatio; }
/* 0x00 */ GXColor mBlendColor;
/* 0x04 */ GXColor mMonoColor;
/* 0x08 */ u8 mEnable;
/* 0x09 */ u8 mMode;
/* 0x0A */ u8 mPoint;
/* 0x0B */ u8 mBlureSize;
/* 0x0C */ u8 mBlureRatio;
/* 0x10 */ void* m_buffer;
};
#if PLATFORM_WII || PLATFORM_SHIELD
class csr_c {
public:
virtual ~csr_c() {}
virtual void draw(f32, f32) = 0;
virtual bool isPointer();
static void particleExecute();
static u32 getBlurID() { return m_blurID; }
static u32 m_blurID;
static cXyz m_oldEffPos;
static cXyz m_oldOldEffPos;
static cXyz m_nowEffPos;
};
static void entryBaseCsr(csr_c*);
static void releaseCsr(void);
static void entryCsr(csr_c*);
#endif
static void create();
static void beginRender();
static void fadeOut(f32);
static void fadeOut(f32, GXColor&);
static void fadeIn(f32 fadeSpeed, GXColor& fadeColor) {
fadeOut(-fadeSpeed, fadeColor);
}
static void fadeOut_f(f32, GXColor&);
static void onBlure(const Mtx);
static void onBlure();
static void calcFade();
static void fadeIn(f32 fadeSpeed) {
fadeOut(-fadeSpeed);
}
static JUTFader* getFader() { return mFader; }
static void setFader(JUTFader* fader) {
JFWDisplay::getManager()->setFader(fader);
mFader = fader;
}
static int startFadeOut(int param_0) { return JFWDisplay::getManager()->startFadeOut(param_0); }
static int startFadeIn(int param_0) {
DuskLog.debug("mDoGph_gInf_c::startFadeIn START");
return JFWDisplay::getManager()->startFadeIn(param_0); }
static void setFadeColor(JUtility::TColor& color) { mFader->setColor(color); }
static void setClearColor(JUtility::TColor color) { JFWDisplay::getManager()->setClearColor(color); }
static void setBackColor(GXColor& color) { mBackColor = color; }
static void endFrame() { JFWDisplay::getManager()->endFrame(); }
static void offFade() { mFade = 0; }
static u8 isFade() { return mFade; }
static void fadeIn_f(f32 i_fadeSpeed, GXColor& i_fadeColor) { fadeOut_f(-i_fadeSpeed, i_fadeColor); }
static void offBlure() { mBlureFlag = false; }
static u8 isBlure() { return mBlureFlag; }
static void setBlureRate(u8 i_rate) { mBlureRate = i_rate; }
static u8 getBlureRate() { return mBlureRate; }
static MtxP getBlureMtx() { return mBlureMtx; }
static void offAutoForcus() { mAutoForcus = 0; }
static BOOL isAutoForcus() { return mAutoForcus; }
static void setTickRate(u32 rate) { JFWDisplay::getManager()->setTickRate(rate); }
static void waitBlanking(int wait) { JFWDisplay::getManager()->waitBlanking(wait); }
static void setBlureMtx(const Mtx m) {
cMtx_copy(m, mBlureMtx);
}
static f32 getWidthF() {
#if WIDESCREEN_SUPPORT
return m_widthF;
#else
return FB_WIDTH;
#endif
}
static f32 getHeightF() {
#if WIDESCREEN_SUPPORT
return m_heightF;
#else
return FB_HEIGHT;
#endif
}
static f32 getWidth() {
#if TARGET_PC
return JUTVideo::getManager()->getFbWidth();
#else
return FB_WIDTH;
#endif
}
static f32 getHeight() {
#if TARGET_PC
return JUTVideo::getManager()->getEfbHeight();
#else
return FB_HEIGHT;
#endif
}
static f32 getMinYF() {
#if WIDESCREEN_SUPPORT
return m_minYF;
#else
return 0.0f;
#endif
}
static f32 getMinXF() {
#if WIDESCREEN_SUPPORT
return m_minXF;
#else
return 0.0f;
#endif
}
static f32 getMaxYF() {
#if WIDESCREEN_SUPPORT
return m_maxYF;
#else
return FB_HEIGHT;
#endif
}
static f32 getMaxXF() {
#if WIDESCREEN_SUPPORT
return m_maxXF;
#else
return FB_WIDTH;
#endif
}
static f32 getAspect() {
#if WIDESCREEN_SUPPORT
return m_aspect;
#else
return 1.3571428f;
#endif
}
static int getMinY() {
#if WIDESCREEN_SUPPORT
return m_minY;
#else
return 0;
#endif
}
static int getMinX() {
#if WIDESCREEN_SUPPORT
return m_minX;
#else
return 0;
#endif
}
static int getMaxY() {
#if WIDESCREEN_SUPPORT
return m_maxY;
#else
return FB_HEIGHT;
#endif
}
static int getMaxX() {
#if WIDESCREEN_SUPPORT
return m_maxX;
#else
return FB_WIDTH;
#endif
}
static ResTIMG* getFrameBufferTimg() { return mFrameBufferTimg; }
static ResTIMG* getZbufferTimg() { return mZbufferTimg; }
static void* getFrameBufferTex() { return mFrameBufferTex; }
static void* getZbufferTex() { return mZbufferTex; }
static void setFadeRate(f32 rate) { mFadeRate = rate; }
static f32 getFadeRate() { return mFadeRate; }
static bloom_c* getBloom() { return &m_bloom; }
static GXColor& getFadeColor() { return mFadeColor; }
static GXColor& getBackColor() { return mBackColor; }
static void endRender() { JFWDisplay::getManager()->endRender(); }
static GXTexObj* getZbufferTexObj() { return &mZbufferTexObj; }
static GXTexObj* getFrameBufferTexObj() { return &mFrameBufferTexObj; }
static void setFrameRate(u16 i_rate) { JFWDisplay::getManager()->setFrameRate(i_rate); }
static int getFrameBufferSize() {
#define RoundUp16b(x) (u16)(((u16)(x) + 16 - 1) & ~(16 - 1))
return RoundUp16b(JFWDisplay::getManager()->getEfbWidth()) * JFWDisplay::getManager()->getEfbHeight() * 2;
}
static void* getFrameBufferMemory() {
return JFWDisplay::getManager()->getXfbManager()->getDisplayingXfb();
}
static f32 getInvScale() {
#if WIDESCREEN_SUPPORT
return m_invScale;
#else
return 1.0f;
#endif
}
static f32 getScale() {
#if WIDESCREEN_SUPPORT
return m_scale;
#else
return 1.0f;
#endif
}
#if WIDESCREEN_SUPPORT
static void setTvSize();
static void onWide();
static void offWide();
static u8 isWide();
static void onWideZoom();
static void offWideZoom();
static BOOL isWideZoom();
static void setWideZoomProjection(Mtx44& m);
static void setWideZoomLightProjection(Mtx& m);
#endif
#if TARGET_PC
static void setWindowSize(AuroraWindowSize const& size);
#endif
static GXTexObj mFrameBufferTexObj;
static GXTexObj mZbufferTexObj;
static bloom_c m_bloom;
static Mtx mBlureMtx;
static GXColor mBackColor;
static GXColor mFadeColor;
static JUTFader* mFader;
static ResTIMG* mFrameBufferTimg;
static void* mFrameBufferTex;
static ResTIMG* mZbufferTimg;
static void* mZbufferTex;
static f32 mFadeRate;
static f32 mFadeSpeed;
static u8 mBlureFlag;
static u8 mBlureRate;
static u8 mFade;
static bool mAutoForcus;
#if PLATFORM_SHIELD
static JKRHeap* getHeap() {
return m_heap;
}
static void setHeap(JKRSolidHeap* i_heap) {
m_heap = (JKRHeap*)i_heap;
}
static JKRHeap* m_heap;
#endif
#if PLATFORM_WII || PLATFORM_SHIELD
static void resetDimming();
static csr_c* m_baseCsr;
static csr_c* m_csr;
static cXyz m_nowEffPos;
static cXyz m_oldEffPos;
static cXyz m_oldOldEffPos;
#endif
#if WIDESCREEN_SUPPORT
static u8 mWide;
static u8 mWideZoom;
static ResTIMG* m_fullFrameBufferTimg;
static void* m_fullFrameBufferTex;
static GXTexObj m_fullFrameBufferTexObj;
static f32 m_aspect;
static f32 m_scale;
static f32 m_invScale;
static f32 m_minXF;
static f32 m_minYF;
static int m_minX;
static int m_minY;
static f32 m_maxXF;
static f32 m_maxYF;
static int m_maxX;
static int m_maxY;
static int m_width;
static int m_height;
static f32 m_heightF;
static f32 m_widthF;
#endif
};
#endif /* M_DO_M_DO_GRAPHIC_H */