mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-20 13:24:40 -04:00
43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
#pragma once
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#include <mods/api.h>
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#include <mods/svc/config.h>
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#define GAMEMODE_SERVICE_ID "dev.twilitrealm.dusklight.gamemode"
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#define GAMEMODE_SERVICE_MAJOR 1u
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#define GAMEMODE_SERVICE_MINOR 0u
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typedef struct {
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const char* gamemodeId;
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const char* fullName;
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const char saveName[32]; // Should be unique. GCI Filenames are limited to 31 characters
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void (*onActivatedFunction)(); // Called when the gamemode is selected
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void (*onDeactivatedFunction)(); // Called when the gamemode is deselected
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void (*onPlayFunction)(); // Called when play is pressed on the prelaunch menu
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void (*onSaveLoadedFunction)(); // Called whenever a savefile is loaded
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void (*onNewSaveFunction)(); // Called when a new save is created
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void (*onNewSaveSelectFunction)(bool* out_proceedToNameSelect,
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bool* out_returnToFileSelect); // Set out_proceedToNameSelect to true once any UI flows are
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// completed
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void (*onGameResetFunction)(); // Called when the game is reset
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void (*onTickFunction)(); // Called on every tick
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} GameModeDesc;
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typedef struct GameModeService {
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ServiceHeader header;
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ModResult (*register_game_mode)(ModContext* ctx, const GameModeDesc* desc);
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ModResult (*unregister_game_mode)(ModContext* ctx, const char* id);
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ModResult (*is_active)(ModContext* ctx, const char* gamemodeId, bool* out_active);
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} GameModeService;
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#ifdef __cplusplus
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#include "mods/service.hpp"
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template <>
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struct mods::ServiceTraits<GameModeService> {
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static constexpr const char* id = GAMEMODE_SERVICE_ID;
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static constexpr uint16_t major_version = GAMEMODE_SERVICE_MAJOR;
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static constexpr uint16_t minor_version = GAMEMODE_SERVICE_MINOR;
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};
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#endif
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