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https://github.com/TwilitRealm/dusklight
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0eec99db4d
* split c_math * split c_angle * split c_API_controller_pad * split c_API_graphic * split c_bg_s_chk * c_bg_s_gnd_chk split * more c_bg split * split c_cc_d * delete asm * split c_cc_s * split c_lib * split c_m2d and c_m3d_g_aab * split c_m3d_g_cir * split c_m3d_g_cps * split rest of c_m3d_g * split c_m3d * split c_malloc * split c_request * split c_sxyz * split and partly decompile c_xyz * format * c_angle.h * begin c_angle decomp * c_angle * progress adding stub classes for SComponent * more c_m3d * remove some asm and format * more m3d headers * more c_angle decomp * c_lib headers * add public to classes * fix csXyz member names * c_sxyz partly OK * move Zero csXyz to c_sxyz header * c_API_graphic * delete some unused asm * move math extern data, decompile some functions * delete unused asm * fix duplicated c_angle.h * fix an inlined function name, add more inlined functions for c_angle.h (currently unused) * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
19 lines
431 B
C++
19 lines
431 B
C++
#ifndef C_BG_S_POLY_INFO_H_
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#define C_BG_S_POLY_INFO_H_
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#include "global.h"
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class cBgS_PolyInfo {
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public:
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cBgS_PolyInfo(void);
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~cBgS_PolyInfo(void);
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bool ChkSetInfo(void) const;
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void ClearPi(void);
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void SetPolyInfo(const cBgS_PolyInfo&);
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void SetActorInfo(int, void*, unsigned int);
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bool ChkSafe(const void*, unsigned int) const;
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void SetPolyIndex(int);
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bool ChkBgIndex(void) const;
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};
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#endif |