Files
dusklight/include/SComponent/c_xyz.h
T
lepelog 0eec99db4d Split SComponent (#45)
* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00

76 lines
1.9 KiB
C++

#ifndef __C_XYZ_H_
#define __C_XYZ_H_
#include "SComponent/c_math.h"
#include "global.h"
extern float /* 1.0 */ lbl_80455070;
extern float /* epsilon */ lbl_80455074;
extern float lbl_80455078;
extern float lbl_8045507C;
extern float lbl_80455080;
extern float /* 32.0 */ lbl_80455084;
extern double lbl_80455088;
extern double lbl_80455090;
extern double lbl_80455098;
extern u8 lbl_80430CE8;
class cXyz : public Vec {
public:
~cXyz(){};
cXyz() {}
cXyz(float x, float y, float z) {
this->x = x;
this->y = y;
this->z = z;
}
cXyz(const cXyz& vec) {
this->x = vec.x;
this->y = vec.y;
this->z = vec.z;
}
cXyz(const Vec& vec) {
this->x = vec.x;
this->y = vec.y;
this->z = vec.z;
}
cXyz operator=(const Vec& vec) {
cXyz ret;
ret.x = vec.x;
ret.y = vec.y;
ret.z = vec.z;
return ret;
}
cXyz operator+(const Vec& vec) const;
cXyz operator-(const Vec& vec) const;
cXyz operator*(float scale) const;
cXyz operator*(const Vec& vec) const;
cXyz operator/(float) const;
cXyz getCrossProduct(const Vec&) const;
cXyz outprod(const Vec&) const;
cXyz norm(void) const;
cXyz normZP(void) const;
cXyz normZC(void) const;
cXyz normalize(void);
cXyz normalizeZP(void);
bool normalizeRS(void);
bool operator==(const Vec&) const;
bool operator!=(const Vec&) const;
bool isZero(void) const;
s16 atan2sX_Z(void) const;
s16 atan2sY_XZ(void) const;
void baseZ() {
this->x = lbl_80455080;
this->y = lbl_80455080;
this->z = lbl_80455070;
}
bool checkEpsilon() const { return !(PSVECSquareMag(this) < lbl_80455074); }
};
extern cXyz lbl_80430CF4; // SComponent::cXyz::Zero
extern cXyz lbl_80430D0C; // SComponent::cXyz::BaseX
extern cXyz lbl_80430D24; // SComponent::cXyz::BaseY
#endif