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CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951
CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951
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@@ -495,8 +495,7 @@ end
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-- Asked of the WHOLE stack, not just the top. For BATTLE SIZE "fill" that is
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-- because the party menu, bag and text boxes a battle opens must not snap the
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-- surface back to the fixed scale for a frame; the title screen and intro want
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-- it unconditionally, since neither has a world behind it and neither has any
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-- reason to sit in a small box in the middle of a large window.
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-- it unless a skin or FAITHFUL RATIO frames the picture.
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function Game.fillScaleInStack(stack)
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for i = #(stack and stack.states or {}), 1, -1 do
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local state = stack.states[i]
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