CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951

CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951
This commit is contained in:
bryanthaboi
2026-09-22 16:27:28 -04:00
parent 78a3defa72
commit 23617f43b4
134 changed files with 11244 additions and 493 deletions
+6 -1
View File
@@ -119,7 +119,12 @@ function ShaderFXScreen.new(game, slot)
-- the screen stays open either way, since a convert is not a selection.
if item.entry and not item.entry.converted then
if not canConvert then
self.footer = Strings("Reinstall the app")
local bridgeErr = ShaderFX.bridgeError and ShaderFX.bridgeError()
if type(bridgeErr) == "string" and bridgeErr:find("cannot locate symbol", 1, true) then
self.footer = Strings("Update the app")
else
self.footer = Strings("Reinstall the app")
end
return
end
ShaderFX.clearBridgeQuarantine()