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https://github.com/bryanthaboi/gen1recomp
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@@ -41,7 +41,11 @@ local CONSTANT_DEFAULTS = {
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-- field.boot is the total-conversion override point for the new game; the
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-- values match what SaveData.newGame and the Oak speech used to inline.
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local BOOT_DEFAULTS = {
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startMap = "PALLET_TOWN", startX = 5, startY = 6, startFacing = "down",
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-- special_warps.asm NewGameWarp: REDS_HOUSE_2F, 3, 6 -- the bedroom, not
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-- the tile outside the house. lastHeal is deliberately absent: SaveData
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-- derives the vanilla blackout point, and seeding it here would leak into
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-- total conversions that patch the spawn without naming a heal point.
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startMap = "REDS_HOUSE_2F", startX = 3, startY = 6, startFacing = "down",
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playerName = "RED", rivalName = "BLUE",
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startMoney = 3000,
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screens = { splash = "IntroMovie", title = "TitleState", newGame = "OakSpeech" },
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