work in progress

This commit is contained in:
bryanthaboi
2026-07-21 05:50:40 -04:00
parent 7a1b4e5c45
commit 36188ef18a
32 changed files with 9336 additions and 177 deletions
+5 -1
View File
@@ -41,7 +41,11 @@ local CONSTANT_DEFAULTS = {
-- field.boot is the total-conversion override point for the new game; the
-- values match what SaveData.newGame and the Oak speech used to inline.
local BOOT_DEFAULTS = {
startMap = "PALLET_TOWN", startX = 5, startY = 6, startFacing = "down",
-- special_warps.asm NewGameWarp: REDS_HOUSE_2F, 3, 6 -- the bedroom, not
-- the tile outside the house. lastHeal is deliberately absent: SaveData
-- derives the vanilla blackout point, and seeding it here would leak into
-- total conversions that patch the spawn without naming a heal point.
startMap = "REDS_HOUSE_2F", startX = 3, startY = 6, startFacing = "down",
playerName = "RED", rivalName = "BLUE",
startMoney = 3000,
screens = { splash = "IntroMovie", title = "TitleState", newGame = "OakSpeech" },