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perhaps fixing fps issue
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@@ -7,7 +7,7 @@ local Version = {
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engine = "0.0.0-dev", -- game/engine release (semver). Repo default is the
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-- "-dev" placeholder; CI stamps the real X.Y.Z into
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-- the packed game.love only, never the working tree.
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shell = 1, -- native-shell contract this build implements
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shell = 2, -- native-shell contract this build implements
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payloadHost = "love", -- native host family for in-place Lua payloads.
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-- A payload must name the same family; this prevents
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-- mounting code packaged for a different native host.
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