CLOSES #2649, CLOSES #2650, CLOSES #2652, CLOSES #2653, CLOSES #2654, CLOSES #2657, CLOSES #2658, CLOSES #2659, CLOSES #2660, CLOSES #2662, CLOSES #2664, CLOSES #2665, CLOSES #2666, CLOSES #2669, CLOSES #2671, CLOSES #2672, CLOSES #2674, CLOSES #2676, CLOSES #2682, CLOSES #2683, CLOSES #2684, CLOSES #2685, CLOSES #2686, CLOSES #2687, CLOSES #2688, CLOSES #2689

CLOSES #2649, CLOSES #2650, CLOSES #2652, CLOSES #2653, CLOSES #2654, CLOSES #2657, CLOSES #2658, CLOSES #2659, CLOSES #2660, CLOSES #2662, CLOSES #2664, CLOSES #2665, CLOSES #2666, CLOSES #2669, CLOSES #2671, CLOSES #2672, CLOSES #2674, CLOSES #2676, CLOSES #2682, CLOSES #2683, CLOSES #2684, CLOSES #2685, CLOSES #2686, CLOSES #2687, CLOSES #2688, CLOSES #2689
This commit is contained in:
bryanthaboi
2026-10-05 11:06:01 -04:00
parent 160895c6bb
commit 72f2294d8d
110 changed files with 8042 additions and 694 deletions
+9 -8
View File
@@ -34,18 +34,19 @@ local function starterBall(askText, species, choseFlag, ownBall,
{ species = species, forceOwned = true } }, -- 5
{ "ask", askText }, -- 6
{ "jump_if_false", "end" }, -- 7
-- scripts/OaksLab.asm:919
{ "show_text", "_OaksLabMonEnergeticText" }, -- 8
-- scripts/OaksLab.asm:918
{ "hide_object", "OAKS_LAB", ownBall }, -- 8
-- scripts/OaksLab.asm:921
{ "show_text", "_OaksLabMonEnergeticText" }, -- 9
-- OaksLab.asm: ReceivedMon (sound_get_key_item) then AddPartyMon; the
-- jingle fires once the box has typed and holds it (#668)
{ "text_sound", "Get_Key_Item" }, -- 9
{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 10
{ "give_pokemon", species, 5 }, -- 11
{ "set_flag", "EVENT_GOT_STARTER" }, -- 12
{ "set_flag", choseFlag }, -- 13
{ "text_sound", "Get_Key_Item" }, -- 10
{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 11
{ "give_pokemon", species, 5 }, -- 12
{ "set_flag", "EVENT_GOT_STARTER" }, -- 13
-- POKé BALLs come later, at OaksLabOak1Text's .give_poke_balls beat
-- once the Route 22 rival is beaten (see TEXT_OAKSLAB_OAK1 below)
{ "hide_object", "OAKS_LAB", ownBall }, -- 14
{ "set_flag", choseFlag }, -- 14
-- the rival walks to the countering ball (around the furniture)
{ "move_npc_to", 1, rivalBallX, 4 }, -- 15
{ "face_object", 1, "up" }, -- 16