feat: Gen 3 save editor, GBA extraction resilience, and UI/asset polish

- Save Editor (Gen 3):
  - Added full support for EV, IV, Nature, Ability, and Ribbons editing for Gen 3 Pokémon.
  - Implemented stat calculations, personality-based nature derivation, and Gen 3 save data structures.
  - Added comprehensive unit test suite in tests/save_editor_gen3_ev_iv_tests.lua.

- GBA Extraction & Graphics:
  - Added zero-copy ARM-safe ROM accessor and fast LZ77 string decompression.
  - Fixed bag chrome decompression string-buffer indexing preventing solid-color renders.
  - Fixed TM Case HM badge tile offset and palette mapping.
  - Added builtin moves fallback in src/core/game3/battle/builtin_moves.lua.
  - Improved parallel extraction resilience, desktop fallback search paths, and prefix handling.

- Android & Launchers:
  - Added dynamic high-res app launcher shortcuts and color palettes for all supported games.
  - Updated Android icon generator and intent dispatch handlers.
This commit is contained in:
1jamie
2026-09-25 16:20:40 -05:00
parent c65fcf939d
commit 76ede1171e
90 changed files with 2441 additions and 543 deletions
+21 -8
View File
@@ -7,17 +7,30 @@
-- this only fills the tree between those two steps, so the "marker appears
-- last" order isReady() depends on stays on one thread.
require("love.filesystem")
require("love.image")
require("love.math")
require("love.system")
require("love.timer")
require("love.data")
pcall(require, "love.filesystem")
pcall(require, "love.image")
pcall(require, "love.math")
pcall(require, "love.system")
pcall(require, "love.timer")
pcall(require, "love.data")
pcall(require, "love.thread")
-- Ensure fresh thread Lua state resolves "src.*" via love.filesystem on all platforms:
table.insert(package.searchers or package.loaders, 1, function(modname)
local path = modname:gsub("%.", "/") .. ".lua"
if love and love.filesystem and love.filesystem.getInfo and love.filesystem.getInfo(path) then
return assert(love.filesystem.load(path))
end
local initPath = modname:gsub("%.", "/") .. "/init.lua"
if love and love.filesystem and love.filesystem.getInfo and love.filesystem.getInfo(initPath) then
return assert(love.filesystem.load(initPath))
end
end)
local version, prefix, romData, progressName, resultName, romSha1 = ...
local progressChannel = love.thread.getChannel(progressName)
local resultChannel = love.thread.getChannel(resultName)
local progressChannel = love.thread and love.thread.getChannel and love.thread.getChannel(progressName)
local resultChannel = love.thread and love.thread.getChannel and love.thread.getChannel(resultName)
-- RomExtractor:tick fires per item, thousands of times per import; a channel
-- push each would cost more than the work it reports.