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Merge pull request #416 from johnjohto/fix-true-color-dex-intro
fix true color UI Pokemon sprites Two conflicts against dev, both structural rather than behavioural: DexEntryMenu.render became a static function on dev so the printer could share the entry page; the branch still marked true color from the method form. Threaded the flag through as a render() parameter. The printer caller leaves it nil on purpose -- it renders to its own PNG canvas, and a mark left there would bleed into the next real frame. TitleState moved the cycling mon and Red's OAM into the non-Yellow branch on dev (title_yellow.asm has neither); the branch still drew them at top level. Kept dev's structure and folded the true color marking into it.
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+47
-8
@@ -98,6 +98,30 @@ local function imagePath(entry)
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return entry
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end
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-- PaletteFX redraws a true-color rectangle after the palette pass. Red's
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-- title art is drawn on top of the title mon, so leave its bounds out of the
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-- rectangle rather than redrawing that art without its title palette.
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local function markVisibleTrueColor(x, y, w, h, cover)
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local P = require("src.render.PaletteFX")
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if not cover then
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P.markTrueColor(x, y, w, h)
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return
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end
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local cx, cy, cw, ch = cover[1], cover[2], cover[3], cover[4]
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local right, bottom = x + w, y + h
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local cright, cbottom = cx + cw, cy + ch
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local ix1, iy1 = math.max(x, cx), math.max(y, cy)
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local ix2, iy2 = math.min(right, cright), math.min(bottom, cbottom)
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if ix1 >= ix2 or iy1 >= iy2 then
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P.markTrueColor(x, y, w, h)
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return
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end
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if y < iy1 then P.markTrueColor(x, y, w, iy1 - y) end
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if iy2 < bottom then P.markTrueColor(x, iy2, w, bottom - iy2) end
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if x < ix1 then P.markTrueColor(x, iy1, ix1 - x, iy2 - iy1) end
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if ix2 < right then P.markTrueColor(ix2, iy1, right - ix2, iy2 - iy1) end
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end
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function TitleState.new(game, opts)
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opts = opts or {}
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local self = setmetatable({}, TitleState)
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@@ -148,7 +172,7 @@ function TitleState.new(game, opts)
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self.cycleSpecies = (type(title.cycleSpecies) == "table"
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and #title.cycleSpecies > 0)
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and title.cycleSpecies or defaultCycle
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self.sprites = {} -- species -> image or false (load failed)
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self.sprites = {} -- species -> { image, trueColor } or false (load failed)
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self.cycleIndex = 1
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self.timer = 0
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self.blink = 0
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@@ -252,12 +276,13 @@ function TitleState:currentSprite()
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local species = self.cycleSpecies[self.cycleIndex]
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local cached = self.sprites[species]
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if cached == nil then
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local path = require("src.pokemon.Sprites").path(
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local path, trueColor = require("src.pokemon.Sprites").path(
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self.game.data, species, "front", { kind = "title" })
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cached = tryImage(path) or false
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local image = tryImage(path)
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cached = image and { image = image, trueColor = trueColor } or false
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self.sprites[species] = cached
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end
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return cached or nil
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return cached and cached.image or nil, cached and cached.trueColor or false
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end
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local function hasSave()
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@@ -446,13 +471,27 @@ function TitleState:draw()
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love.graphics.newQuad(40, 0, 40, 8, iw, ih), 80, 64)
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end
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end
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local sprite = self:currentSprite()
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local sprite, spriteTrueColor = self:currentSprite()
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if sprite then
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local w, h = sprite:getDimensions()
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local slide = (self.slideIn or 0) * 8
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love.graphics.draw(sprite, 40 + math.floor((56 - w) / 2) + slide,
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136 - h)
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local slide = (self.slideIn or 0) * 8 -- scroll in from the right
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-- bottom-aligned and centered in the (5,10)-(11,16) tile box
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local x = 40 + math.floor((56 - w) / 2) + slide
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local y = 136 - h
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love.graphics.draw(sprite, x, y)
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-- a full-color mon keeps its own palette through the SGB pass, minus
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-- the strip Red's OAM covers (#350). Yellow never reaches here: its
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-- layout has no cycling mon and no Red art (title_yellow.asm).
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if spriteTrueColor then
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local cover
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if self.player then
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local pw, ph = self.player:getDimensions()
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cover = { 82, 80, pw, ph }
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end
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markVisibleTrueColor(x, y, w, h, cover)
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end
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end
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-- Red is OAM in the original: he draws over the mon's box edge
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if self.player then
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love.graphics.draw(self.player, 82, 80)
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end
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