From 9fc59b6152033bde8652d3986c55eb376d59cebb Mon Sep 17 00:00:00 2001 From: bryanthaboi Date: Mon, 5 Oct 2026 21:09:26 -0400 Subject: [PATCH] walk too fast no good --- src/core/game3/player.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/core/game3/player.lua b/src/core/game3/player.lua index 1feddcd8..5797c3b6 100644 --- a/src/core/game3/player.lua +++ b/src/core/game3/player.lua @@ -1215,6 +1215,8 @@ function Player.update(game, input) if Space and Space.vm and Space.vm.isRunning and Space.vm:isRunning() then return end + -- pokeemerald/src/field_control_avatar.c:150 + if Space and Space._pendingOnFrame then return end -- Menu Dismissal Frame Trap & Idle Sight Check: check sight before D-pad input polling local okTs, TrainerSight = pcall(lazyReq, "src.core.game3.trainer_sight")