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https://github.com/bryanthaboi/gen1recomp
synced 2026-10-04 08:21:40 -04:00
updates to online
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+2
-14
@@ -529,10 +529,7 @@ local function buildRows(game)
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return true
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end },
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-- fast-forward the logic clock only; music and sfx keep their tempo
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-- (src/core/GameSpeed.lua), so this is safe to leave on. Per-category
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-- (RFC 0007): overworld walking, battle turns and menu navigation each
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-- cycle their own multiplier -- GameSpeed.CATEGORIES is the single
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-- source of truth for which three rows exist.
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-- (src/core/GameSpeed.lua), so this is safe to leave on.
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{ id = "speedOverworld", label = Strings("OVERWORLD SPEED"),
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value = function(g)
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return gameSpeedLabel(g.save.options.speedOverworld)
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@@ -542,15 +539,6 @@ local function buildRows(game)
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o.speedOverworld = GameSpeed.cycle(o.speedOverworld, dir)
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return true
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end },
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{ id = "speedBattle", label = Strings("BATTLE SPEED"),
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value = function(g)
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return gameSpeedLabel(g.save.options.speedBattle)
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end,
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step = function(g, dir)
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local o = g.save.options
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o.speedBattle = GameSpeed.cycle(o.speedBattle, dir)
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return true
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end },
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{ id = "speedMenu", label = Strings("MENU SPEED"),
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value = function(g)
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return gameSpeedLabel(g.save.options.speedMenu)
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@@ -726,7 +714,7 @@ local GROUPS = {
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members = { "uiLayout", "videoMode", "orientation", "faithfulRes",
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"screenPos", "fpsCap", "vsync", "logicClock" } },
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{ id = "group.speed", label = "SPEED",
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members = { "textSpeed", "speedOverworld", "speedBattle", "speedMenu" } },
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members = { "textSpeed", "speedOverworld", "speedMenu" } },
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{ id = "group.graphics", label = "GRAPHICS",
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members = { "colors", "uiLetterbox", "shaderfx", "shaderfx2" } },
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-- A mod's Pipelines row splices in after TILT and is in no group, so it
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