updates to online

This commit is contained in:
bryanthaboi
2026-09-25 10:28:21 -04:00
parent f3f2e3b0b3
commit a685f16e00
57 changed files with 2694 additions and 1336 deletions
+2 -14
View File
@@ -529,10 +529,7 @@ local function buildRows(game)
return true
end },
-- fast-forward the logic clock only; music and sfx keep their tempo
-- (src/core/GameSpeed.lua), so this is safe to leave on. Per-category
-- (RFC 0007): overworld walking, battle turns and menu navigation each
-- cycle their own multiplier -- GameSpeed.CATEGORIES is the single
-- source of truth for which three rows exist.
-- (src/core/GameSpeed.lua), so this is safe to leave on.
{ id = "speedOverworld", label = Strings("OVERWORLD SPEED"),
value = function(g)
return gameSpeedLabel(g.save.options.speedOverworld)
@@ -542,15 +539,6 @@ local function buildRows(game)
o.speedOverworld = GameSpeed.cycle(o.speedOverworld, dir)
return true
end },
{ id = "speedBattle", label = Strings("BATTLE SPEED"),
value = function(g)
return gameSpeedLabel(g.save.options.speedBattle)
end,
step = function(g, dir)
local o = g.save.options
o.speedBattle = GameSpeed.cycle(o.speedBattle, dir)
return true
end },
{ id = "speedMenu", label = Strings("MENU SPEED"),
value = function(g)
return gameSpeedLabel(g.save.options.speedMenu)
@@ -726,7 +714,7 @@ local GROUPS = {
members = { "uiLayout", "videoMode", "orientation", "faithfulRes",
"screenPos", "fpsCap", "vsync", "logicClock" } },
{ id = "group.speed", label = "SPEED",
members = { "textSpeed", "speedOverworld", "speedBattle", "speedMenu" } },
members = { "textSpeed", "speedOverworld", "speedMenu" } },
{ id = "group.graphics", label = "GRAPHICS",
members = { "colors", "uiLetterbox", "shaderfx", "shaderfx2" } },
-- A mod's Pipelines row splices in after TILT and is in no group, so it