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CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901
CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901
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@@ -1,5 +1,5 @@
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-- Shared slot-scrub entry widget: the digit-scrub interaction LinkState's
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-- own `ipDigits`/`addrPos` already uses for IP entry, over the Crockford-32
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-- Shared slot-scrub entry widget: the digit-scrub interaction LinkState
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-- uses for LAN address entry, over the Crockford-32
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-- style alphabet pokeserver room/tournament codes are drawn from
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-- (23456789ABCDEFGHJKMNPQRSTUVWXYZ -- no 0/O/1/I/L, so a code read aloud or
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-- handwritten never has to be checked twice).
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@@ -30,7 +30,7 @@ function CodeEntry.new(opts)
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end
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-- Seed the slots from an existing string: prefilling the LAN address means
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-- the player scrubs the last octet instead of all twelve digits. Anything
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-- the player scrubs the last octet instead of the whole address. Anything
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-- not in the charset lands on slot 1's character.
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-- Slots past the end of the seed -- and any character the charset does not
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-- carry -- land on the charset's blank where it has one, so seeding a
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