CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901

CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901
This commit is contained in:
bryanthaboi
2026-08-28 12:15:36 -04:00
parent 4849a5c9f6
commit a9ce423bdc
142 changed files with 7348 additions and 682 deletions
+6 -2
View File
@@ -34,6 +34,8 @@ function Menu.new(game, items, opts)
if self.tx + self.tw > 20 then self.tx = math.max(0, 20 - self.tw) end
end
self.rowStep = opts.rowStep or 2
-- home/window.asm:56-83
self.noWrap = opts.noWrap or false
-- engine/movie/oak_speech/oak_speech2.asm:162 (DisplayIntroNameTextBox)
self.title = opts.title
self.itemY = opts.itemY
@@ -82,9 +84,11 @@ end
function Menu:update(dt)
local input = self.game.input
if input:wasPressed("up") then
self.index = self.index > 1 and self.index - 1 or #self.items
self.index = self.index > 1 and self.index - 1
or (self.noWrap and 1 or #self.items)
elseif input:wasPressed("down") then
self.index = self.index < #self.items and self.index + 1 or 1
self.index = self.index < #self.items and self.index + 1
or (self.noWrap and #self.items or 1)
elseif input:wasPressed("a") then
-- HandleMenuInput_ (home/window.asm): SFX_PRESS_AB on every A press
if not self.noSound then