From b37445b06d371c2b6735b9c5bd02f3d7cf40e071 Mon Sep 17 00:00:00 2001 From: bryanthaboi Date: Wed, 7 Oct 2026 16:48:06 -0400 Subject: [PATCH] Fix follower draw compatibility --- src/core/game3/field_view.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/game3/field_view.lua b/src/core/game3/field_view.lua index fd5318bb..ce6823a4 100644 --- a/src/core/game3/field_view.lua +++ b/src/core/game3/field_view.lua @@ -648,7 +648,7 @@ local function collectGame3Actors(game, mapDef, camX, camY, px, py, facing, walk a.sprite = eo.sprite or spriteNameForObj(eo.def or {}) a.graphicsId = eo.graphicsId or (eo.def and (eo.def.graphicsId or eo.def.graphics)) a.alpha = Objects.fadeAlpha(eo) - a.draw = eo.draw + a.draw = eo.foreign and eo.draw or nil a.priority = nil a.subpriority = nil actors[#actors + 1] = a