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Bugs and stuff (#144)
* main menu scrollable when over 8 items * buggies * more buggies * Lorelei, Bruno, and Agatha now push their AfterBattle text right after a win
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@@ -27,4 +27,12 @@ function FixedStep:update(dt)
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end
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end
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-- Drop any pending catch-up steps. A hitch inside one logic step (map
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-- seam setMap / song start) makes the next real-time dt huge; without this
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-- the while-loop above would advance many walk frames before the next
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-- draw, which looks like a slide with no leg animation (issue #93).
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function FixedStep:discardCatchup()
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self.accum = 0
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end
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return FixedStep
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