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CLOSES #2235, CLOSES #2245, CLOSES #2252, CLOSES #2253, CLOSES #2257, CLOSES #2261, CLOSES #2262, CLOSES #2263, CLOSES #2264, CLOSES #2267, CLOSES #2268, CLOSES #2272, CLOSES #2273, CLOSES #2274, CLOSES #2275
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@@ -516,6 +516,11 @@ function TextBox:update(dt)
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pcall(self.autoSrc.stop, self.autoSrc)
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end
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end
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-- home/trainers.asm:123
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if self.auto.afterSound and not self.afterSoundFired then
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self.afterSoundFired = true
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self.auto.afterSound()
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end
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-- auto.wait: the pet-NPC cries (PewterNidoranHouseNidoranText,
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-- ViridianNicknameHouseSpearowText) have nothing queued behind the
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-- cry, so DisplayTextID's trailing WaitForTextScrollButtonPress still
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