GEN2_STATUS_IDS (psn/brn/frz/par/paralysis/slp -> Gen 2's own registry ids)
was declared verbatim in both PartyMenu.lua and SummaryMenu.lua; move it to
Status.GEN2_ID_ALIASES so a future status alias fix only has one copy to
update.
SummaryMenu.TYPE_NAMES was left behind after this branch switched its two
former internal uses to the shared TypeChart.displayName/DISPLAY_NAMES; it
has no remaining callers anywhere in src/ or tests/.
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.
Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
make_gold_manifest as a library, with three additive keyword seams. Gold and
Silver still regenerate byte-identical, which is the standing requirement for
touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
Crystal renames the credits mons, splits the trainer card, Pokegear and
pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
badge block sits one higher) and unownCharmap (the main charmap parser stops
at the first newcharmap so the two cannot contaminate each other).
Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
intro and title via src/import/CrystalMovie.lua.
Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
original bugs where the bug is not hardware dependent; Crystal gets the fixes
Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
and mon caught data.
Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
Selecting a TM in the mart's SELL pack (and the item PC's DEPOSIT pack) opened the teach-party screen: PackMenu:useSelected taught any item carrying `teaches`, even when the pack was built as a chooser (DepositSellPack, world = {}). On the cart that chooser's jumptable is four ScrollingMenus and never reaches tmhm.asm, so the row must hand back to the caller instead.
Gate the teach and field-NOUSE branches behind world.useFieldItem so only the real field PACK teaches; choosers now hand TMs to onChoose. Selling then prices a TM at half its ItemAttributes price -- exactly half of what the Goldenrod/Celadon TM shelves charge, and half of the hidden price for the rest, the way SelectQuantityToSell -> GetItemPrice -> Sell_HalvePrice does on the cart.
Closes#1243