10 Commits

Author SHA1 Message Date
1jamie 76ede1171e feat: Gen 3 save editor, GBA extraction resilience, and UI/asset polish
- Save Editor (Gen 3):
  - Added full support for EV, IV, Nature, Ability, and Ribbons editing for Gen 3 Pokémon.
  - Implemented stat calculations, personality-based nature derivation, and Gen 3 save data structures.
  - Added comprehensive unit test suite in tests/save_editor_gen3_ev_iv_tests.lua.

- GBA Extraction & Graphics:
  - Added zero-copy ARM-safe ROM accessor and fast LZ77 string decompression.
  - Fixed bag chrome decompression string-buffer indexing preventing solid-color renders.
  - Fixed TM Case HM badge tile offset and palette mapping.
  - Added builtin moves fallback in src/core/game3/battle/builtin_moves.lua.
  - Improved parallel extraction resilience, desktop fallback search paths, and prefix handling.

- Android & Launchers:
  - Added dynamic high-res app launcher shortcuts and color palettes for all supported games.
  - Updated Android icon generator and intent dispatch handlers.
2026-09-25 16:20:40 -05:00
bryanthaboi dee935a4ea CLOSES #2430 2026-09-23 11:58:32 -04:00
1jamie 6be2de2844 feat(game3): finished Gen 3 save editor, scripting specials, field elevation, and parallel ROM extraction
- Save Editor: Implement full Gen 3 FireRed save editing including PID/personality, IVs/EVs, natures, ability slots, gender, shiny toggles, held items, Pokédex flags, and event/trainer toggles.
- Scripting & Specials: Add Pokédex rating evaluations, Magikarp/Heracross size records, Trainer Fan Club tracking, and FireRed event flag mappings.
- Overworld & Rendering: Interleave metatile and actor draw calls by row bucket with OAM elevation priority sorting for bridges and overhead layers.
- ROM Extractor: Parallelize Gen 3 extraction across 4 concurrent love.thread workers with love.filesystem searchers for cross-platform support (Switch/Xbox/Mobile/Desktop).
- LZ77 Decompressor: Accelerate GBA LZ77 with preallocated FFI buffers and 0-based displacement indexing ensuring 100% byte-for-byte asset parity.
- Testing: Add unit test suites for LZ77, size records, Pokédex rating, Fan Club, elevation priority, Seafoam puzzles, and Gen 3 save editor operations.
2026-09-21 17:07:50 -05:00
bryanthaboi bf7f2bee90 CLOSES #2364, CLOSES #2380, CLOSES #2366, CLOSES #2362 2026-09-21 14:43:32 -04:00
bryanthaboi d615ad39ab bazinga 2 2026-09-13 03:34:39 -04:00
1jamie 2426e519b2 bit of fixes for door transition and stub placeholders for field moves 2026-09-09 16:37:01 -05:00
bryanthaboi ca4d3d283c Add Pokemon Crystal as a sixth supported version
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.

Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
  make_gold_manifest as a library, with three additive keyword seams. Gold and
  Silver still regenerate byte-identical, which is the standing requirement for
  touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
  Crystal renames the credits mons, splits the trainer card, Pokegear and
  pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
  badge block sits one higher) and unownCharmap (the main charmap parser stops
  at the first newcharmap so the two cannot contaminate each other).

Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
  0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
  seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
  steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
  Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
  intro and title via src/import/CrystalMovie.lua.

Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
  original bugs where the bug is not hardware dependent; Crystal gets the fixes
  Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
  Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
  of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
  including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
  and mon caught data.

Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00
sanjinpepic c23f85cba9 Bind gen2Constants in the save editor's Gold bootstrap
bindGoldData points gen2Palettes, gen2Icons, gen2Pokedex, gen2Landmarks,
gen2Roofs and gen2Sprites at the extractor's own Gold tables through
loadGen, but never gen2Constants -- despite Schemas.GEN2 routing
`constants` to that same namespaced-and-differently-shaped category
palettes and icons are in. A save editor boot left data.gen2Constants
unset, so mod.content.constants:get(...) read an empty table instead
of the cart's ordered name lists, misreading the generation and
rejecting every record a mod shaped off it.

data.gen2Constants now goes through the same loadGen("constants") path
the other five already use, falling back the same way they do when no
ROM cache is active.
2026-08-16 22:48:33 +02:00
1jamie e24410f0fb fix: improve Gen2 data loading and error handling to prevent crashes when cache modules are missing on android 2026-08-15 12:48:36 -05:00
1jamie df0be1cba6 Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.
The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
2026-08-14 18:48:06 -05:00