Commit Graph

367 Commits

Author SHA1 Message Date
thibautbus 0d14980205 Translate the PC's CHANGE BOX save flow (PcMenu.lua)
PcMenu.lua's own CHANGE BOX save confirmation stayed in English on every
non-English build: its overwrite/saving/done prompts and its YES/NO choice
were bare literals, invisible to a translation mod's `strings` registry,
even though the overwrite/saving prompts are the exact same two cart
messages Gold's SAVE screen (SaveMenu.lua) already routes through
Strings().

SaveMenu.lua now exports OVERWRITE_PROMPT_SOURCE, SAVING_PROMPT_SOURCE and
twoLines() so PcMenu:savePrompt() can call through them instead of
duplicating the two shared prompts. The now-unused plain
OVERWRITE_PROMPT/SAVING_PROMPT tables (PcMenu's old direct-read contract)
are gone along with them, removing a second copy of the same literal text
that had to be kept in sync by hand. The CHANGE BOX confirm prompt itself
("#MON BOX, data\nwill be saved. OK?") gets its own new Strings.source()
key -- it is not shared with SaveMenu, and the port's own English text is
already a same-shape truncation of the cart's three-line
_ChangeBoxSaveText, confirmed against poke-corpus GoldSilver
en_msg.txt:4897. The done message and YES/NO now go through the exact
same Strings() keys SaveMenu.lua already uses ("%s saved\nthe game.",
"Could not save.", "YES", "NO"), so a translation covering SaveMenu's
screen needs no PcMenu-specific fork for any of those.

Added tests/engine/gen2_pcmenu_changebox_save_translation_test.lua,
mirroring gen2_save_menu_translation_test.lua's technique for PcMenu's own
CHANGE BOX flow, and updated the stale cross-file-contract regression case
in gen2_save_menu_translation_test.lua to match the new shared-export
shape instead of the old plain-table one.
2026-08-24 15:55:08 +02:00
bryanthaboi d575a64287 Merge pull request #1734 from BoLayerDev/feature/mew-dock-occupancy-seam
Add composable map occupancy and active-block APIs
2026-08-24 08:37:27 -04:00
bryanthaboi ff826ce01e Merge pull request #1769 from MaxTomahawk/adaptive-trainers/mod-developer-mode
feat(mod-api): expose loader developer mode
2026-08-24 08:35:49 -04:00
bryanthaboi 0ab4ef2755 Merge pull request #1766 from MaxTomahawk/adaptive-trainers/field-residual-hook
feat(mod-api): expose field residual descriptors
2026-08-24 08:35:10 -04:00
bryanthaboi 41790637f0 Merge pull request #1738 from thibautbus/fix/translate-gold-naming-screen
Translate Gold's naming/keyboard screen
2026-08-24 08:32:22 -04:00
bryanthaboi 4ab0ac433b Merge pull request #1736 from thibautbus/fix/gold-ttf-printthrough-invisible-text
Stop drawing invisible TTF text on Gold's palette-shaded screens
2026-08-24 08:32:13 -04:00
bryanthaboi 44c304574b Merge pull request #1727 from dlloa/upstream-cache-contract-1724
Centralize ROM cache readiness and publication
2026-08-24 08:31:50 -04:00
bryanthaboi 6b6b8f46a1 Merge pull request #1735 from thibautbus/fix/translate-gold-options-menu
Translate Gold's in-game OPTION screen
2026-08-24 08:29:21 -04:00
bryanthaboi 2d62805128 Merge pull request #1747 from 1Jamie/android-restart-perf
Refactor session management and resource cleanup
2026-08-24 08:29:10 -04:00
bryanthaboi d27c59b18d Merge pull request #1759 from thibautbus/fix/translate-gold-title-and-save-menus
Translate Gold's title menu and SAVE screen
2026-08-24 08:29:00 -04:00
MaxTomahawk 333949ce0d fix(mods): normalize developer mode option 2026-08-24 11:13:30 +02:00
MaxTomahawk 58681fe62e feat(mod-api): expose developer mode 2026-08-24 10:38:31 +02:00
MaxTomahawk 2ad2e028d1 feat(mod-api): expose field residual descriptors 2026-08-24 09:32:34 +02:00
thibautbus 654650e3ff Translate Pokegear's AM/PM too, and warn instead of corrupting a 3rd line
An independent review flagged two gaps:

Pokegear.lua's clock card (drawClock and the card-list clock view) prints
the same AM/PM information MainMenu's clock box does, but was left as bare
literals -- so a mod translating AM/PM would now show it correctly on the
title screen and in English on the Pokegear for the exact same hour. Both
call sites now go through Strings("AM")/Strings("PM"), the same source key
MainMenu.lua already added, so no new corpus entry is needed on the
translation-mods side.

SaveMenu.lua's twoLines() only ever split on the first "\n": drawPanel's
box has room for exactly two Chrome.print calls, so a translation needing
a third line (nothing in the current fr/de/es/it overrides does, but
nothing stopped one from trying) had nowhere on screen to go, and the
extra "\n" landed as a literal newline byte drawn as glyph garbage on the
second line with no indication anything was wrong. It now warns once per
source text instead.

Added a gen2_save_menu_translation_test.lua case driving drawPanel() with a
three-line mod translation: confirms only the first two lines render, the
warning fires exactly once (not once per frame), and drawing does not
crash. Pokegear.lua has no engine-tier test suite to extend for the AM/PM
change; verified by direct inspection and a syntax check instead.
2026-08-23 21:49:06 +02:00
thibautbus fad7443f94 Route Gold's title menu and SAVE screen through Strings()
MainMenu.lua's row labels (CONTINUE/NEW GAME/OPTION/EXIT GAME), its clock
box's AM/PM half, and its CONTINUE save-summary panel (PLAYER <name>/
BADGES/POKéDEX/TIME, or NO SAVE FILE) were bare literals, invisible to a
translation mod's strings registry. SaveMenu.lua's confirm/overwrite/
saving/saved prompts, its YES/NO choice, and its own copy of the same
summary panel had the same gap. Both mirror the Gen 1 port's already-
translated equivalents (src/ui/TitleState.lua, src/ui/StartMenu.lua),
which route every one of these rows through Strings().

SaveMenu's two-line prompts (module-level OVERWRITE_PROMPT/SAVING_PROMPT,
plus the dynamically-built "%s saved\nthe game." and the confirm/failed
messages) are now single Strings()-resolved strings with an embedded "\n",
matching the Gen 1 port's own single-call convention for two-line messages,
split into the two-slot table drawPanel's fixed-position Chrome.print calls
expect only at draw time -- so a translation sees one whole sentence to
reorder, not two independently-translated fragments.

Added tests/engine/gen2_main_menu_translation_test.lua and
gen2_save_menu_translation_test.lua: drive both screens' drawPanel()/
drawSavePanel() with a mod-loaded Strings catalog and check the translated
text reaches Font.draw, plus a vanilla no-mod case proving the fallback is
unchanged. Confirmed both catch the regression: reverting either file to
its pre-fix content fails the corresponding suite (7 and 15 checks
respectively).
2026-08-23 20:57:01 +02:00
1jamie 5807b8d836 Refactor session management and resource cleanup
- Replaced `teardownMountedSession` and `flushEditorPackageLoaded` with a unified `SessionLifecycle` approach for managing session transitions and resource cleanup.
- Implemented `SessionLifecycle.endEditorSession` and `SessionLifecycle.endGameSession` to streamline the teardown process for editor and game sessions.
- Introduced `Assets.releaseSession` to handle GPU resource release at session end, ensuring efficient memory management.
- Updated `Game` and `Game2` reset methods to include world and canvas resource releases.
- Enhanced `MapLoader` with a new `releaseAll` method for eager GPU cache cleanup.
- Added tests to verify the new session lifecycle functionality and resource management.

This commit improves the stability and performance of in-process transitions, particularly during editor and game session changes.

further improves and addresses #1662 specifically around android gc pressure.
2026-08-23 10:46:19 -05:00
Bo Layer 3b7fc42858 test(mod-api): gate Mew dock seams 2026-08-23 03:20:23 -06:00
david bdbdbf2ed6 Centralize ROM cache publication contract 2026-08-22 18:11:30 -07:00
1jamie 16eefcde68 Implement session teardown and resource management for in-process transitions
- Introduced `teardownMountedSession` to handle cleanup of mounted versions, generated data, and mod states during transitions between the editor and launcher.
- Added `flushEditorPackageLoaded` to evict save-editor modules from `package.loaded` dynamically, ensuring a clean state for subsequent sessions.
- Implemented `Game:reset` and `Game2:reset` methods to clear session-specific fields, allowing for a fresh start when returning to the launcher.
- Enhanced `Renderer` and `TileRenderer` to release GPU resources immediately, preventing memory leaks during rapid transitions.
- Updated `MagnetTrainRide` to support OAM priority overlays and manage background rendering with new shader functionality.

This commit improves the stability and performance of the application during in-process transitions, particularly on Android.

fixes Yellow color palette for title screen

fixes #1662 #1643 #1536 and finishes fixing #1597
2026-08-22 17:08:14 -05:00
thibautbus 745374d8ae Cover the naming screen translation fix with a targeted test
Drives NamingScreen:drawPanel() with a mod-loaded Strings catalog and
checks the translated text reaches Font.draw for the prompt, a
keyboard cell, the lower/END bottom-row labels, and both lines of the
nickname header (checking the mod's word order actually took, not just
the mon name splicing in), plus a vanilla no-mod case proving the
fallback is unchanged. Reverting src/ui/gen2/NamingScreen.lua to its
pre-fix content fails 6 of the 9 checks, reproducing the reported gap
exactly.
2026-08-22 20:26:08 +02:00
thibautbus f76a8b2f96 Cover the invisible-TTF-text fix with a targeted test
No real shader runs headless (love_stub does not stub newShader), so
this cannot check a rendered pixel. Font.encode/drawCode/advanceOf/
width are replaced with fakes that hand printThrough a fixed list of
glyph codes, so what is checked is the two things that decide the
outcome: which glyphs skip the shade-remap shader, and what colour is
active when each one draws -- for an all-tile string, an all-TTF one,
a string that mixes both (proving the switch is per glyph, not per
call), an inverted call, and DMG mode's own resolved palette.

Reverting src/ui/gen2/Chrome.lua to its pre-fix content fails every
TTF-mode check. A per-string version of the fix (Font.ttfActive()
checked once for the whole call instead of per glyph) also fails the
mixed-string case here, since it would flatten the naming screen's
tile-based <PK>/<MN> cells to a plain ink tint whenever a TTF is
loaded at all, losing their shader-remapped colour even though they
never draw from the TTF.
2026-08-22 20:10:27 +02:00
thibautbus c2e1d810f9 Cover the Gold OPTION screen translation fix with a targeted test
Drives OptionsMenu:drawPanel() with a mod-loaded Strings catalog and
checks the translated text reaches Font.draw for a cart-original row
(label and its display value), a port-added row's label, and CANCEL,
plus a vanilla no-mod case proving the fallback is unchanged. Reverting
src/ui/gen2/OptionsMenu.lua to its pre-fix content fails 4 of the 9
checks, reproducing the reported bug exactly.
2026-08-22 19:15:43 +02:00
bryanthaboi 3abc6ceb15 Merge pull request #1673 from colsonrice/fix/gen2-battle-text-matches-cart 2026-08-21 22:28:42 -04:00
bryanthaboi b93d070abc Merge pull request #1627 from AverageConsumer/codex/android-full-apk-updates 2026-08-21 22:24:44 -04:00
bryanthaboi c23f82efdd Fix transition state pop, Gen 2 Bide/Sleep Talk/exp bugs, pp repair, TM pocket capacity and Bill's PC arrows
CLOSES #1663, CLOSES #1664, CLOSES #1665, CLOSES #1666, CLOSES #1667, CLOSES #1668, CLOSES #1670, CLOSES #1672
2026-08-21 21:21:59 -04:00
Colson Rice 61f42cea2b Cover the Gen 2 battle lines against pokegold's own labels
Drives a real turn per case and compares the emitted line to the label in
data/text/battle.asm.  Six of the eleven checks fail against the text as it
stood.

The tail case wraps each changed line through Chrome.wrap at the box's own
width and holds it to the two rows printMessage draws.  That is the check
that caught SpikesText needing a third row, which is why Spikes is not in
this change.
2026-08-21 19:37:41 -04:00
bryanthaboi c0f4315cd8 Fix Gen 1/2 battle, menu, PC and audio parity gaps; wire luacheck into CI
CLOSES #1484, CLOSES #1486, CLOSES #1513, CLOSES #1517, CLOSES #1556, CLOSES #1564, CLOSES #1567
2026-08-21 19:22:34 -04:00
AverageConsumer 8c65e76145 fix(android): bootstrap legacy APK updater 2026-08-21 23:37:12 +02:00
bryanthaboi 087a275189 skins 2026-08-21 16:36:55 -04:00
bryanthaboi 06e06e305b skin studio fix 2026-08-21 14:38:54 -04:00
bryanthaboi 0e407dca7a Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-21 14:03:27 -04:00
bryanthaboi b0ff1552f2 skins fixerino 2026-08-21 14:03:25 -04:00
bryanthaboi d191aaa34d Merge pull request #1616 from HighDrexler/fix/large-required-imports-v2
Fix/large required imports v2
2026-08-21 09:59:17 -04:00
bryanthaboi a1a70540b8 Merge pull request #1645 from MaxTomahawk/adaptive-trainers/charge-required-hook
feat(mod-api): expose charge decision hook
2026-08-21 09:19:17 -04:00
bryanthaboi 5c1837b1eb maybe smoother mobile scroll on installed mods 2026-08-21 09:17:06 -04:00
MaxTomahawk bb0f156497 test(mod-api): cover Gold charge continuations 2026-08-21 14:52:11 +02:00
MaxTomahawk 4b0496bad1 feat(mod-api): expose charge decision hook 2026-08-21 14:40:51 +02:00
bryanthaboi a56add6d17 screen position fixes for gen 2 2026-08-21 08:30:44 -04:00
bryanthaboi 48b39c8519 CLOSES #1570 2026-08-21 08:23:21 -04:00
HighDrexler decaa006b2 test: lock large imports to streaming path after confirmation 2026-08-21 08:01:00 -04:00
HighDrexler c0bd4a35be test(mods): fix streamed import rewind assertion 2026-08-21 07:33:24 -04:00
bryanthaboi 8c0d0ace4d CLOSES #1367, CLOSES #1585, CLOSES #1611, CLOSES #1612, CLOSES #1636, CLOSES #1638, CLOSES #1641 2026-08-21 07:14:47 -04:00
HighDrexler c465f58006 fix(mods): harden streamed import cleanup 2026-08-20 23:46:02 -04:00
1jamie f5b8b6c85f feat: implement Diploma screen visual assets and add version-specific blink logic to TownMap
Fix for #1595 #1597 #1589 #1613 and maybe 1520.
2026-08-20 20:37:51 -04:00
bryanthaboi db25c14dfb save sync update 2026-08-20 20:36:23 -04:00
bryanthaboi 90163a3ff2 CLOSES #1619 2026-08-20 20:07:10 -04:00
bryanthaboi ada0d8abe1 updater stuff 2026-08-20 17:30:48 -04:00
bryanthaboi dbecc345e3 CLOSES #1478, CLOSES #1479, CLOSES #1488, CLOSES #1510, CLOSES #1511, CLOSES #1514, CLOSES #1521, CLOSES #1522, CLOSES #1545, CLOSES #1557, CLOSES #1563, CLOSES #1565, CLOSES #1566, CLOSES #1577, CLOSES #1594, CLOSES #1596, CLOSES #1606, CLOSES #1608 2026-08-20 17:30:18 -04:00
bryanthaboi 0f8f6d0e4f CLOSES #1474, CLOSES #1475, CLOSES #1477, CLOSES #1482, CLOSES #1512, CLOSES #1516, CLOSES #1558, CLOSES #1569, CLOSES #1578, CLOSES #1579 2026-08-20 17:29:51 -04:00
HighDrexler 911e11a372 test(mods): document and cover streamed import access 2026-08-20 17:14:32 -04:00