Commit Graph

2 Commits

Author SHA1 Message Date
Shane McGovern 795276935c Performance pass: cut per-frame allocations and draw calls, fix frame-rate and batch bugs
- Shared render: cache Font encode/width, skip unchanged palette/ShaderFX
  uniform sends, reuse quads and scratch tables, cheaper sprite palettes
- Mods: fast path for loaded requires, memoized sandbox verdicts, fewer
  Hooks:call allocations, drop emptied hook chains
- Audio: bulk PCM writes, cry/SFX prewarm on the worker, sliced sync
  fallback, cached Gen 3 SE sources
- Gen 1: per-frame SGB battle palettes, hoisted overworld FX, cached menus
- Gen 2: numeric attr grid, indexed anim cells, entity culling, memoized
  cache keys, palette shader set once per tile run
- Gen 3: reuse native tile batches, per-cell metatile rebuilds, partial
  FRLG tile anim uploads, near-view ghost ticking, packed FRLG font atlas
- Fixes: emergency quit timer, Gen 3 batch regression and stale sprite
  index, trainer card texture leak, missing pic re-reads, anim tint cache,
  Crystal ghost grass overdraw, refresh-rate dependent counters, pad swap
2026-09-30 14:53:18 +00:00
david e79107c644 Add core.update/core.quit_to_launcher platform lifecycle hooks (RFC 0006)
A platform-specific launcher wrapper (a native shell embedding this engine,
owning its own UI around the game window) needs to pause the simulation
while its own UI is on top, live-reload options it wrote outside any Lua
UI, and veto main.lua's "closing the window returns to the Lua launcher"
behavior when it owns that job itself. Implementing this by hand-patching
main.lua's love.update/love.quit directly ties every such integration to
editing the one file every other engine change also touches, guaranteeing
merge conflicts. No existing hook covers "should the per-frame simulation
step run" or "should closing the window return to the Lua launcher."

Adds two generic, additive hooks (src/core/PlatformHooks.lua): core.update
and core.quit_to_launcher, replacing what would otherwise be inline
main.lua special-casing. Also adds Manifest.force_enable_env, letting a
mod that cannot function disabled on the one build where its env var is
set (a platform-bridge mod bundled only with that build) re-enable itself
regardless of a saved disable.

RFC 0006 status: Proposed.
2026-08-09 20:05:06 -07:00