bryanthaboi
178cbf1bc4
CLOSES #2578 , CLOSES #2617 , CLOSES #2623
2026-10-02 13:52:21 -04:00
bryanthaboi
998cb03d4c
CLOSES #1947 , CLOSES #1987 , CLOSES #1989 , CLOSES #1994 , CLOSES #1996 , CLOSES #1998 , CLOSES #2010 , CLOSES #2011 , CLOSES #2012 , CLOSES #2013 , CLOSES #2014 , CLOSES #2015 , CLOSES #2017 , CLOSES #2018 , CLOSES #2019 , CLOSES #2020 , CLOSES #2021 , CLOSES #2022
2026-08-31 12:05:42 -04:00
bryanthaboi
5c850d670e
CLOSES #1938 , CLOSES #1940 , CLOSES #1941 , CLOSES #1943 , CLOSES #1945 , CLOSES #1946 , CLOSES #1948 , CLOSES #1949 , CLOSES #1950 , CLOSES #1953 , CLOSES #1955 , CLOSES #1957 , CLOSES #1960 , CLOSES #1961 , CLOSES #1962 , CLOSES #1963 , CLOSES #1964
2026-08-30 08:04:35 -04:00
bryanthaboi
dbecc345e3
CLOSES #1478 , CLOSES #1479 , CLOSES #1488 , CLOSES #1510 , CLOSES #1511 , CLOSES #1514 , CLOSES #1521 , CLOSES #1522 , CLOSES #1545 , CLOSES #1557 , CLOSES #1563 , CLOSES #1565 , CLOSES #1566 , CLOSES #1577 , CLOSES #1594 , CLOSES #1596 , CLOSES #1606 , CLOSES #1608
2026-08-20 17:30:18 -04:00
bryanthaboi
0f8f6d0e4f
CLOSES #1474 , CLOSES #1475 , CLOSES #1477 , CLOSES #1482 , CLOSES #1512 , CLOSES #1516 , CLOSES #1558 , CLOSES #1569 , CLOSES #1578 , CLOSES #1579
2026-08-20 17:29:51 -04:00
bryanthaboi
1151c188a7
CLOSES #1211 , CLOSES #1228 , CLOSES #1229 , CLOSES #1232 , CLOSES #1251 , CLOSES #1265 , CLOSES #1267 , CLOSES #1276 , CLOSES #1279 , CLOSES #1282 , CLOSES #1293 , CLOSES #1296 , CLOSES #1303 , CLOSES #1329 , CLOSES #1338 , CLOSES #1341 , CLOSES #1343 , CLOSES #1344 , CLOSES #1368 , CLOSES #1385 , CLOSES #1388 , CLOSES #1389 , CLOSES #1391
2026-08-16 08:55:40 -04:00
bryanthaboi
f6392e8932
CLOSES #788 , CLOSES #795 , CLOSES #796 , CLOSES #797 , CLOSES #805 , CLOSES #826 , CLOSES #833 , CLOSES #835 , CLOSES #837 , CLOSES #844 , CLOSES #845 , CLOSES #846 , CLOSES #847
2026-08-05 11:09:05 -04:00
Andrew Quenehen
efd81d8e34
fix(input): ignore raw face presses when Joy-Con is gamepad
...
love-nx emits gamepad+raw on one press; NamingScreen saw a+b and always
erased. Skip raw when isGamepad(); align NX Y→a/X→b; prefer A if both.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-01 04:15:47 -03:00
Cyberboy
5c5c970e81
i18n: draw naming-grid cells through Strings()
...
The name-entry keyboard drew each cell literally, so the case-switch labels
("lower case" / "UPPER CASE") and the "ED" confirm cell could not be
localized. Wrapping the draw in Strings() makes them translatable; the grid
data keeps the original strings, so the case-switch detection is unaffected.
Behavior-neutral for the base game (Strings identity without a catalog).
2026-07-30 16:35:03 +02:00
bryanthaboi
f0a88ea473
Bug squashing and translation mods ( #311 )
...
* audio timing stuff
* bug fixes and translation additions
* translation stuff
* Update modkit.py
* better asset resolution
2026-07-27 13:37:05 -04:00
bryanthaboi
be90e5b42c
intro api upgrade ( #294 )
...
* intro api upgrade
* api updates
* fix tests
* updated templates
2026-07-27 08:37:11 -04:00
bryanthaboi
47923d95b3
big ass modding update
2026-07-19 16:18:18 -04:00
bryanthaboi
a5d2e77e7d
initial commit
2026-07-17 20:30:02 -04:00