Commit Graph

6 Commits

Author SHA1 Message Date
Shane McGovern 2c356f28ea fix(game3): save, item, map, script and importer bugs found in review
The rest of the Gen 3 review fixes, each with a gated suite in tests/engine/.
ROM semantics were checked against pret/pokefirered.

Scripts
- givemon carried the wrong operand layout, found earlier; four more layout
  desyncs came out of pret asm/macros/event.inc: comparestat is {byte,word},
  and setptr / loadbytefromptr / setptrbyte each carry a leading byte plus a
  word. A wrong size mis-decodes every instruction after the bad one, so
  Versions.CACHE_VERSION moves to 113 and existing caches re-import.
- handlers for previously handler-less verbs: comparestat,
  bufferitemnameplural, setmonmove, setmonmetlocation, the modern
  fateful-encounter pair, the script-locals family (copylocal, setptr,
  loadbytefromptr, setptrbyte, copybyte, compare_local_to_* and
  compare_ptr_to_*), the RAM-script family (setvaddress, vgoto, vcall,
  vgoto_if, vcall_if, vmessage, vbuffermessage, vbufferstring, endram,
  returnram) and the same-map forms of the *at verbs.
- setdooropen / setdoorclosed read their coordinates through VarGet.

Battles
- Knock Off and Thief / Trick persist the item change instead of only
  touching the in-battle copy.
- knocked-off party slots are tracked in a bitmask, so a slot reused later
  does not inherit the flag.

Field and UI
- Player.reset restores facing and clears the surf flags.
- a definition-less Map.load no longer leaves collision unbound.
- an unresolved region-map section no longer reports PALLET TOWN.
- the naming screen splits input from the timer, so update(dt) stops
  indexing a number.
- the hall of fame commits through the engine save path and serializes its
  fields.

Persistence
- gameStats, the link-battle records and the trainer card are serialized.
- the PC deposit refuses at the 999 cap instead of destroying the overflow.

Robustness
- Data.load runs cached modules sandboxed.
- the file browser quotes shell arguments.
- .meta dimensions are bounds-checked and mids.idx validates its header.
2026-09-22 03:28:39 +01:00
bryanthaboi 92b4fb9eb5 firered: forced movement, darkness, safari, rocket hideout, victory road, script ops 2026-09-20 21:17:57 -04:00
Shane McGovern 4010857a32 feat(game3): add FireRed help system and quest log
Add ROM-backed contextual L/R help with article navigation and safe pause/resume. Record recent field scenes and gameplay events for the skippable Continue recap, with playback isolated from live progress.

Integrate extraction and cache validation, preserve bundled script flags during import, and cover navigation, persistence, event recording, playback isolation, and both ROM revisions with tests.
2026-09-16 22:28:13 +01:00
1jamie ff18f605c2 fix(game3): start player item PC with single Potion 2026-09-15 17:06:11 -05:00
bryanthaboi d615ad39ab bazinga 2 2026-09-13 03:34:39 -04:00
1jamie 52ad498b8b feat(game3): self-contained ROM-derived FireRed extraction & cache contract alignment
- Align CacheContract firered overrides with pure ROM extraction
- Fix door animation extraction tile sizes, palettes, and strides
- Update storage chrome, pokedex, summary, and battle chrome extractors
- Ensure 100% self-contained ROM extraction without external dependencies
2026-09-09 14:14:40 -05:00