The rest of the Gen 3 review fixes, each with a gated suite in tests/engine/.
ROM semantics were checked against pret/pokefirered.
Scripts
- givemon carried the wrong operand layout, found earlier; four more layout
desyncs came out of pret asm/macros/event.inc: comparestat is {byte,word},
and setptr / loadbytefromptr / setptrbyte each carry a leading byte plus a
word. A wrong size mis-decodes every instruction after the bad one, so
Versions.CACHE_VERSION moves to 113 and existing caches re-import.
- handlers for previously handler-less verbs: comparestat,
bufferitemnameplural, setmonmove, setmonmetlocation, the modern
fateful-encounter pair, the script-locals family (copylocal, setptr,
loadbytefromptr, setptrbyte, copybyte, compare_local_to_* and
compare_ptr_to_*), the RAM-script family (setvaddress, vgoto, vcall,
vgoto_if, vcall_if, vmessage, vbuffermessage, vbufferstring, endram,
returnram) and the same-map forms of the *at verbs.
- setdooropen / setdoorclosed read their coordinates through VarGet.
Battles
- Knock Off and Thief / Trick persist the item change instead of only
touching the in-battle copy.
- knocked-off party slots are tracked in a bitmask, so a slot reused later
does not inherit the flag.
Field and UI
- Player.reset restores facing and clears the surf flags.
- a definition-less Map.load no longer leaves collision unbound.
- an unresolved region-map section no longer reports PALLET TOWN.
- the naming screen splits input from the timer, so update(dt) stops
indexing a number.
- the hall of fame commits through the engine save path and serializes its
fields.
Persistence
- gameStats, the link-battle records and the trainer card are serialized.
- the PC deposit refuses at the 999 cap instead of destroying the overflow.
Robustness
- Data.load runs cached modules sandboxed.
- the file browser quotes shell arguments.
- .meta dimensions are bounds-checked and mids.idx validates its header.
Add ROM-backed contextual L/R help with article navigation and safe pause/resume. Record recent field scenes and gameplay events for the skippable Continue recap, with playback isolated from live progress.
Integrate extraction and cache validation, preserve bundled script flags during import, and cover navigation, persistence, event recording, playback isolation, and both ROM revisions with tests.
- Align CacheContract firered overrides with pure ROM extraction
- Fix door animation extraction tile sizes, palettes, and strides
- Update storage chrome, pokedex, summary, and battle chrome extractors
- Ensure 100% self-contained ROM extraction without external dependencies