Commit Graph

9 Commits

Author SHA1 Message Date
bryanthaboi 72a17b27dd CLOSES #2444 2026-09-24 08:39:43 -04:00
bryanthaboi 123feef3a1 CLOSES #2425, CLOSES #2428, CLOSES #2431, CLOSES #2432, CLOSES #2433, CLOSES #2435, CLOSES #2436, CLOSES #2437, CLOSES #2440
CLOSES #2425, CLOSES #2428, CLOSES #2431, CLOSES #2432, CLOSES #2433, CLOSES #2435, CLOSES #2436, CLOSES #2437, CLOSES #2440
2026-09-23 16:34:15 -04:00
bryanthaboi dee935a4ea CLOSES #2430 2026-09-23 11:58:32 -04:00
bryanthaboi 2945ed8987 firered: elevators, braille, alt layouts, on-frame scripts, fly and heal data, field item use 2026-09-21 05:39:03 -04:00
thibautbus d7f5895e84 Translate FireRed place names in the map popup and forest preview
The popup shown on entering an area takes its text from MapSectionsExtract.SECTIONS, the cart's English section names, with the floor suffix map_name_popup.c adds (" 3F", " B1F", " ROOFTOP") glued on in English. Nothing in a translation mod could reach either.

getInfo now also returns the name before the suffix (baseName), and the popup passes it through Strings() and translates the floor as a whole label ("3F", "B1F", "ROOFTOP"): the European carts number floors differently (3F is "2E" in French, "2S" in German), so a template around the number could not say it. The forest preview's name window (MapPreviewScreen), which shows the ROM's English section name, and the summary's met-location fallback go through Strings() too.
2026-09-19 23:05:01 +02:00
thibautbus 7f4e54f312 Find FireRed summary descriptions by the ROM's move and ability names
SummaryData looks a move or ability description up as MOVE_<name> / ABILITY_<name>, built from the name the summary shows. A translation mod renames moves in place (the moves registry writes Pokemon._moveNames), so with one enabled the key became MOVE_<translated name>, nothing matched, and the summary and TM Case showed "---" instead of the description.

Pokemon.install now keeps a copy of the ROM's English move and ability names before any mod patches them, exposed as Pokemon.romMoveName / romAbilityName, and the description lookups use it, falling back to the name passed in when the pack has none.
2026-09-19 23:04:31 +02:00
thibautbus 17f6e68207 Route FireRed field, item and script messages through Strings()
Field move texts, item-use results, Pokédex and summary fallbacks, trainer class and send-out lines, step events (repel, whiteout, fainting), VS Seeker and multichoice labels were plain literals or string.format calls, so a translation mod could not reach them.

Messages built at call time now go through Strings() with whole-sentence templates. Tables built at module load keep English sources marked with Strings.source() and are translated when read: FieldMoves.TEXT through an __index proxy, the Oak's lab rival fallback dialogs when the trainer is built, and ItemsData.POCKET_LABEL by its caller. Nature names and ability/move descriptions are translated where the summary asks for them. Values the engine stores or compares (box names, identifiers, quest-log keys) are left as they are.
2026-09-19 23:04:31 +02:00
1jamie b06d8bc99c feat(game3): battle animation VM rendering architecture, full ROM extraction, evolution scene, and UI refinements 2026-09-10 20:12:29 -05:00
1jamie 52ad498b8b feat(game3): self-contained ROM-derived FireRed extraction & cache contract alignment
- Align CacheContract firered overrides with pure ROM extraction
- Fix door animation extraction tile sizes, palettes, and strides
- Update storage chrome, pokedex, summary, and battle chrome extractors
- Ensure 100% self-contained ROM extraction without external dependencies
2026-09-09 14:14:40 -05:00