Commit Graph

58 Commits

Author SHA1 Message Date
bryanthaboi 4420f14cbd CLOSES #2185, CLOSES #2188, CLOSES #2189, CLOSES #2190, CLOSES #2191, CLOSES #2192, CLOSES #2193, CLOSES #2194, CLOSES #2195, CLOSES #2196, CLOSES #2197 2026-09-05 08:55:59 -04:00
bryanthaboi e6e3459dbe yellow: Bill's house Pikachu timing, collision and spawn cell, CLOSES #2165 2026-09-04 10:45:02 -04:00
bryanthaboi 7f1336a830 CLOSES #2114, CLOSES #2115, CLOSES #2116, CLOSES #2117, CLOSES #2118, CLOSES #2124, CLOSES #2125, CLOSES #2126, CLOSES #2148, CLOSES #2149, CLOSES #2150, CLOSES #2151, CLOSES #2152, CLOSES #2153, CLOSES #2155, CLOSES #2156, CLOSES #2158, CLOSES #2159, CLOSES #2161, CLOSES #2162, CLOSES #2163, CLOSES #2164, CLOSES #2170, CLOSES #2173, CLOSES #2174, CLOSES #2175, CLOSES #2176, CLOSES #2178, CLOSES #2179, CLOSES #2180, CLOSES #2181, CLOSES #2182 2026-09-04 09:15:16 -04:00
bryanthaboi f00e867be8 CLOSES #2130, CLOSES #2131, CLOSES #2132, CLOSES #2134, CLOSES #2135, CLOSES #2136, CLOSES #2137, CLOSES #2138 2026-09-03 01:36:18 -04:00
bryanthaboi 67ff7463ab CLOSES #2119, CLOSES #2121, CLOSES #2122, CLOSES #2123, CLOSES #2127 2026-09-02 23:46:27 -04:00
bryanthaboi d6c74bb7bb CLOSES #2080, CLOSES #2082, CLOSES #2084, CLOSES #2085, CLOSES #2086, CLOSES #2090, CLOSES #2091, CLOSES #2093, CLOSES #2094, CLOSES #2095, CLOSES #2099, CLOSES #2100, CLOSES #2101, CLOSES #2102 2026-09-02 09:18:54 -04:00
bryanthaboi 45742481bf CLOSES #2025, CLOSES #2029, CLOSES #2030, CLOSES #2031, CLOSES #2033, CLOSES #2034, CLOSES #2035, CLOSES #2038, CLOSES #2040, CLOSES #2041, CLOSES #2042, CLOSES #2043, CLOSES #2044, CLOSES #2045, CLOSES #2046, CLOSES #2048, CLOSES #2049, CLOSES #2050, CLOSES #2051, CLOSES #2052, CLOSES #2053, CLOSES #2054 2026-09-01 13:45:00 -04:00
bryanthaboi 998cb03d4c CLOSES #1947, CLOSES #1987, CLOSES #1989, CLOSES #1994, CLOSES #1996, CLOSES #1998, CLOSES #2010, CLOSES #2011, CLOSES #2012, CLOSES #2013, CLOSES #2014, CLOSES #2015, CLOSES #2017, CLOSES #2018, CLOSES #2019, CLOSES #2020, CLOSES #2021, CLOSES #2022 2026-08-31 12:05:42 -04:00
bryanthaboi 308605fd61 CLOSES #1944, CLOSES #1952, CLOSES #1967, CLOSES #1968, CLOSES #1969, CLOSES #1970, CLOSES #1972, CLOSES #1974, CLOSES #1975, CLOSES #1976, CLOSES #1977, CLOSES #1978, CLOSES #1979, CLOSES #1980, CLOSES #1981, CLOSES #1982, CLOSES #1983, CLOSES #1985, CLOSES #1986 2026-08-30 10:09:50 -04:00
bryanthaboi 5c850d670e CLOSES #1938, CLOSES #1940, CLOSES #1941, CLOSES #1943, CLOSES #1945, CLOSES #1946, CLOSES #1948, CLOSES #1949, CLOSES #1950, CLOSES #1953, CLOSES #1955, CLOSES #1957, CLOSES #1960, CLOSES #1961, CLOSES #1962, CLOSES #1963, CLOSES #1964 2026-08-30 08:04:35 -04:00
bryanthaboi cba47b04e8 CLOSES #1928, CLOSES #1929, CLOSES #1930, CLOSES #1931, CLOSES #1933, CLOSES #1934, CLOSES #1935, CLOSES #1936 2026-08-29 09:00:17 -04:00
bryanthaboi 36ad59bdbb CLOSES #1590, CLOSES #1592, CLOSES #1625, CLOSES #1657, CLOSES #1698, CLOSES #1699, CLOSES #1700, CLOSES #1843, CLOSES #1875, CLOSES #1898, CLOSES #1902, CLOSES #1905, CLOSES #1906, CLOSES #1907, CLOSES #1908, CLOSES #1909, CLOSES #1912, CLOSES #1915, CLOSES #1917, CLOSES #1919, CLOSES #1920, CLOSES #1921, CLOSES #1922, CLOSES #1923, CLOSES #1924, CLOSES #1925, CLOSES #1926, CLOSES #1927 2026-08-29 06:59:38 -04:00
bryanthaboi eed246f645 CLOSES #1831, CLOSES #1834, CLOSES #1836, CLOSES #1860 2026-08-27 06:09:50 -04:00
bryanthaboi 48d8a4e922 CLOSES #1562, CLOSES #1804, CLOSES #1805, CLOSES #1810, CLOSES #1811, CLOSES #1814, CLOSES #1817, CLOSES #1818, CLOSES #1819, CLOSES #1821, CLOSES #1826, CLOSES #1827, CLOSES #1829, CLOSES #1833, CLOSES #1840, CLOSES #1842, CLOSES #1845, CLOSES #1846, CLOSES #1847, CLOSES #1848, CLOSES #1849, CLOSES #1853, CLOSES #1858, CLOSES #1862 2026-08-27 05:09:26 -04:00
bryanthaboi 1850b50ee6 CLOSES #941, CLOSES #1081, CLOSES #1349, CLOSES #1602, CLOSES #1618, CLOSES #1624, CLOSES #1630, CLOSES #1633, CLOSES #1661, CLOSES #1669, CLOSES #1676, CLOSES #1731, CLOSES #1739, CLOSES #1740, CLOSES #1742, CLOSES #1744, CLOSES #1753, CLOSES #1757, CLOSES #1758, CLOSES #1760, CLOSES #1761, CLOSES #1762, CLOSES #1763, CLOSES #1765, CLOSES #1770, CLOSES #1777, CLOSES #1781, CLOSES #1783, CLOSES #1784, CLOSES #1785, CLOSES #1787, CLOSES #1788, CLOSES #1789, CLOSES #1790, CLOSES #1792, CLOSES #1797, CLOSES #1803 2026-08-25 07:55:52 -04:00
bryanthaboi 1905261c5b Spider Car Unleashed
CLOSES #1483, CLOSES #1610, CLOSES #1615, CLOSES #1646, CLOSES #1649, CLOSES #1651, CLOSES #1653, CLOSES #1656, CLOSES #1683, CLOSES #1685, CLOSES #1686, CLOSES #1687, CLOSES #1688, CLOSES #1689, CLOSES #1690, CLOSES #1693, CLOSES #1694, CLOSES #1695, CLOSES #1696, CLOSES #1702, CLOSES #1704, CLOSES #1705, CLOSES #1706, CLOSES #1707, CLOSES #1708, CLOSES #1710, CLOSES #1711, CLOSES #1712, CLOSES #1713, CLOSES #1716, CLOSES #1717, CLOSES #1718, CLOSES #1719, CLOSES #1720, CLOSES #1721, CLOSES #1725, CLOSES #1732, CLOSES #1745, CLOSES #1748, CLOSES #1749, CLOSES #1751, CLOSES #1754
2026-08-24 07:52:05 -04:00
bryanthaboi ca4d3d283c Add Pokemon Crystal as a sixth supported version
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.

Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
  make_gold_manifest as a library, with three additive keyword seams. Gold and
  Silver still regenerate byte-identical, which is the standing requirement for
  touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
  Crystal renames the credits mons, splits the trainer card, Pokegear and
  pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
  badge block sits one higher) and unownCharmap (the main charmap parser stops
  at the first newcharmap so the two cannot contaminate each other).

Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
  0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
  seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
  steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
  Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
  intro and title via src/import/CrystalMovie.lua.

Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
  original bugs where the bug is not hardware dependent; Crystal gets the fixes
  Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
  Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
  of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
  including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
  and mon caught data.

Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00
bryanthaboi dbecc345e3 CLOSES #1478, CLOSES #1479, CLOSES #1488, CLOSES #1510, CLOSES #1511, CLOSES #1514, CLOSES #1521, CLOSES #1522, CLOSES #1545, CLOSES #1557, CLOSES #1563, CLOSES #1565, CLOSES #1566, CLOSES #1577, CLOSES #1594, CLOSES #1596, CLOSES #1606, CLOSES #1608 2026-08-20 17:30:18 -04:00
bryanthaboi 0f8f6d0e4f CLOSES #1474, CLOSES #1475, CLOSES #1477, CLOSES #1482, CLOSES #1512, CLOSES #1516, CLOSES #1558, CLOSES #1569, CLOSES #1578, CLOSES #1579 2026-08-20 17:29:51 -04:00
bryanthaboi 4c8c1cf36b CLOSES #998, CLOSES #1472, CLOSES #1526, CLOSES #1529, CLOSES #1530, CLOSES #1532, CLOSES #1534, CLOSES #1547, CLOSES #1549, CLOSES #1550, CLOSES #1551 2026-08-19 11:19:54 -04:00
bryanthaboi 45519ad550 CLOSES #1396, CLOSES #1398, CLOSES #1400, CLOSES #1401, CLOSES #1406, CLOSES #1407, CLOSES #1411, CLOSES #1413, CLOSES #1415, CLOSES #1416, CLOSES #1417, CLOSES #1419, CLOSES #1421, CLOSES #1422, CLOSES #1423, CLOSES #1424, CLOSES #1425, CLOSES #1427, CLOSES #1428, CLOSES #1429, CLOSES #1431, CLOSES #1432, CLOSES #1433, CLOSES #1435, CLOSES #1437, CLOSES #1440, CLOSES #1441, CLOSES #1442, CLOSES #1443, CLOSES #1447, CLOSES #1449, CLOSES #1456, CLOSES #1464, CLOSES #1465, CLOSES #1468, CLOSES #1469, CLOSES #1470 2026-08-17 10:15:06 -04:00
bryanthaboi 1151c188a7 CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391 2026-08-16 08:55:40 -04:00
bryanthaboi 12fdfa1e88 CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362 2026-08-16 06:41:56 -04:00
bryanthaboi a94fecfec8 Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033 2026-08-14 10:05:51 -04:00
bryanthaboi 37051a26b5 CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983 2026-08-13 13:07:20 -04:00
bryanthaboi 6731937841 Pulled every open Gold bug (bodies, comments, screenshots/videos), matched them against the port and ../pokegold, then split them so each fixer owns a disjoint file set. Duplicates collapsed: #1164 and #1188 are the same Radio Tower stair softlock. #1150 and #1190 are the same Gold rebind freeze. Enhancements (#1161, #1130, #1112, #1100) were left out. Battle 1 src/battle/gen2/*, src/ui/gen2/BattleState.lua #1168 multi-hit always 2 #1180 DV / stats #1185 learn-move text order after a trainer fight #1152 no "Use next POKéMON?" / run after a wild faint Overworld 2 src/world/gen2/*, trade anim, hidden items #1184 Kurt blocking Slowpoke Well #1164 / #1188 Radio Tower gentleman on the stairs #1173 Rock Smash rocks walk left each visit #1172 last item name used Rock Smash #1167 Ilex Forest hidden items #1165 trade movie + ledge hop still missing (#1121 / #1126) UI 3 naming, party, mart, pokegear #1166 grey nickname screen #1162 TM/HM missing ABLE / NOT ABLE #1169 underground herb lady whites out the map #1151 Pokegear black player icon + extra A/B on the phone card Platform 4 Gold options, save slots, pack, mod tab #1150 / #1190 controls freeze #1178 no vibration row #1177 cannot move Gold touch controls #1107 SAVE with no launcher slot #1145 Gold mod tab still lists Gen 1-only mods #1192 RGXX missing tools/rom_manifest_gold.json Drivers only for the progress / data-loss ones (faint-run, multi-hit, Kurt, Radio Tower, Rock Smash shift, herb shop, save slot). No new unit tests. New comments are pokegold file.asm:line only. A verifier agent will get this same list once the four finish and check that the diffs actually fix the reports. Verifier checked the batch against pokegold. Almost everything landed. I closed the two leftovers that were still real bugs: #1185: the active mon no longer reprints GrewToLevel (engine/battle/core.asm:7044). Bench mons still print it, then the stats box, then the learn-move line. #1180: the party list recalcs stats on open, same as Summary. Gold boot now applies options.touchControls / haptics from the Gold options block, not the shared Red pad. # Verdict 1168 multi-hit FIXED 1180 DVs / stats FIXED 1185 learn-move order FIXED (was partial) 1152 run after faint FIXED 1184 Kurt FIXED 1164 / 1188 Radio Tower FIXED 1173 rocks slide FIXED 1172 Rock Smash name FIXED 1167 Ilex hidden items SKIP-OK (already in the Gold cache) 1165 trade + ledge FIXED 1166 nickname color FIXED 1162 TM ABLE / NOT ABLE FIXED 1169 herb shop white-out FIXED 1151 Pokegear FIXED 1150 / 1190 rebind freeze FIXED 1178 vibration FIXED 1177 touch layout FIXED 1107 save slot FIXED 1145 mod tab filter FIXED 1192 RGXX Gold manifest FIXED Nothing is committed. Drivers, from the repo root: POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/multihit_bug1168_test.lua love . Fury Attack should hit 2-5 times. Always twice is still broken. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/use_next_mon_bug1152_test.lua love . After the lead faints: "Use next POKéMON?" YES opens the party. NO/B tries to run. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/kurt_well_bug1184_test.lua love . Kurt at the well entrance (16, 14), not on the inner path. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/radiotower_softlock_bug1164_test.lua love . Gentleman in the 5F office (3, 6). Stairs at (12, 0) clear. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/rocksmash_shift_bug1173_test.lua love . Route 40 rocks stay put. A slide one cell left is the old bug. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/herbshop_bug1169_test.lua love . Herb shop intro over the Underground map, not a white screen. POKEPORT_GAME=gold POKEPORT_IDENTITY=gold-bug1107 POKEPORT_DRIVER=tests/drivers/gold_save_slot_bug1107_test.lua love . Look for PASS and a saves/gold/slot*.lua path. CONTINUE should see it. Worth a hand check with no driver: nickname color, a TM for ABLE/NOT ABLE, Pokegear phone B-to-close, OPTION > CONTROLS, a ledge hop, a trade movie, and on a phone OPTION > TOUCH LAYOUT / VIBRATION. give me CLOSES #93939, in a comma separated list each saying CLOSES before each issue number that is fixed CLOSES #1107, CLOSES #1145, CLOSES #1150, CLOSES #1151, CLOSES #1152, CLOSES #1162, CLOSES #1164, CLOSES #1165, CLOSES #1166, CLOSES #1168, CLOSES #1169, CLOSES #1172, CLOSES #1173, CLOSES #1177, CLOSES #1178, CLOSES #1180, CLOSES #1184, CLOSES #1185, CLOSES #1188, CLOSES #1190, CLOSES #1192 2026-08-12 16:51:27 -04:00
bryanthaboi af33c6e810 Merge pull request #1078 from MaxTomahawk/feat/scripted-battle-checkpoints
feat(mods): checkpoint scripted battle decisions
2026-08-11 21:22:40 -04:00
bryanthaboi 241c3345bd Merge pull request #1086 from thibautbus/fix/yellow-pallet-oak-music
Bring Oak's Pallet Town cutscene in line with the original Yellow game
2026-08-11 21:21:36 -04:00
bryanthaboi 0136429d3e CLOSES #1090, CLOSES #1093, CLOSES #1094, CLOSES #1095, CLOSES #1098, CLOSES #1102, CLOSES #1105, CLOSES #1106, CLOSES #1108, CLOSES #1109, CLOSES #1110, CLOSES #1111, CLOSES #1113, CLOSES #1114, CLOSES #1117, CLOSES #1118, CLOSES #1121, CLOSES #1122, CLOSES #1123, CLOSES #1124, CLOSES #1126, CLOSES #1127, CLOSES #1128, CLOSES #1131, CLOSES #1132, CLOSES #1134, CLOSES #1137, CLOSES #1141 2026-08-11 21:19:36 -04:00
bryanthaboi ae6cac89e1 G2 support 2026-08-11 11:53:30 -04:00
thibautbus ab94b96a79 Simplify comments 2026-08-11 15:23:32 +02:00
thibautbus cc43bd77d2 Give Oak's Pikachu catch the battle-start flash/wipe transition
story2.lua pushed the demo battle straight onto the stack, skipping
the flash + wipe that every other wild battle gets.

InitWildBattle calls DoBattleTransitionAndInitBattleVariables
unconditionally (core.asm:6699) -- there is no BATTLE_TYPE_OLD_MAN or
BATTLE_TYPE_PIKACHU special case -- so the old-man tutorial and Oak's
Pikachu catch get the wipe like any other wild battle, same as every
scripted trainer. Commands.old_man_demo already routed the Viridian
old man's tutorial catch through OverworldState:pushBattle for
exactly this reason; the fallback it used for a pushBattle-less
overworld (ctx.overworld and ctx.overworld.pushBattle then ... else
game.stack:push(battle)) was duplicated verbatim in Commands
.start_battle and would have been a third copy in story2.lua, so it's
pulled into one Commands.pushBattle(ctx, battle) helper instead, used
by all three call sites; the fallback branch now logs a warning
rather than silently dropping the transition and battle-theme start.
2026-08-11 14:01:19 +02:00
MaxTomahawk 882763cfe1 feat: checkpoint scripted battle decisions 2026-08-11 08:58:33 +02:00
bryanthaboi c3855cebec more buggies CLOSES #960, CLOSES #961, CLOSES #968, CLOSES #995, CLOSES #1006, CLOSES #1009, CLOSES #1013, CLOSES #1021, CLOSES #1031, CLOSES #1044, CLOSES #1049, CLOSES #1050, CLOSES #1045,, 2026-08-10 17:06:24 -04:00
bryanthaboi 863f371e68 CLOSES #806, CLOSES #809, CLOSES #853, CLOSES #854, CLOSES #860, CLOSES #862, CLOSES #865, CLOSES #866 2026-08-05 14:38:10 -04:00
bryanthaboi f6392e8932 CLOSES #788, CLOSES #795, CLOSES #796, CLOSES #797, CLOSES #805, CLOSES #826, CLOSES #833, CLOSES #835, CLOSES #837, CLOSES #844, CLOSES #845, CLOSES #846, CLOSES #847 2026-08-05 11:09:05 -04:00
bryanthaboi 0f7261dd92 CLOSES #623, CLOSES #624, CLOSES #636, CLOSES #637, CLOSES #639, CLOSES #650, CLOSES #697, CLOSES #704, CLOSES #722 2026-08-03 13:05:57 -04:00
spiritsnails 2b92562538 fix: yes/no box popping up after the question text closes, not over it
several places (Commands.ask, the give-a-nickname prompt, PC box release/
change confirms, start menu save/quit) pushed a bare ChoiceBox after the
preceding text box already popped on an A press, instead of riding
TextBox's opts.choice like the rest of the engine. the YES/NO box now
comes up while the question is still on screen, matching the original.
2026-08-01 21:36:30 -06:00
spiritsnails f109530c5f Route scripted battles through pushBattle so the entry wipe actually plays
Commands.lua's start_battle and old-man-demo battle commands pushed
BattleState straight onto the stack, bypassing pushBattle (and therefore
BattleTransition) entirely. Every script-triggered battle -- gym leaders,
the rival, Giovanni, the catch tutorial -- cut straight to the battle
screen with no transition wipe. Only the walk-up trainer-sight path
(OverworldState:engageTrainer) went through pushBattle already.
2026-08-01 16:12:29 -06:00
erereck 6e724cedf7 Honor modded bag capacity 2026-08-01 00:32:00 -03:00
bryanthaboi 5ec440792e Merge pull request #347 from kevindjacobson/agent/tool-mod-hooks
Add lifecycle and HUD hooks for tool mods
2026-07-31 10:29:04 -04:00
johnjohto 4250e3aa32 Delay evolution until trainer text ends 2026-07-30 14:03:36 -04:00
bryanthaboi 0f581e2f69 so many bugs i cannot even breathe 2026-07-30 07:41:41 -04:00
bryanthaboi bc4afcba71 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-07-29 11:46:36 -04:00
bryanthaboi dde25ec7d0 yellow alpha 2026-07-29 11:46:32 -04:00
johnjohto e393ec06e3 Show Snorlax's Pokédex entry 2026-07-29 10:17:02 -04:00
Kevin Jacobson aab980b05a Add lifecycle hooks for tool mods 2026-07-28 13:33:53 -07:00
bryanthaboi f0a88ea473 Bug squashing and translation mods (#311)
* audio timing stuff

* bug fixes and translation additions

* translation stuff

* Update modkit.py

* better asset resolution
2026-07-27 13:37:05 -04:00
bryanthaboi 3069b2e2a9 The new experience (#201)
* new launcher and save converts and pipeline

* fixing bugs
2026-07-25 12:36:53 -04:00
bryanthaboi bfba1f7bb7 Bugs and stuff (#144)
* main menu scrollable when over 8 items

* buggies

* more buggies

* Lorelei, Bruno, and Agatha now push their AfterBattle text right after a win
2026-07-24 09:06:29 -04:00