- Hidden Items & Itemfinder (fixes#2314):
* Extract BG_EVENT_HIDDEN_ITEM (kind 7) from GBA ROM with proper flag calculation (0x3E8 + id), underfoot flags, and quantities.
* Implement overworld Itemfinder scan logic (7-tile radius, directional response, underfoot detection, SFX 65, and OEM text).
* Wire up Bag Menu Itemfinder dispatch to overworld field runtime.
- Opponent Battle HUD Caught Marker (fixes#2313):
* Add authentic Pokédex caught Poké Ball icon (B_INTERFACE_GFX_BALL_CAUGHT / tile 70) to opponent healthbox.
* Match pokefirered parity in TryAddPokeballIconToHealthbox (wild encounters only, non-tutorial, non-ghost, checked against Dex).
* Ensure status ailment icons (PSN, PAR, SLP, FRZ, BRN) take rendering priority over the caught ball marker.
- Level-Up Learnset & Movepool Assignment (fixes#2315):
* Fix wild and generated Pokémon moveset assignment to assign the 4 most recent level-up moves up to the current level instead of getting stuck on basic moves (e.g. Tackle).
- Easy Chat / Profile Quick Chat:
* Extract full word groups, categories, and dictionary entries from ROM.
* Build Easy Chat interface with group selection, paginated word lists, and alphabetized filtering.
* Fix dialog text overflowing when exiting profile / quick chat prompts.
- Nurse Joy & PC Storage / Map Polishing:
* Implement Nurse Joy healing tray animation flow and audio cues in standard scripts.
* Fix PC storage box header/wallpaper rendering and storage data extraction.
* Correct Sevii Islands / Island 1 map section lookups and region map coordinate handling.
* Fix circular dependency in battle residual handlers (partialTrap).
fixes#2325fixes#2322fixes#2315fixes#2314fixes#2313
Add ROM-backed contextual L/R help with article navigation and safe pause/resume. Record recent field scenes and gameplay events for the skippable Continue recap, with playback isolated from live progress.
Integrate extraction and cache validation, preserve bundled script flags during import, and cover navigation, persistence, event recording, playback isolation, and both ROM revisions with tests.
- Change application ID to 'com.theboisclub.pokemonred.dev' for development builds.
- Introduce FireRed manifest handling in build scripts and ensure its validation during packaging.
- Update various scripts to include FireRed resources in the build process.
- fixed a lot of the cachefs extraction to work on android
- Implement pure ROM extraction for Trainer Card backgrounds and badges
- Connect TrainerCardExtract to RomExtractorGen3 and CacheContract
- Update TrainerCard, FrlgFont, Chrome, PcChrome, PokedexChrome, and SummaryChrome to route exclusively through CacheFs
- Remove all legacy fallback paths to src/import/gba/chrome and hardcoded pret directories
- Add standalone procedural fallbacks for field effects and Pokecenter heal
- Align CacheContract firered overrides with pure ROM extraction
- Fix door animation extraction tile sizes, palettes, and strides
- Update storage chrome, pokedex, summary, and battle chrome extractors
- Ensure 100% self-contained ROM extraction without external dependencies
GEN2_STATUS_IDS (psn/brn/frz/par/paralysis/slp -> Gen 2's own registry ids)
was declared verbatim in both PartyMenu.lua and SummaryMenu.lua; move it to
Status.GEN2_ID_ALIASES so a future status alias fix only has one copy to
update.
SummaryMenu.TYPE_NAMES was left behind after this branch switched its two
former internal uses to the shared TypeChart.displayName/DISPLAY_NAMES; it
has no remaining callers anywhere in src/ or tests/.
- Updated .gitignore to include new generated assets for the Surfing Pikachu minigame.
- Added new image assets for the minigame, including title background and intro frames.
- Implemented extraction of Surfing Pikachu title art in RomExtractor.
- Updated CacheContract to include new asset paths.
- Enhanced SurfingMinigame with new constants and functions for improved gameplay mechanics.
- Added unit tests for new features and ensured existing tests pass.