Commit Graph

7 Commits

Author SHA1 Message Date
1jamie 5807b8d836 Refactor session management and resource cleanup
- Replaced `teardownMountedSession` and `flushEditorPackageLoaded` with a unified `SessionLifecycle` approach for managing session transitions and resource cleanup.
- Implemented `SessionLifecycle.endEditorSession` and `SessionLifecycle.endGameSession` to streamline the teardown process for editor and game sessions.
- Introduced `Assets.releaseSession` to handle GPU resource release at session end, ensuring efficient memory management.
- Updated `Game` and `Game2` reset methods to include world and canvas resource releases.
- Enhanced `MapLoader` with a new `releaseAll` method for eager GPU cache cleanup.
- Added tests to verify the new session lifecycle functionality and resource management.

This commit improves the stability and performance of in-process transitions, particularly during editor and game session changes.

further improves and addresses #1662 specifically around android gc pressure.
2026-08-23 10:46:19 -05:00
Andrew Quenehen 67e6b1fb04 fix(switch): centralize the NX asset fallback in a boot-time loader overlay
The scattered per-call-site prefix rewrites were a parallel track that any
future newImage("assets/generated/...") would silently bypass.  Replace
them with NxAssetOverlay: installed once from love.load on NX only, it
wraps newImage / newImageData / newSource / filesystem.read / getInfo so a
missing assets/generated path falls back to the active version's
blue|yellow copy.  Call sites return to plain love loader calls, and
Assets.resolve goes back to being the platform-free mod-override point.

Two deliberate exceptions remain: the chip-audio worker (separate Lua
state) keeps receiving the prefix explicitly via audio.programPrefix, and
data/generated module loads keep using CacheFs.readActive.

A new guard test (tests/engine/nx_generated_guard_test.lua) fails CI on
any direct love loader call with a literal assets/generated path, so the
class of bug cannot regress by accident.  scripts/test.sh --quick is
green across all tiers.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 15:42:55 -03:00
Andrew Quenehen f944507520 fix(switch): gate Blue/Yellow asset path rewrite to NX only
Desktop and Android keep mountVersion as the overlay; only love-nx
resolves assets/generated to yellow|blue/ save-dir paths.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:59:44 -03:00
Andrew Quenehen 6824949247 fix(switch): resolve Blue/Yellow art to prefixed save-dir paths
NX fused mount often cannot expose assets/generated; open the real
yellow|blue/assets/generated file with newImage instead of FileData.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:56:19 -03:00
Andrew Quenehen 4f54255518 fix(switch): prefer Yellow/Blue asset bytes when mount overlay lies
Probe generated canaries after mountVersion and always readActive for
prefixed caches so sprites are not blanked by empty PhysFS stubs.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:50:28 -03:00
Andrew Quenehen d5886e69aa fix(switch): load Yellow/Blue assets when PhysFS mount hides them
Mirror Data:load's versioned CacheFs read in Assets so Yellow-only NX
Play survives intro without needing a Red root cache mask.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 14:20:53 -03:00
bryanthaboi 47923d95b3 big ass modding update 2026-07-19 16:18:18 -04:00