bryanthaboi
e9cf07ef47
gsc: map-load white hold measured on hardware, CLOSES #2141
2026-09-04 10:45:02 -04:00
bryanthaboi
7f1336a830
CLOSES #2114 , CLOSES #2115 , CLOSES #2116 , CLOSES #2117 , CLOSES #2118 , CLOSES #2124 , CLOSES #2125 , CLOSES #2126 , CLOSES #2148 , CLOSES #2149 , CLOSES #2150 , CLOSES #2151 , CLOSES #2152 , CLOSES #2153 , CLOSES #2155 , CLOSES #2156 , CLOSES #2158 , CLOSES #2159 , CLOSES #2161 , CLOSES #2162 , CLOSES #2163 , CLOSES #2164 , CLOSES #2170 , CLOSES #2173 , CLOSES #2174 , CLOSES #2175 , CLOSES #2176 , CLOSES #2178 , CLOSES #2179 , CLOSES #2180 , CLOSES #2181 , CLOSES #2182
2026-09-04 09:15:16 -04:00
bryanthaboi
e2a04c8fee
shader logic fix. CLOSES #2144 , CLOSES #2145
2026-09-03 08:49:08 -04:00
bryanthaboi
d31e412a50
CLOSES #2139 , CLOSES #2140 , CLOSES #2142 , CLOSES #2143
2026-09-03 06:33:23 -04:00
bryanthaboi
f00e867be8
CLOSES #2130 , CLOSES #2131 , CLOSES #2132 , CLOSES #2134 , CLOSES #2135 , CLOSES #2136 , CLOSES #2137 , CLOSES #2138
2026-09-03 01:36:18 -04:00
1jamie
395c0542a3
crystal bank 1 / attrmap overworld + proper IN_GRASS feet compositing (pret 1:1)
...
wire up Crystal PalMap tile attrs (bank 1, flips, BG_PRIO) through map bake,
attr grid, and BG-over-OAM blits instead of the gold/silver grassAtlasFor shortcut.
crystal-only: MapAttrGrid + TileAttrs, OAM bottom/top split for IN_GRASS,
keyed grass over feet strip via attrmap, drawBgPriorityOver for wAttrmap bit 7.
gold/silver left alone on the old path — all of this gated behind isCrystal().
fixes standing still in grass with tufts on torso / feet on top of grass (#2080 ).
RomExtractorGen2 pulls crystal PalMap attrs; SpriteRenderer splits standing
sheets on frameHeight; tests for tile attrs + feet strip regression.
2026-09-02 14:46:24 -05:00
bryanthaboi
d6c74bb7bb
CLOSES #2080 , CLOSES #2082 , CLOSES #2084 , CLOSES #2085 , CLOSES #2086 , CLOSES #2090 , CLOSES #2091 , CLOSES #2093 , CLOSES #2094 , CLOSES #2095 , CLOSES #2099 , CLOSES #2100 , CLOSES #2101 , CLOSES #2102
2026-09-02 09:18:54 -04:00
bryanthaboi
45742481bf
CLOSES #2025 , CLOSES #2029 , CLOSES #2030 , CLOSES #2031 , CLOSES #2033 , CLOSES #2034 , CLOSES #2035 , CLOSES #2038 , CLOSES #2040 , CLOSES #2041 , CLOSES #2042 , CLOSES #2043 , CLOSES #2044 , CLOSES #2045 , CLOSES #2046 , CLOSES #2048 , CLOSES #2049 , CLOSES #2050 , CLOSES #2051 , CLOSES #2052 , CLOSES #2053 , CLOSES #2054
2026-09-01 13:45:00 -04:00
bryanthaboi
998cb03d4c
CLOSES #1947 , CLOSES #1987 , CLOSES #1989 , CLOSES #1994 , CLOSES #1996 , CLOSES #1998 , CLOSES #2010 , CLOSES #2011 , CLOSES #2012 , CLOSES #2013 , CLOSES #2014 , CLOSES #2015 , CLOSES #2017 , CLOSES #2018 , CLOSES #2019 , CLOSES #2020 , CLOSES #2021 , CLOSES #2022
2026-08-31 12:05:42 -04:00
bryanthaboi
f4424ea4a0
rquesated hooks
2026-08-31 07:56:27 -04:00
bryanthaboi
308605fd61
CLOSES #1944 , CLOSES #1952 , CLOSES #1967 , CLOSES #1968 , CLOSES #1969 , CLOSES #1970 , CLOSES #1972 , CLOSES #1974 , CLOSES #1975 , CLOSES #1976 , CLOSES #1977 , CLOSES #1978 , CLOSES #1979 , CLOSES #1980 , CLOSES #1981 , CLOSES #1982 , CLOSES #1983 , CLOSES #1985 , CLOSES #1986
2026-08-30 10:09:50 -04:00
bryanthaboi
5c850d670e
CLOSES #1938 , CLOSES #1940 , CLOSES #1941 , CLOSES #1943 , CLOSES #1945 , CLOSES #1946 , CLOSES #1948 , CLOSES #1949 , CLOSES #1950 , CLOSES #1953 , CLOSES #1955 , CLOSES #1957 , CLOSES #1960 , CLOSES #1961 , CLOSES #1962 , CLOSES #1963 , CLOSES #1964
2026-08-30 08:04:35 -04:00
bryanthaboi
cba47b04e8
CLOSES #1928 , CLOSES #1929 , CLOSES #1930 , CLOSES #1931 , CLOSES #1933 , CLOSES #1934 , CLOSES #1935 , CLOSES #1936
2026-08-29 09:00:17 -04:00
bryanthaboi
36ad59bdbb
CLOSES #1590 , CLOSES #1592 , CLOSES #1625 , CLOSES #1657 , CLOSES #1698 , CLOSES #1699 , CLOSES #1700 , CLOSES #1843 , CLOSES #1875 , CLOSES #1898 , CLOSES #1902 , CLOSES #1905 , CLOSES #1906 , CLOSES #1907 , CLOSES #1908 , CLOSES #1909 , CLOSES #1912 , CLOSES #1915 , CLOSES #1917 , CLOSES #1919 , CLOSES #1920 , CLOSES #1921 , CLOSES #1922 , CLOSES #1923 , CLOSES #1924 , CLOSES #1925 , CLOSES #1926 , CLOSES #1927
2026-08-29 06:59:38 -04:00
AverageConsumer
46ca4c819d
fix(gen2): preserve deferred phone caller identity
2026-08-28 18:17:48 +02:00
bryanthaboi
a9ce423bdc
CLOSES #1275 , CLOSES #1295 , CLOSES #1384 , CLOSES #1628 , CLOSES #1677 , CLOSES #1682 , CLOSES #1691 , CLOSES #1813 , CLOSES #1822 , CLOSES #1861 , CLOSES #1867 , CLOSES #1868 , CLOSES #1869 , CLOSES #1870 , CLOSES #1871 , CLOSES #1872 , CLOSES #1874 , CLOSES #1876 , CLOSES #1878 , CLOSES #1880 , CLOSES #1881 , CLOSES #1882 , CLOSES #1884 , CLOSES #1885 , CLOSES #1886 , CLOSES #1887 , CLOSES #1888 , CLOSES #1889 , CLOSES #1890 , CLOSES #1891 , CLOSES #1892 , CLOSES #1893 , CLOSES #1894 , CLOSES #1895 , CLOSES #1896 , CLOSES #1899 , CLOSES #1900 , CLOSES #1901
...
CLOSES #1275 , CLOSES #1295 , CLOSES #1384 , CLOSES #1628 , CLOSES #1677 , CLOSES #1682 , CLOSES #1691 , CLOSES #1813 , CLOSES #1822 , CLOSES #1861 , CLOSES #1867 , CLOSES #1868 , CLOSES #1869 , CLOSES #1870 , CLOSES #1871 , CLOSES #1872 , CLOSES #1874 , CLOSES #1876 , CLOSES #1878 , CLOSES #1880 , CLOSES #1881 , CLOSES #1882 , CLOSES #1884 , CLOSES #1885 , CLOSES #1886 , CLOSES #1887 , CLOSES #1888 , CLOSES #1889 , CLOSES #1890 , CLOSES #1891 , CLOSES #1892 , CLOSES #1893 , CLOSES #1894 , CLOSES #1895 , CLOSES #1896 , CLOSES #1899 , CLOSES #1900 , CLOSES #1901
2026-08-28 12:15:36 -04:00
bryanthaboi
eed246f645
CLOSES #1831 , CLOSES #1834 , CLOSES #1836 , CLOSES #1860
2026-08-27 06:09:50 -04:00
bryanthaboi
48d8a4e922
CLOSES #1562 , CLOSES #1804 , CLOSES #1805 , CLOSES #1810 , CLOSES #1811 , CLOSES #1814 , CLOSES #1817 , CLOSES #1818 , CLOSES #1819 , CLOSES #1821 , CLOSES #1826 , CLOSES #1827 , CLOSES #1829 , CLOSES #1833 , CLOSES #1840 , CLOSES #1842 , CLOSES #1845 , CLOSES #1846 , CLOSES #1847 , CLOSES #1848 , CLOSES #1849 , CLOSES #1853 , CLOSES #1858 , CLOSES #1862
2026-08-27 05:09:26 -04:00
bryanthaboi
3e4772abf4
big palette energy
2026-08-26 12:04:06 -04:00
bryanthaboi
1850b50ee6
CLOSES #941 , CLOSES #1081 , CLOSES #1349 , CLOSES #1602 , CLOSES #1618 , CLOSES #1624 , CLOSES #1630 , CLOSES #1633 , CLOSES #1661 , CLOSES #1669 , CLOSES #1676 , CLOSES #1731 , CLOSES #1739 , CLOSES #1740 , CLOSES #1742 , CLOSES #1744 , CLOSES #1753 , CLOSES #1757 , CLOSES #1758 , CLOSES #1760 , CLOSES #1761 , CLOSES #1762 , CLOSES #1763 , CLOSES #1765 , CLOSES #1770 , CLOSES #1777 , CLOSES #1781 , CLOSES #1783 , CLOSES #1784 , CLOSES #1785 , CLOSES #1787 , CLOSES #1788 , CLOSES #1789 , CLOSES #1790 , CLOSES #1792 , CLOSES #1797 , CLOSES #1803
2026-08-25 07:55:52 -04:00
bryanthaboi
cd4ef14f13
Merge branch 'dev' into spidercar2
2026-08-24 08:48:24 -04:00
bryanthaboi
1905261c5b
Spider Car Unleashed
...
CLOSES #1483 , CLOSES #1610 , CLOSES #1615 , CLOSES #1646 , CLOSES #1649 , CLOSES #1651 , CLOSES #1653 , CLOSES #1656 , CLOSES #1683 , CLOSES #1685 , CLOSES #1686 , CLOSES #1687 , CLOSES #1688 , CLOSES #1689 , CLOSES #1690 , CLOSES #1693 , CLOSES #1694 , CLOSES #1695 , CLOSES #1696 , CLOSES #1702 , CLOSES #1704 , CLOSES #1705 , CLOSES #1706 , CLOSES #1707 , CLOSES #1708 , CLOSES #1710 , CLOSES #1711 , CLOSES #1712 , CLOSES #1713 , CLOSES #1716 , CLOSES #1717 , CLOSES #1718 , CLOSES #1719 , CLOSES #1720 , CLOSES #1721 , CLOSES #1725 , CLOSES #1732 , CLOSES #1745 , CLOSES #1748 , CLOSES #1749 , CLOSES #1751 , CLOSES #1754
2026-08-24 07:52:05 -04:00
bryanthaboi
ca4d3d283c
Add Pokemon Crystal as a sixth supported version
...
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.
Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
make_gold_manifest as a library, with three additive keyword seams. Gold and
Silver still regenerate byte-identical, which is the standing requirement for
touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
Crystal renames the credits mons, splits the trainer card, Pokegear and
pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
badge block sits one higher) and unownCharmap (the main charmap parser stops
at the first newcharmap so the two cannot contaminate each other).
Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
intro and title via src/import/CrystalMovie.lua.
Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
original bugs where the bug is not hardware dependent; Crystal gets the fixes
Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
and mon caught data.
Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00
1jamie
5807b8d836
Refactor session management and resource cleanup
...
- Replaced `teardownMountedSession` and `flushEditorPackageLoaded` with a unified `SessionLifecycle` approach for managing session transitions and resource cleanup.
- Implemented `SessionLifecycle.endEditorSession` and `SessionLifecycle.endGameSession` to streamline the teardown process for editor and game sessions.
- Introduced `Assets.releaseSession` to handle GPU resource release at session end, ensuring efficient memory management.
- Updated `Game` and `Game2` reset methods to include world and canvas resource releases.
- Enhanced `MapLoader` with a new `releaseAll` method for eager GPU cache cleanup.
- Added tests to verify the new session lifecycle functionality and resource management.
This commit improves the stability and performance of in-process transitions, particularly during editor and game session changes.
further improves and addresses #1662 specifically around android gc pressure.
2026-08-23 10:46:19 -05:00
bryanthaboi
c23f82efdd
Fix transition state pop, Gen 2 Bide/Sleep Talk/exp bugs, pp repair, TM pocket capacity and Bill's PC arrows
...
CLOSES #1663 , CLOSES #1664 , CLOSES #1665 , CLOSES #1666 , CLOSES #1667 , CLOSES #1668 , CLOSES #1670 , CLOSES #1672
2026-08-21 21:21:59 -04:00
bryanthaboi
c0f4315cd8
Fix Gen 1/2 battle, menu, PC and audio parity gaps; wire luacheck into CI
...
CLOSES #1484 , CLOSES #1486 , CLOSES #1513 , CLOSES #1517 , CLOSES #1556 , CLOSES #1564 , CLOSES #1567
2026-08-21 19:22:34 -04:00
bryanthaboi
dbecc345e3
CLOSES #1478 , CLOSES #1479 , CLOSES #1488 , CLOSES #1510 , CLOSES #1511 , CLOSES #1514 , CLOSES #1521 , CLOSES #1522 , CLOSES #1545 , CLOSES #1557 , CLOSES #1563 , CLOSES #1565 , CLOSES #1566 , CLOSES #1577 , CLOSES #1594 , CLOSES #1596 , CLOSES #1606 , CLOSES #1608
2026-08-20 17:30:18 -04:00
bryanthaboi
0f8f6d0e4f
CLOSES #1474 , CLOSES #1475 , CLOSES #1477 , CLOSES #1482 , CLOSES #1512 , CLOSES #1516 , CLOSES #1558 , CLOSES #1569 , CLOSES #1578 , CLOSES #1579
2026-08-20 17:29:51 -04:00
bryanthaboi
25166ff3a1
CLOSES #1603
2026-08-20 10:46:27 -04:00
bryanthaboi
ec9dc29646
Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
...
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves
the Gold manifest's symbols from pokesilver.sym), silver GameVersion row,
generation-keyed extractor routing, required-files override, edition save
stamping (a Silver playthrough no longer writes into the Gold save),
checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival
default, edition credits banner, Lugia title screen (OAM layouts, bob,
trail, palettes as title.lua data keys with Gold defaults so old caches
need no re-import), packaging for every build target, docs, and tests.
Launcher: the installed-mods list is one continuous scroll (rows culled to
the viewport) instead of a pager with an inner scroll viewport; the pad
cursor's edge-scroll no longer runs it to the bottom. The game dropdown
shows just the initial and caret. Find-tab behavior unchanged.
Title tempo: a sprite-anim frame shows duration+1 ticks
(engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both
editions' 64-tick wing beat to the 64-tick sine bob; the title screens no
longer run fast and out of phase.
2026-08-20 08:27:25 -04:00
bryanthaboi
4c8c1cf36b
CLOSES #998 , CLOSES #1472 , CLOSES #1526 , CLOSES #1529 , CLOSES #1530 , CLOSES #1532 , CLOSES #1534 , CLOSES #1547 , CLOSES #1549 , CLOSES #1550 , CLOSES #1551
2026-08-19 11:19:54 -04:00
bryanthaboi
93374fbbbb
skin studio updates, save sync CLOSES #1533
2026-08-19 05:57:44 -04:00
1jamie
286988a1e3
fixes #1537 #1528
...
also fixes feet layering of gold with grass. Unifies gen1/gen2 grass layering into a single system
2026-08-18 15:37:27 -05:00
bryanthaboi
d5ad830fb8
CLOSES #1418
2026-08-18 10:49:04 -04:00
bryanthaboi
55616fc03d
CLOSES #1390
2026-08-18 09:20:07 -04:00
bryanthaboi
45519ad550
CLOSES #1396 , CLOSES #1398 , CLOSES #1400 , CLOSES #1401 , CLOSES #1406 , CLOSES #1407 , CLOSES #1411 , CLOSES #1413 , CLOSES #1415 , CLOSES #1416 , CLOSES #1417 , CLOSES #1419 , CLOSES #1421 , CLOSES #1422 , CLOSES #1423 , CLOSES #1424 , CLOSES #1425 , CLOSES #1427 , CLOSES #1428 , CLOSES #1429 , CLOSES #1431 , CLOSES #1432 , CLOSES #1433 , CLOSES #1435 , CLOSES #1437 , CLOSES #1440 , CLOSES #1441 , CLOSES #1442 , CLOSES #1443 , CLOSES #1447 , CLOSES #1449 , CLOSES #1456 , CLOSES #1464 , CLOSES #1465 , CLOSES #1468 , CLOSES #1469 , CLOSES #1470
2026-08-17 10:15:06 -04:00
1jamie
a542ed90ba
refactor: consolidate loose constants into tables in World.lua and add GameViewport module dependency
...
and updated the behavior of the patch notes
also fixed manual update checking
added test to make sure no prs or build tasks are able to pass if the luajit limits ar exceeded.
2026-08-16 15:47:56 -05:00
AverageConsumer
f3619a00c2
fix(gen2): stay below LuaJIT local limit
2026-08-16 20:43:38 +02:00
bryanthaboi
dd59175c71
Merge pull request #1405 from AverageConsumer/codex/mod-render-viewport
2026-08-16 12:08:03 -04:00
bryanthaboi
a910b65434
CLOSES #1231 , CLOSES #1269 , CLOSES #1301
2026-08-16 10:04:54 -04:00
AverageConsumer
1f3d13adaf
mods: add OS-independent game viewport composition
2026-08-16 15:17:35 +02:00
bryanthaboi
1151c188a7
CLOSES #1211 , CLOSES #1228 , CLOSES #1229 , CLOSES #1232 , CLOSES #1251 , CLOSES #1265 , CLOSES #1267 , CLOSES #1276 , CLOSES #1279 , CLOSES #1282 , CLOSES #1293 , CLOSES #1296 , CLOSES #1303 , CLOSES #1329 , CLOSES #1338 , CLOSES #1341 , CLOSES #1343 , CLOSES #1344 , CLOSES #1368 , CLOSES #1385 , CLOSES #1388 , CLOSES #1389 , CLOSES #1391
2026-08-16 08:55:40 -04:00
bryanthaboi
12fdfa1e88
CLOSES #1181 , CLOSES #1212 , CLOSES #1214 , CLOSES #1224 , CLOSES #1230 , CLOSES #1249 , CLOSES #1271 , CLOSES #1272 , CLOSES #1273 , CLOSES #1298 , CLOSES #1305 , CLOSES #1307 , CLOSES #1318 , CLOSES #1328 , CLOSES #1330 , CLOSES #1331 , CLOSES #1333 , CLOSES #1334 , CLOSES #1335 , CLOSES #1340 , CLOSES #1345 , CLOSES #1346 , CLOSES #1360 , CLOSES #1362
2026-08-16 06:41:56 -04:00
bryanthaboi
52e36ad7e4
fix testsZ
2026-08-13 06:05:27 -04:00
bryanthaboi
6731937841
Pulled every open Gold bug (bodies, comments, screenshots/videos), matched them against the port and ../pokegold, then split them so each fixer owns a disjoint file set. Duplicates collapsed: #1164 and #1188 are the same Radio Tower stair softlock. #1150 and #1190 are the same Gold rebind freeze. Enhancements ( #1161 , #1130 , #1112 , #1100 ) were left out. Battle 1 src/battle/gen2/*, src/ui/gen2/BattleState.lua #1168 multi-hit always 2 #1180 DV / stats #1185 learn-move text order after a trainer fight #1152 no "Use next POKéMON?" / run after a wild faint Overworld 2 src/world/gen2/*, trade anim, hidden items #1184 Kurt blocking Slowpoke Well #1164 / #1188 Radio Tower gentleman on the stairs #1173 Rock Smash rocks walk left each visit #1172 last item name used Rock Smash #1167 Ilex Forest hidden items #1165 trade movie + ledge hop still missing ( #1121 / #1126 ) UI 3 naming, party, mart, pokegear #1166 grey nickname screen #1162 TM/HM missing ABLE / NOT ABLE #1169 underground herb lady whites out the map #1151 Pokegear black player icon + extra A/B on the phone card Platform 4 Gold options, save slots, pack, mod tab #1150 / #1190 controls freeze #1178 no vibration row #1177 cannot move Gold touch controls #1107 SAVE with no launcher slot #1145 Gold mod tab still lists Gen 1-only mods #1192 RGXX missing tools/rom_manifest_gold.json Drivers only for the progress / data-loss ones (faint-run, multi-hit, Kurt, Radio Tower, Rock Smash shift, herb shop, save slot). No new unit tests. New comments are pokegold file.asm:line only. A verifier agent will get this same list once the four finish and check that the diffs actually fix the reports. Verifier checked the batch against pokegold. Almost everything landed. I closed the two leftovers that were still real bugs: #1185 : the active mon no longer reprints GrewToLevel (engine/battle/core.asm:7044). Bench mons still print it, then the stats box, then the learn-move line. #1180 : the party list recalcs stats on open, same as Summary. Gold boot now applies options.touchControls / haptics from the Gold options block, not the shared Red pad. # Verdict 1168 multi-hit FIXED 1180 DVs / stats FIXED 1185 learn-move order FIXED (was partial) 1152 run after faint FIXED 1184 Kurt FIXED 1164 / 1188 Radio Tower FIXED 1173 rocks slide FIXED 1172 Rock Smash name FIXED 1167 Ilex hidden items SKIP-OK (already in the Gold cache) 1165 trade + ledge FIXED 1166 nickname color FIXED 1162 TM ABLE / NOT ABLE FIXED 1169 herb shop white-out FIXED 1151 Pokegear FIXED 1150 / 1190 rebind freeze FIXED 1178 vibration FIXED 1177 touch layout FIXED 1107 save slot FIXED 1145 mod tab filter FIXED 1192 RGXX Gold manifest FIXED Nothing is committed. Drivers, from the repo root: POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/multihit_bug1168_test.lua love . Fury Attack should hit 2-5 times. Always twice is still broken. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/use_next_mon_bug1152_test.lua love . After the lead faints: "Use next POKéMON?" YES opens the party. NO/B tries to run. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/kurt_well_bug1184_test.lua love . Kurt at the well entrance (16, 14), not on the inner path. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/radiotower_softlock_bug1164_test.lua love . Gentleman in the 5F office (3, 6). Stairs at (12, 0) clear. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/rocksmash_shift_bug1173_test.lua love . Route 40 rocks stay put. A slide one cell left is the old bug. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/herbshop_bug1169_test.lua love . Herb shop intro over the Underground map, not a white screen. POKEPORT_GAME=gold POKEPORT_IDENTITY=gold-bug1107 POKEPORT_DRIVER=tests/drivers/gold_save_slot_bug1107_test.lua love . Look for PASS and a saves/gold/slot*.lua path. CONTINUE should see it. Worth a hand check with no driver: nickname color, a TM for ABLE/NOT ABLE, Pokegear phone B-to-close, OPTION > CONTROLS, a ledge hop, a trade movie, and on a phone OPTION > TOUCH LAYOUT / VIBRATION. give me CLOSES #93939 , in a comma separated list each saying CLOSES before each issue number that is fixed CLOSES #1107 , CLOSES #1145 , CLOSES #1150 , CLOSES #1151 , CLOSES #1152 , CLOSES #1162 , CLOSES #1164 , CLOSES #1165 , CLOSES #1166 , CLOSES #1168 , CLOSES #1169 , CLOSES #1172 , CLOSES #1173 , CLOSES #1177 , CLOSES #1178 , CLOSES #1180 , CLOSES #1184 , CLOSES #1185 , CLOSES #1188 , CLOSES #1190 , CLOSES #1192
2026-08-12 16:51:27 -04:00
bryanthaboi
0136429d3e
CLOSES #1090 , CLOSES #1093 , CLOSES #1094 , CLOSES #1095 , CLOSES #1098 , CLOSES #1102 , CLOSES #1105 , CLOSES #1106 , CLOSES #1108 , CLOSES #1109 , CLOSES #1110 , CLOSES #1111 , CLOSES #1113 , CLOSES #1114 , CLOSES #1117 , CLOSES #1118 , CLOSES #1121 , CLOSES #1122 , CLOSES #1123 , CLOSES #1124 , CLOSES #1126 , CLOSES #1127 , CLOSES #1128 , CLOSES #1131 , CLOSES #1132 , CLOSES #1134 , CLOSES #1137 , CLOSES #1141
2026-08-11 21:19:36 -04:00
bryanthaboi
ae6cac89e1
G2 support
2026-08-11 11:53:30 -04:00