1jamie
e97def0c4f
revereted attaching game spe3ed to sound.setRate so that audio plays the
...
same reguardless of speed
2026-08-30 16:51:18 -05:00
1jamie
f82f565cae
Fix to vsync measuring and detection and fixes fixestep so it snaps wallclock dt before applying speed
...
the display sync stuff i added was probing whether vsync was actually working, but it was measuring the wrong thing. during the probe we software-cap at 60 for safety, and the probe was looking at the gap between frames... which includes the sleep 😅 ..... so it always looked like sync was fine even when the driver was ignoring it. on something like the ally x on windows thats a real problem. vsync says on, probe says gated, we lift the cap and snap logic to the panel hz, then youre basically uncapped. at 2–4x that turns into hitching, dropped frames, dropped input, that weird half second freeze. speed swapping wasnt desyncing the driver, it was just making the bad path hurt more.
the solution is just we time present() itself now, not the gap after it, this way the warmup sleep cant fake a pass. if sync is unclear or broken we just stay on a capped 60 and dont snap logic. Also fixed fixedstep so it snaps wall clock dt before applying speed, so in general the 2-4x speed swaps dont screw the pacing math anymore
2026-08-30 11:12:19 -05:00
bryanthaboi
308605fd61
CLOSES #1944 , CLOSES #1952 , CLOSES #1967 , CLOSES #1968 , CLOSES #1969 , CLOSES #1970 , CLOSES #1972 , CLOSES #1974 , CLOSES #1975 , CLOSES #1976 , CLOSES #1977 , CLOSES #1978 , CLOSES #1979 , CLOSES #1980 , CLOSES #1981 , CLOSES #1982 , CLOSES #1983 , CLOSES #1985 , CLOSES #1986
2026-08-30 10:09:50 -04:00
bryanthaboi
5c850d670e
CLOSES #1938 , CLOSES #1940 , CLOSES #1941 , CLOSES #1943 , CLOSES #1945 , CLOSES #1946 , CLOSES #1948 , CLOSES #1949 , CLOSES #1950 , CLOSES #1953 , CLOSES #1955 , CLOSES #1957 , CLOSES #1960 , CLOSES #1961 , CLOSES #1962 , CLOSES #1963 , CLOSES #1964
2026-08-30 08:04:35 -04:00
1jamie
2f6c5527f6
Add PresentSync integration for improved VSync handling
...
- Introduced PresentSync module to manage display synchronization.
- Updated love.run() to handle display changes and resizing events with PresentSync.
- Enhanced FrameCap logic to accommodate PresentSync requirements.
- Modified VSync to report effective states and handle driver quirks.
- Updated options menus to reflect PresentSync availability and restrictions.
- Added tests to validate PresentSync functionality and its interaction with VSync settings.
should address issue #1910 and issue #1958
2026-08-29 19:43:25 -05:00
bryanthaboi
cba47b04e8
CLOSES #1928 , CLOSES #1929 , CLOSES #1930 , CLOSES #1931 , CLOSES #1933 , CLOSES #1934 , CLOSES #1935 , CLOSES #1936
2026-08-29 09:00:17 -04:00
bryanthaboi
36ad59bdbb
CLOSES #1590 , CLOSES #1592 , CLOSES #1625 , CLOSES #1657 , CLOSES #1698 , CLOSES #1699 , CLOSES #1700 , CLOSES #1843 , CLOSES #1875 , CLOSES #1898 , CLOSES #1902 , CLOSES #1905 , CLOSES #1906 , CLOSES #1907 , CLOSES #1908 , CLOSES #1909 , CLOSES #1912 , CLOSES #1915 , CLOSES #1917 , CLOSES #1919 , CLOSES #1920 , CLOSES #1921 , CLOSES #1922 , CLOSES #1923 , CLOSES #1924 , CLOSES #1925 , CLOSES #1926 , CLOSES #1927
2026-08-29 06:59:38 -04:00
bryanthaboi
a9ce423bdc
CLOSES #1275 , CLOSES #1295 , CLOSES #1384 , CLOSES #1628 , CLOSES #1677 , CLOSES #1682 , CLOSES #1691 , CLOSES #1813 , CLOSES #1822 , CLOSES #1861 , CLOSES #1867 , CLOSES #1868 , CLOSES #1869 , CLOSES #1870 , CLOSES #1871 , CLOSES #1872 , CLOSES #1874 , CLOSES #1876 , CLOSES #1878 , CLOSES #1880 , CLOSES #1881 , CLOSES #1882 , CLOSES #1884 , CLOSES #1885 , CLOSES #1886 , CLOSES #1887 , CLOSES #1888 , CLOSES #1889 , CLOSES #1890 , CLOSES #1891 , CLOSES #1892 , CLOSES #1893 , CLOSES #1894 , CLOSES #1895 , CLOSES #1896 , CLOSES #1899 , CLOSES #1900 , CLOSES #1901
...
CLOSES #1275 , CLOSES #1295 , CLOSES #1384 , CLOSES #1628 , CLOSES #1677 , CLOSES #1682 , CLOSES #1691 , CLOSES #1813 , CLOSES #1822 , CLOSES #1861 , CLOSES #1867 , CLOSES #1868 , CLOSES #1869 , CLOSES #1870 , CLOSES #1871 , CLOSES #1872 , CLOSES #1874 , CLOSES #1876 , CLOSES #1878 , CLOSES #1880 , CLOSES #1881 , CLOSES #1882 , CLOSES #1884 , CLOSES #1885 , CLOSES #1886 , CLOSES #1887 , CLOSES #1888 , CLOSES #1889 , CLOSES #1890 , CLOSES #1891 , CLOSES #1892 , CLOSES #1893 , CLOSES #1894 , CLOSES #1895 , CLOSES #1896 , CLOSES #1899 , CLOSES #1900 , CLOSES #1901
2026-08-28 12:15:36 -04:00
bryanthaboi
680db777a3
big online energy
2026-08-28 10:14:44 -04:00
bryanthaboi
eed246f645
CLOSES #1831 , CLOSES #1834 , CLOSES #1836 , CLOSES #1860
2026-08-27 06:09:50 -04:00
bryanthaboi
48d8a4e922
CLOSES #1562 , CLOSES #1804 , CLOSES #1805 , CLOSES #1810 , CLOSES #1811 , CLOSES #1814 , CLOSES #1817 , CLOSES #1818 , CLOSES #1819 , CLOSES #1821 , CLOSES #1826 , CLOSES #1827 , CLOSES #1829 , CLOSES #1833 , CLOSES #1840 , CLOSES #1842 , CLOSES #1845 , CLOSES #1846 , CLOSES #1847 , CLOSES #1848 , CLOSES #1849 , CLOSES #1853 , CLOSES #1858 , CLOSES #1862
2026-08-27 05:09:26 -04:00
bryanthaboi
3e4772abf4
big palette energy
2026-08-26 12:04:06 -04:00
bryanthaboi
1850b50ee6
CLOSES #941 , CLOSES #1081 , CLOSES #1349 , CLOSES #1602 , CLOSES #1618 , CLOSES #1624 , CLOSES #1630 , CLOSES #1633 , CLOSES #1661 , CLOSES #1669 , CLOSES #1676 , CLOSES #1731 , CLOSES #1739 , CLOSES #1740 , CLOSES #1742 , CLOSES #1744 , CLOSES #1753 , CLOSES #1757 , CLOSES #1758 , CLOSES #1760 , CLOSES #1761 , CLOSES #1762 , CLOSES #1763 , CLOSES #1765 , CLOSES #1770 , CLOSES #1777 , CLOSES #1781 , CLOSES #1783 , CLOSES #1784 , CLOSES #1785 , CLOSES #1787 , CLOSES #1788 , CLOSES #1789 , CLOSES #1790 , CLOSES #1792 , CLOSES #1797 , CLOSES #1803
2026-08-25 07:55:52 -04:00
bryanthaboi
1905261c5b
Spider Car Unleashed
...
CLOSES #1483 , CLOSES #1610 , CLOSES #1615 , CLOSES #1646 , CLOSES #1649 , CLOSES #1651 , CLOSES #1653 , CLOSES #1656 , CLOSES #1683 , CLOSES #1685 , CLOSES #1686 , CLOSES #1687 , CLOSES #1688 , CLOSES #1689 , CLOSES #1690 , CLOSES #1693 , CLOSES #1694 , CLOSES #1695 , CLOSES #1696 , CLOSES #1702 , CLOSES #1704 , CLOSES #1705 , CLOSES #1706 , CLOSES #1707 , CLOSES #1708 , CLOSES #1710 , CLOSES #1711 , CLOSES #1712 , CLOSES #1713 , CLOSES #1716 , CLOSES #1717 , CLOSES #1718 , CLOSES #1719 , CLOSES #1720 , CLOSES #1721 , CLOSES #1725 , CLOSES #1732 , CLOSES #1745 , CLOSES #1748 , CLOSES #1749 , CLOSES #1751 , CLOSES #1754
2026-08-24 07:52:05 -04:00
bryanthaboi
ca4d3d283c
Add Pokemon Crystal as a sixth supported version
...
Crystal boots from a user-supplied ROM, imports a full cache and is playable:
copyright, the Crystal intro movie, the animated title, gender select, Oak,
and out into Johto. 122 of the cart's 169 script specials are implemented.
Import and data
- tools/make_crystal_manifest.py derives the manifest by importing
make_gold_manifest as a library, with three additive keyword seams. Gold and
Silver still regenerate byte-identical, which is the standing requirement for
touching that generator.
- crystal_symbol_deltas.py and crystal_movie_symbols.py carry the symbol delta:
Crystal renames the credits mons, splits the trainer card, Pokegear and
pack-pal blocks by gender, and replaces the intro and title outright.
- Crystal-only manifest keys: engineFlagOrder (162 flags to Gold's 93, so the
badge block sits one higher) and unownCharmap (the main charmap parser stops
at the first newcharmap so the two cannot contaminate each other).
Extractor
- RomExtractorGen2 becomes three-edition. Crystal corrections: PAL_MAP_BANK
0x13, a flat PICS_FIX pic bank, audio bank 0x5e, the mapSongs id-100 hole,
seven NPC trades, a TradeTexts stride of 8, the five Crystal tileset anim
steps with per-row degrade, and the column-major trainer card portraits.
- New: animated front sprites (frames, bitmasks, play and idle scripts), the
Battle Tower roster, Kris assets, Mobile System GB art, and the Crystal
intro and title via src/import/CrystalMovie.lua.
Engine
- GameVersion gains engine(id) and fixes(id). Gold and Silver keep their
original bugs where the bug is not hardware dependent; Crystal gets the fixes
Crystal shipped: Lucky Number boxes 10-14, surfing onto an NPC, and the
Reflect and Light Screen defence overflow.
- Crystal story: Suicune and Eusine, Celebi behind the GS Ball flag, the Ruins
of Alph chambers, Buena, the Move Tutor, the Poke Seer, and the Battle Tower
including the wInBattleTowerBattle badge-boost guard.
- Kris and the gender flag, animated fronts in battle and the summary screen,
and mon caught data.
Verification
- Every extracted asset is pixel-compared against pret's own source PNGs.
- Gold caches are byte-identical before and after, file for file.
- New Crystal suites plus a T2 Gen 2 tier; the full suite passes.
2026-08-23 12:10:28 -04:00
bryanthaboi
6e624724ca
Fix the Gold SFX drivers' staging and wait budgets
2026-08-21 22:21:39 -04:00
bryanthaboi
51bc4c7437
Fix the Gold bump driver's staging so it actually measures the bump
2026-08-21 22:00:23 -04:00
bryanthaboi
c23f82efdd
Fix transition state pop, Gen 2 Bide/Sleep Talk/exp bugs, pp repair, TM pocket capacity and Bill's PC arrows
...
CLOSES #1663 , CLOSES #1664 , CLOSES #1665 , CLOSES #1666 , CLOSES #1667 , CLOSES #1668 , CLOSES #1670 , CLOSES #1672
2026-08-21 21:21:59 -04:00
bryanthaboi
c0f4315cd8
Fix Gen 1/2 battle, menu, PC and audio parity gaps; wire luacheck into CI
...
CLOSES #1484 , CLOSES #1486 , CLOSES #1513 , CLOSES #1517 , CLOSES #1556 , CLOSES #1564 , CLOSES #1567
2026-08-21 19:22:34 -04:00
bryanthaboi
087a275189
skins
2026-08-21 16:36:55 -04:00
bryanthaboi
06e06e305b
skin studio fix
2026-08-21 14:38:54 -04:00
bryanthaboi
b0ff1552f2
skins fixerino
2026-08-21 14:03:25 -04:00
1jamie
f5b8b6c85f
feat: implement Diploma screen visual assets and add version-specific blink logic to TownMap
...
Fix for #1595 #1597 #1589 #1613 and maybe 1520.
2026-08-20 20:37:51 -04:00
bryanthaboi
db25c14dfb
save sync update
2026-08-20 20:36:23 -04:00
bryanthaboi
dbecc345e3
CLOSES #1478 , CLOSES #1479 , CLOSES #1488 , CLOSES #1510 , CLOSES #1511 , CLOSES #1514 , CLOSES #1521 , CLOSES #1522 , CLOSES #1545 , CLOSES #1557 , CLOSES #1563 , CLOSES #1565 , CLOSES #1566 , CLOSES #1577 , CLOSES #1594 , CLOSES #1596 , CLOSES #1606 , CLOSES #1608
2026-08-20 17:30:18 -04:00
bryanthaboi
0f8f6d0e4f
CLOSES #1474 , CLOSES #1475 , CLOSES #1477 , CLOSES #1482 , CLOSES #1512 , CLOSES #1516 , CLOSES #1558 , CLOSES #1569 , CLOSES #1578 , CLOSES #1579
2026-08-20 17:29:51 -04:00
bryanthaboi
93374fbbbb
skin studio updates, save sync CLOSES #1533
2026-08-19 05:57:44 -04:00
bryanthaboi
bd1046f398
CLOSES #1393
2026-08-18 11:29:50 -04:00
bryanthaboi
d5ad830fb8
CLOSES #1418
2026-08-18 10:49:04 -04:00
bryanthaboi
cfa8406306
CLOSES #1508
2026-08-18 04:52:00 -04:00
bryanthaboi
4e1ab1879b
updated skin studio
2026-08-17 20:39:53 -04:00
bryanthaboi
c877ea80a7
importer for skins now w file picker
2026-08-17 20:15:39 -04:00
bryanthaboi
45519ad550
CLOSES #1396 , CLOSES #1398 , CLOSES #1400 , CLOSES #1401 , CLOSES #1406 , CLOSES #1407 , CLOSES #1411 , CLOSES #1413 , CLOSES #1415 , CLOSES #1416 , CLOSES #1417 , CLOSES #1419 , CLOSES #1421 , CLOSES #1422 , CLOSES #1423 , CLOSES #1424 , CLOSES #1425 , CLOSES #1427 , CLOSES #1428 , CLOSES #1429 , CLOSES #1431 , CLOSES #1432 , CLOSES #1433 , CLOSES #1435 , CLOSES #1437 , CLOSES #1440 , CLOSES #1441 , CLOSES #1442 , CLOSES #1443 , CLOSES #1447 , CLOSES #1449 , CLOSES #1456 , CLOSES #1464 , CLOSES #1465 , CLOSES #1468 , CLOSES #1469 , CLOSES #1470
2026-08-17 10:15:06 -04:00
bryanthaboi
3cca70608f
skins and skin studio
2026-08-17 06:47:33 -04:00
James Hall
73f561e256
Merge branch 'bryanthaboi:dev' into experiment/fixed-extended-world-alignment
2026-08-16 19:30:19 -05:00
bryanthaboi
12fdfa1e88
CLOSES #1181 , CLOSES #1212 , CLOSES #1214 , CLOSES #1224 , CLOSES #1230 , CLOSES #1249 , CLOSES #1271 , CLOSES #1272 , CLOSES #1273 , CLOSES #1298 , CLOSES #1305 , CLOSES #1307 , CLOSES #1318 , CLOSES #1328 , CLOSES #1330 , CLOSES #1331 , CLOSES #1333 , CLOSES #1334 , CLOSES #1335 , CLOSES #1340 , CLOSES #1345 , CLOSES #1346 , CLOSES #1360 , CLOSES #1362
2026-08-16 06:41:56 -04:00
syybott
90eb53b00c
Keep WIDE battle visible beneath opaque menus
2026-08-15 23:29:04 -05:00
syybott
6780393f45
Add extended battle HUD visual coverage
2026-08-15 19:39:48 -05:00
1jamie
df0be1cba6
Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.
...
The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
2026-08-14 18:48:06 -05:00
bryanthaboi
4395792226
CLOSES #1283
2026-08-14 11:41:54 -04:00
bryanthaboi
a94fecfec8
Closes #919 , closes #982 , closes #1003 , closes #1012 , closes #1022 , closes #1028 , closes #1033
2026-08-14 10:05:51 -04:00
bryanthaboi
e9d431b3ff
CLOSES #1091 , CLOSES #1097 , CLOSES #1100 , CLOSES #1104 , CLOSES #1135 , CLOSES #1155 , CLOSES #1157 , CLOSES #1158 , CLOSES #1159 , CLOSES #1160 , CLOSES #1167 , CLOSES #1208
2026-08-13 05:30:33 -04:00
bryanthaboi
6731937841
Pulled every open Gold bug (bodies, comments, screenshots/videos), matched them against the port and ../pokegold, then split them so each fixer owns a disjoint file set. Duplicates collapsed: #1164 and #1188 are the same Radio Tower stair softlock. #1150 and #1190 are the same Gold rebind freeze. Enhancements ( #1161 , #1130 , #1112 , #1100 ) were left out. Battle 1 src/battle/gen2/*, src/ui/gen2/BattleState.lua #1168 multi-hit always 2 #1180 DV / stats #1185 learn-move text order after a trainer fight #1152 no "Use next POKéMON?" / run after a wild faint Overworld 2 src/world/gen2/*, trade anim, hidden items #1184 Kurt blocking Slowpoke Well #1164 / #1188 Radio Tower gentleman on the stairs #1173 Rock Smash rocks walk left each visit #1172 last item name used Rock Smash #1167 Ilex Forest hidden items #1165 trade movie + ledge hop still missing ( #1121 / #1126 ) UI 3 naming, party, mart, pokegear #1166 grey nickname screen #1162 TM/HM missing ABLE / NOT ABLE #1169 underground herb lady whites out the map #1151 Pokegear black player icon + extra A/B on the phone card Platform 4 Gold options, save slots, pack, mod tab #1150 / #1190 controls freeze #1178 no vibration row #1177 cannot move Gold touch controls #1107 SAVE with no launcher slot #1145 Gold mod tab still lists Gen 1-only mods #1192 RGXX missing tools/rom_manifest_gold.json Drivers only for the progress / data-loss ones (faint-run, multi-hit, Kurt, Radio Tower, Rock Smash shift, herb shop, save slot). No new unit tests. New comments are pokegold file.asm:line only. A verifier agent will get this same list once the four finish and check that the diffs actually fix the reports. Verifier checked the batch against pokegold. Almost everything landed. I closed the two leftovers that were still real bugs: #1185 : the active mon no longer reprints GrewToLevel (engine/battle/core.asm:7044). Bench mons still print it, then the stats box, then the learn-move line. #1180 : the party list recalcs stats on open, same as Summary. Gold boot now applies options.touchControls / haptics from the Gold options block, not the shared Red pad. # Verdict 1168 multi-hit FIXED 1180 DVs / stats FIXED 1185 learn-move order FIXED (was partial) 1152 run after faint FIXED 1184 Kurt FIXED 1164 / 1188 Radio Tower FIXED 1173 rocks slide FIXED 1172 Rock Smash name FIXED 1167 Ilex hidden items SKIP-OK (already in the Gold cache) 1165 trade + ledge FIXED 1166 nickname color FIXED 1162 TM ABLE / NOT ABLE FIXED 1169 herb shop white-out FIXED 1151 Pokegear FIXED 1150 / 1190 rebind freeze FIXED 1178 vibration FIXED 1177 touch layout FIXED 1107 save slot FIXED 1145 mod tab filter FIXED 1192 RGXX Gold manifest FIXED Nothing is committed. Drivers, from the repo root: POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/multihit_bug1168_test.lua love . Fury Attack should hit 2-5 times. Always twice is still broken. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/use_next_mon_bug1152_test.lua love . After the lead faints: "Use next POKéMON?" YES opens the party. NO/B tries to run. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/kurt_well_bug1184_test.lua love . Kurt at the well entrance (16, 14), not on the inner path. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/radiotower_softlock_bug1164_test.lua love . Gentleman in the 5F office (3, 6). Stairs at (12, 0) clear. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/rocksmash_shift_bug1173_test.lua love . Route 40 rocks stay put. A slide one cell left is the old bug. POKEPORT_GAME=gold POKEPORT_TOUCH=0 POKEPORT_DRIVER=tests/drivers/herbshop_bug1169_test.lua love . Herb shop intro over the Underground map, not a white screen. POKEPORT_GAME=gold POKEPORT_IDENTITY=gold-bug1107 POKEPORT_DRIVER=tests/drivers/gold_save_slot_bug1107_test.lua love . Look for PASS and a saves/gold/slot*.lua path. CONTINUE should see it. Worth a hand check with no driver: nickname color, a TM for ABLE/NOT ABLE, Pokegear phone B-to-close, OPTION > CONTROLS, a ledge hop, a trade movie, and on a phone OPTION > TOUCH LAYOUT / VIBRATION. give me CLOSES #93939 , in a comma separated list each saying CLOSES before each issue number that is fixed CLOSES #1107 , CLOSES #1145 , CLOSES #1150 , CLOSES #1151 , CLOSES #1152 , CLOSES #1162 , CLOSES #1164 , CLOSES #1165 , CLOSES #1166 , CLOSES #1168 , CLOSES #1169 , CLOSES #1172 , CLOSES #1173 , CLOSES #1177 , CLOSES #1178 , CLOSES #1180 , CLOSES #1184 , CLOSES #1185 , CLOSES #1188 , CLOSES #1190 , CLOSES #1192
2026-08-12 16:51:27 -04:00
bryanthaboi
0136429d3e
CLOSES #1090 , CLOSES #1093 , CLOSES #1094 , CLOSES #1095 , CLOSES #1098 , CLOSES #1102 , CLOSES #1105 , CLOSES #1106 , CLOSES #1108 , CLOSES #1109 , CLOSES #1110 , CLOSES #1111 , CLOSES #1113 , CLOSES #1114 , CLOSES #1117 , CLOSES #1118 , CLOSES #1121 , CLOSES #1122 , CLOSES #1123 , CLOSES #1124 , CLOSES #1126 , CLOSES #1127 , CLOSES #1128 , CLOSES #1131 , CLOSES #1132 , CLOSES #1134 , CLOSES #1137 , CLOSES #1141
2026-08-11 21:19:36 -04:00
bryanthaboi
ae6cac89e1
G2 support
2026-08-11 11:53:30 -04:00
bryanthaboi
c3855cebec
more buggies CLOSES #960 , CLOSES #961 , CLOSES #968 , CLOSES #995 , CLOSES #1006 , CLOSES #1009 , CLOSES #1013 , CLOSES #1021 , CLOSES #1031 , CLOSES #1044 , CLOSES #1049 , CLOSES #1050 , CLOSES #1045,,
2026-08-10 17:06:24 -04:00
bryanthaboi
9302bbcbf3
Merge branch 'fix1037' into fix1038
...
# Conflicts:
# docs/modding.md
2026-08-10 14:12:21 -04:00
bryanthaboi
a74365a4fd
Merge pull request #1043 from ShaneMcGovernIE/shanemcgovernie-fix-rival-collision
...
Fix champion rival walk-out route
2026-08-10 14:08:49 -04:00
bryanthaboi
12c2677dc2
title screen issues, audio issues, and replacing gf c
2026-08-10 14:00:26 -04:00
Shane McGovern
02c4de897d
Fix champion rival walk-out route
...
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
2026-08-10 10:59:06 +01:00