- Doors:
- Fix Viridian City Gym and Dojo warp doors registering as wooden house doors; map metatile 0x15B to SlidingDouble animation and SE_SLIDING_DOOR (18).
- Embed full FRLG metatile fallback lookup table and support CacheFs/Dataset.cache() for door textures and manifests.
- Scripting & Movement (Fixes#2356):
- Add support for jump movement opcodes (jump_2_down, jump_in_place, etc.) for both player and NPC objects.
- Implement scriptJump routines updating cell coords and triggering jump trajectory animations.
- CacheFS & GBA ROM Extraction:
- Wire CacheFS persistence across storage, region map, battle AI/moves, items, pokedex chrome, multichoice, and easy chat extractors for Android portability.
- Fix box storage chrome extraction palette/shadow colors and duplicate label bug.
- Add region map chrome extraction and interactive Town Map rendering.
- Performance & Android Optimization:
- Eliminate dynamic per-frame require/pcall lookups in battle render/update loops.
- Pre-allocate particle sort comparator in AnimVm to avoid per-frame closures.
- Cache palette shader uniform uploads and blend state in AnimPal/AnimVm.
- Pool scratch color tables in FrlgFont to remove garbage generation during text token scanning.
- Harden audio FFI caching and m4a worker initialization for sandboxed environments.
- Tests:
- Add test suites for Viridian Gym doors, jump opcodes, storage chrome, and town map caching.
fixes#2356fixes#2357
- Battle Animation Pipeline:
* Eliminate 90-frame audio polling stall in anim_vm end/waitsound opcodes,
allowing attack animations to transition instantly into target hit flicker
and HP bar drain.
* Correct visual task counting in AnimVm:visualCount to match pret gAnimVisualTaskCount.
* Signal bg task completion on restorebg (vm.args[7] = -1).
* Fix termination conditions on shake tasks (ShakeMon, ShakeMon2, ShakeBattleTerrain),
WaterSport droplet arcs, and StartSinAnimTimer.
* Handle RGB555 color args in start_blend_anim_sprite_color and route P.destroyTask
to AnimTasks.destroy.
- RNG System & Seeding Parity:
* Replace math.random in Party.giveMon with Rng.Random32() for personality values
and Rng.Random() for IV bitfield extraction (HP/Atk/Def/Spe/SpA/SpD) matching GBA format.
* Seed RNG on Title Screen A/Start press via Rng.seedNewGame() (matching SeedRngAndSetTrainerId)
and perturb RNG state on title menu inputs.
* Route NPC overworld idle/wander timers and wild encounter slot rolls through Rng.compat.
- Pokédex Habitat & Area Maps:
* Fix encounter tables extraction and map indexing to resolve Pokemon habitat
locations across Kanto/Sevii maps rather than showing Area Unknown.
* Render steady semi-transparent red overlays for Pokédex area map locations.
- Multichoice Menus & UI:
* Implement multichoice table extraction and data population for Viridian blackboard
status ailments and special dialog interactions.
* Improve choice box borders, pagination, and Town Map wall viewing.
- Overworld Events & Flags:
* Fix Route 1 entrance girl NPC spawning and script triggers after starter selection.
* Ensure consistent save reload state in Oak's Lab.