405 Commits

Author SHA1 Message Date
bryanthaboi eed246f645 CLOSES #1831, CLOSES #1834, CLOSES #1836, CLOSES #1860 2026-08-27 06:09:50 -04:00
bryanthaboi c9d06779d8 Merge pull request #1844 from colsonrice/fix/gen2-save-refusal-message
Refuse a Gen 2 cart save as a Gen 2 save, not as a broken Gen 1 one
2026-08-27 06:04:27 -04:00
bryanthaboi 48d8a4e922 CLOSES #1562, CLOSES #1804, CLOSES #1805, CLOSES #1810, CLOSES #1811, CLOSES #1814, CLOSES #1817, CLOSES #1818, CLOSES #1819, CLOSES #1821, CLOSES #1826, CLOSES #1827, CLOSES #1829, CLOSES #1833, CLOSES #1840, CLOSES #1842, CLOSES #1845, CLOSES #1846, CLOSES #1847, CLOSES #1848, CLOSES #1849, CLOSES #1853, CLOSES #1858, CLOSES #1862 2026-08-27 05:09:26 -04:00
Colson Rice 3a0a72102f Teach the bug420 SaveConvert double the method importToSlot now calls
CI caught this: tests/engine/save_import_retry_bug420.lua replaces
SaveConvert with a minimal double, and importToSlot now asks it
importSupported before it measures the bytes, so the double answered nil
and the call died.

The double stands in for the real module, so it grows with it. Answering
true keeps that case about the thing it is testing, which is that
importToSlot names the game whose cache to read.

./scripts/test.sh passes end to end locally now, every ROM-free tier.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 15:47:08 -04:00
bryanthaboi 3e4772abf4 big palette energy 2026-08-26 12:04:06 -04:00
bryanthaboi fe338f47f2 Merge pull request #1820 from 1Jamie/app-image-fixes
feat(linux): ship raw x86 AppImage, Flatpak bundle, and dual-env curl
2026-08-26 07:40:48 -04:00
1jamie 0e8c93ec75 feat(linux): ship raw x86 AppImage, Flatpak bundle, and dual-env curl
Drop the pointless zip wrapper around the x86_64 AppImage, harden HostShell
so bundled curl keeps APPDIR libs while host curl scrubs LD_LIBRARY_PATH /
Steam LD_PRELOAD, and add a Flatpak channel with --device=all, bundled
curl, and AppStream releases metadata. Portable mode now probes writability
with a unique temp file and falls back soft on RO mounts / Flatpak.
2026-08-25 15:28:44 -05:00
bryanthaboi 1f12e4838f Merge pull request #1791 from HighDrexler/fix/mobile-required-import-streaming-v2
Fix/mobile required import streaming v2
2026-08-25 15:55:34 -04:00
bryanthaboi 51908faabf fix(mods): stop the Gen 2 require facade answering the engine
bootGame's require("src.core.Game") was resolving to Gen2Compat's Game
facade after a Gold session, so the next Gen 1 boot got an empty proxy
whose rawget(load) is nil (iOS: "src.core.Game missing load after
reload"; Android: Game:load called on a nil value).

Two independent causes, both needed:

  * callerIsMod decided "not under src/" meant "a mod", and main.lua is
    not under src/, so the engine's own require was gated as a mod's.
    Root chunks main.lua and conf.lua are now matched exactly, which a
    mod's own mods/<id>/main.lua cannot collide with.

  * devShim.generation was only ever set, never cleared, so the
    generation Gold declared outlived Gold's session. Loader.endSession
    drops it from SessionLifecycle.endMountedSession, and the facade
    gate now requires generation == 2 rather than ~= 1.

Only platforms that return to the launcher in-process (Android, and iOS
since #1808) keep the shim alive across sessions; everywhere else the
process restart cleared it.
2026-08-25 15:14:47 -04:00
bryanthaboi 54c7a3aeae Merge pull request #1808 from 1Jamie/fix/mobile-lc
fix(mobile): in-process launcher return for Android and iOS
2026-08-25 15:14:05 -04:00
1jamie 93c7dff4d6 fix(tests): keep yellow-fixes suites ROM-free and dig-fade accurate
Drop Data:load from #1635/#1743 engine tests so headless CI without
data/generated/ can run them, and relax dig's #916 hide-ratio check for
white fade-in under spinDrop (#1644).
2026-08-25 12:58:03 -05:00
HighDrexler ec6b03f84b fix: stream large required imports on mobile 2026-08-25 13:22:45 -04:00
1jamie 69c7ee89b5 fix(yellow): address version:yellow issues and title pupil bake
Seed Mt Moon Super Nerd dialogue (#1743), play item-use heal jingles
(#1635), use white fades for fly/teleport warps (#1644), add a
Yellow-only Advanced palette overlay (#1639), parse Yellow Super Rod
data including Safari Dragonair (#1074), and apply title rOBP0 when
baking Pikachu eye OAM so pupils stay black with white glints.
2026-08-25 11:31:48 -05:00
1jamie 28dc9b9bb0 fix(mobile): in-process launcher return for Android and iOS
Stop joining ChipAudio on every EXIT GAME, always rebuild the Gen1 Game
module on Play-again, and treat iOS like Android for return-to-launcher so
release/mobile LOVE restarts no longer wipe Game.load or crash on quit.
2026-08-25 11:25:08 -05:00
bryanthaboi b35fab845a fix deez tests 2026-08-25 09:21:33 -04:00
bryanthaboi d622e83a8e shaderfix 2026-08-25 09:16:59 -04:00
bryanthaboi 9dd38e06a5 Merge pull request #1767 from MaxTomahawk/adaptive-trainers/dataset-view-api
feat(mod-api): expose imported dataset views
2026-08-25 08:26:51 -04:00
bryanthaboi ab61d08fe9 Merge pull request #1786 from 1Jamie/more-android-lc
fix(android): keep Gen1 Game.load after in-process EXIT GAME
2026-08-25 08:10:21 -04:00
bryanthaboi 1850b50ee6 CLOSES #941, CLOSES #1081, CLOSES #1349, CLOSES #1602, CLOSES #1618, CLOSES #1624, CLOSES #1630, CLOSES #1633, CLOSES #1661, CLOSES #1669, CLOSES #1676, CLOSES #1731, CLOSES #1739, CLOSES #1740, CLOSES #1742, CLOSES #1744, CLOSES #1753, CLOSES #1757, CLOSES #1758, CLOSES #1760, CLOSES #1761, CLOSES #1762, CLOSES #1763, CLOSES #1765, CLOSES #1770, CLOSES #1777, CLOSES #1781, CLOSES #1783, CLOSES #1784, CLOSES #1785, CLOSES #1787, CLOSES #1788, CLOSES #1789, CLOSES #1790, CLOSES #1792, CLOSES #1797, CLOSES #1803 2026-08-25 07:55:52 -04:00
MaxTomahawk ef62962010 Merge upstream dev into dataset view API 2026-08-25 11:54:22 +00:00
1jamie d76d173b60 fix(android): keep Gen1 Game.load after in-process EXIT GAME
Stop fanning out arbitrary field:release() during Game/Game2 reset — shared
modules use :release as a handle API, and that teardown left the Gen1
singleton unbootable (Game:load nil) on Play-again. Harden bootGame and
endGameSession to rebuild the module if load is missing.
2026-08-24 14:33:43 -05:00
bryanthaboi 0142468125 gender name string 2026-08-24 13:07:11 -04:00
bryanthaboi 7d5856f93b Merge pull request #1774 from thibautbus/fix/translate-pcmenu-changebox-save
Translate the PC's CHANGE BOX save flow
2026-08-24 11:33:52 -04:00
bryanthaboi ef43814efc Merge pull request #1773 from ShaneMcGovernIE/codex/launcher-navigation-performance
perf(launcher): keep MODS and MOD INDEX navigation responsive
2026-08-24 11:33:43 -04:00
bryanthaboi bed1062a5f chris 1.1 hotfix 2026-08-24 11:32:42 -04:00
Shane McGovern 190c03cfca perf(launcher): keep mod index navigation responsive 2026-08-24 15:24:10 +01:00
thibautbus 0d14980205 Translate the PC's CHANGE BOX save flow (PcMenu.lua)
PcMenu.lua's own CHANGE BOX save confirmation stayed in English on every
non-English build: its overwrite/saving/done prompts and its YES/NO choice
were bare literals, invisible to a translation mod's `strings` registry,
even though the overwrite/saving prompts are the exact same two cart
messages Gold's SAVE screen (SaveMenu.lua) already routes through
Strings().

SaveMenu.lua now exports OVERWRITE_PROMPT_SOURCE, SAVING_PROMPT_SOURCE and
twoLines() so PcMenu:savePrompt() can call through them instead of
duplicating the two shared prompts. The now-unused plain
OVERWRITE_PROMPT/SAVING_PROMPT tables (PcMenu's old direct-read contract)
are gone along with them, removing a second copy of the same literal text
that had to be kept in sync by hand. The CHANGE BOX confirm prompt itself
("#MON BOX, data\nwill be saved. OK?") gets its own new Strings.source()
key -- it is not shared with SaveMenu, and the port's own English text is
already a same-shape truncation of the cart's three-line
_ChangeBoxSaveText, confirmed against poke-corpus GoldSilver
en_msg.txt:4897. The done message and YES/NO now go through the exact
same Strings() keys SaveMenu.lua already uses ("%s saved\nthe game.",
"Could not save.", "YES", "NO"), so a translation covering SaveMenu's
screen needs no PcMenu-specific fork for any of those.

Added tests/engine/gen2_pcmenu_changebox_save_translation_test.lua,
mirroring gen2_save_menu_translation_test.lua's technique for PcMenu's own
CHANGE BOX flow, and updated the stale cross-file-contract regression case
in gen2_save_menu_translation_test.lua to match the new shared-export
shape instead of the old plain-table one.
2026-08-24 15:55:08 +02:00
bryanthaboi 1bd6e35931 copy rintro 2026-08-24 09:02:56 -04:00
bryanthaboi da73a4fe25 Update crystal_version_test.lua 2026-08-24 08:51:20 -04:00
bryanthaboi cd4ef14f13 Merge branch 'dev' into spidercar2 2026-08-24 08:48:24 -04:00
bryanthaboi d575a64287 Merge pull request #1734 from BoLayerDev/feature/mew-dock-occupancy-seam
Add composable map occupancy and active-block APIs
2026-08-24 08:37:27 -04:00
bryanthaboi ff826ce01e Merge pull request #1769 from MaxTomahawk/adaptive-trainers/mod-developer-mode
feat(mod-api): expose loader developer mode
2026-08-24 08:35:49 -04:00
bryanthaboi 0ab4ef2755 Merge pull request #1766 from MaxTomahawk/adaptive-trainers/field-residual-hook
feat(mod-api): expose field residual descriptors
2026-08-24 08:35:10 -04:00
bryanthaboi 41790637f0 Merge pull request #1738 from thibautbus/fix/translate-gold-naming-screen
Translate Gold's naming/keyboard screen
2026-08-24 08:32:22 -04:00
bryanthaboi 4ab0ac433b Merge pull request #1736 from thibautbus/fix/gold-ttf-printthrough-invisible-text
Stop drawing invisible TTF text on Gold's palette-shaded screens
2026-08-24 08:32:13 -04:00
bryanthaboi 44c304574b Merge pull request #1727 from dlloa/upstream-cache-contract-1724
Centralize ROM cache readiness and publication
2026-08-24 08:31:50 -04:00
bryanthaboi 6b6b8f46a1 Merge pull request #1735 from thibautbus/fix/translate-gold-options-menu
Translate Gold's in-game OPTION screen
2026-08-24 08:29:21 -04:00
bryanthaboi 2d62805128 Merge pull request #1747 from 1Jamie/android-restart-perf
Refactor session management and resource cleanup
2026-08-24 08:29:10 -04:00
bryanthaboi d27c59b18d Merge pull request #1759 from thibautbus/fix/translate-gold-title-and-save-menus
Translate Gold's title menu and SAVE screen
2026-08-24 08:29:00 -04:00
bryanthaboi 1905261c5b Spider Car Unleashed
CLOSES #1483, CLOSES #1610, CLOSES #1615, CLOSES #1646, CLOSES #1649, CLOSES #1651, CLOSES #1653, CLOSES #1656, CLOSES #1683, CLOSES #1685, CLOSES #1686, CLOSES #1687, CLOSES #1688, CLOSES #1689, CLOSES #1690, CLOSES #1693, CLOSES #1694, CLOSES #1695, CLOSES #1696, CLOSES #1702, CLOSES #1704, CLOSES #1705, CLOSES #1706, CLOSES #1707, CLOSES #1708, CLOSES #1710, CLOSES #1711, CLOSES #1712, CLOSES #1713, CLOSES #1716, CLOSES #1717, CLOSES #1718, CLOSES #1719, CLOSES #1720, CLOSES #1721, CLOSES #1725, CLOSES #1732, CLOSES #1745, CLOSES #1748, CLOSES #1749, CLOSES #1751, CLOSES #1754
2026-08-24 07:52:05 -04:00
MaxTomahawk 333949ce0d fix(mods): normalize developer mode option 2026-08-24 11:13:30 +02:00
MaxTomahawk 58681fe62e feat(mod-api): expose developer mode 2026-08-24 10:38:31 +02:00
MaxTomahawk 68fc01dd1c fix(mod-api): silence optional dataset absence 2026-08-24 10:25:37 +02:00
MaxTomahawk cec19db5e0 test(mod-api): cover reserved metadata replace 2026-08-24 10:19:33 +02:00
MaxTomahawk 38d515f547 fix(mod-api): reserve generated metadata ids 2026-08-24 10:10:23 +02:00
MaxTomahawk 7e069df740 fix(mod-api): validate dataset roots lazily 2026-08-24 09:57:57 +02:00
MaxTomahawk ca700c44d7 fix(mod-api): harden imported dataset views 2026-08-24 09:33:51 +02:00
MaxTomahawk 2ad2e028d1 feat(mod-api): expose field residual descriptors 2026-08-24 09:32:34 +02:00
thibautbus 654650e3ff Translate Pokegear's AM/PM too, and warn instead of corrupting a 3rd line
An independent review flagged two gaps:

Pokegear.lua's clock card (drawClock and the card-list clock view) prints
the same AM/PM information MainMenu's clock box does, but was left as bare
literals -- so a mod translating AM/PM would now show it correctly on the
title screen and in English on the Pokegear for the exact same hour. Both
call sites now go through Strings("AM")/Strings("PM"), the same source key
MainMenu.lua already added, so no new corpus entry is needed on the
translation-mods side.

SaveMenu.lua's twoLines() only ever split on the first "\n": drawPanel's
box has room for exactly two Chrome.print calls, so a translation needing
a third line (nothing in the current fr/de/es/it overrides does, but
nothing stopped one from trying) had nowhere on screen to go, and the
extra "\n" landed as a literal newline byte drawn as glyph garbage on the
second line with no indication anything was wrong. It now warns once per
source text instead.

Added a gen2_save_menu_translation_test.lua case driving drawPanel() with a
three-line mod translation: confirms only the first two lines render, the
warning fires exactly once (not once per frame), and drawing does not
crash. Pokegear.lua has no engine-tier test suite to extend for the AM/PM
change; verified by direct inspection and a syntax check instead.
2026-08-23 21:49:06 +02:00
thibautbus fad7443f94 Route Gold's title menu and SAVE screen through Strings()
MainMenu.lua's row labels (CONTINUE/NEW GAME/OPTION/EXIT GAME), its clock
box's AM/PM half, and its CONTINUE save-summary panel (PLAYER <name>/
BADGES/POKéDEX/TIME, or NO SAVE FILE) were bare literals, invisible to a
translation mod's strings registry. SaveMenu.lua's confirm/overwrite/
saving/saved prompts, its YES/NO choice, and its own copy of the same
summary panel had the same gap. Both mirror the Gen 1 port's already-
translated equivalents (src/ui/TitleState.lua, src/ui/StartMenu.lua),
which route every one of these rows through Strings().

SaveMenu's two-line prompts (module-level OVERWRITE_PROMPT/SAVING_PROMPT,
plus the dynamically-built "%s saved\nthe game." and the confirm/failed
messages) are now single Strings()-resolved strings with an embedded "\n",
matching the Gen 1 port's own single-call convention for two-line messages,
split into the two-slot table drawPanel's fixed-position Chrome.print calls
expect only at draw time -- so a translation sees one whole sentence to
reorder, not two independently-translated fragments.

Added tests/engine/gen2_main_menu_translation_test.lua and
gen2_save_menu_translation_test.lua: drive both screens' drawPanel()/
drawSavePanel() with a mod-loaded Strings catalog and check the translated
text reaches Font.draw, plus a vanilla no-mod case proving the fallback is
unchanged. Confirmed both catch the regression: reverting either file to
its pre-fix content fails the corresponding suite (7 and 15 checks
respectively).
2026-08-23 20:57:01 +02:00