46 Commits

Author SHA1 Message Date
bryanthaboi 9b7f3188b1 big save fix energy 2026-10-01 17:30:52 -04:00
bryanthaboi a739e70c9e update 2026-09-28 20:37:29 -04:00
bryanthaboi ff9cc6d172 YELLOWCARD 2026-09-28 06:45:52 -04:00
bryanthaboi 690f0cd9a1 TOUCHDOWN 2026-09-27 16:07:31 -04:00
bryanthaboi a685f16e00 updates to online 2026-09-25 10:28:21 -04:00
bryanthaboi fbbd636118 asdfasdf 2026-09-24 17:03:41 -04:00
bryanthaboi 78e66002ed another online fix 2026-09-24 16:31:44 -04:00
bryanthaboi 9335be1bbd online update 2026-09-24 05:17:32 -04:00
bryanthaboi 23617f43b4 CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951
CLOSES #2290, CLOSES #2338, CLOSES #2186, CLOSES #2305, CLOSES #2332, CLOSES #2320, CLOSES #2344, CLOSES #2291, CLOSES #2335, CLOSES #2340, CLOSES #2385, CLOSES #2352, CLOSES #2378, CLOSES #2403, CLOSES #2404, CLOSES #2405, CLOSES #2367, CLOSES #2037, CLOSES #2177, CLOSES #2368, CLOSES #2382, CLOSES #1951
2026-09-22 16:27:28 -04:00
bryanthaboi fdc9506256 another big dump 2026-09-21 11:14:17 -04:00
DESKTOP-8SRFDDM\cam95 e3ee1f7028 engine: an item action has to survive the wire, not just a loopback (RFC 0021)
RFC 0021 gave a mode back the bag on the link cable: opts.items makes an
item the turn, and `{ type = "action", kind = "item", item, index, move }`
rides the wire so the peer -- and a spectator -- can apply the same effect
to their copies before the moves.  The peer never got the item.

Wire.sanitize rebuilds every inbound message field by field from
SCHEMAS[type] and drops anything the schema does not name.  SCHEMAS.action
names kind, slot and index; `item` and `move` are not among them, so they
were stripped on the way in.  Added beside the others, clamped the same
way (a string id, a move slot in 1..MAX_MOVES).  SCHEMAS.spectate calls
the same sanitize, so a spectator is fixed by the same line.

Why the tests did not see it.  tests/engine/link_items.lua -- and every
in-process link test -- pairs the two sides with Net.loopbackPair, which
hands the table straight over; sanitize only runs on the way through
Session, which is every REAL transport.  So the failure needed two
machines to show up, and when it did it was the quietest kind: the peer
receives an item action with no item in it, LinkItems.apply returns
nothing, the turn is still spent, nothing is printed, and the two
simulations part by one heal with nothing on either screen to say so --
until a hash several turns later blames the wrong turn.  Found by a
downstream mod's two-client harness on its first real duel: the guest
healed 12 -> 18 and the host watched its copy of that mon go 12 -> 6.

link_items.lua now pins the schema directly (an item action through
sanitize, through a spectate wrapper, and a move action carrying no
item), which is a check a loopback pair cannot make.  docs/rfcs/0021
gains the section saying a new field on an existing message type is
invisible until SCHEMAS knows about it.

tests/run_link_tests.lua green; the engine tier matches stock's reds
(572/584, the same twelve).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 09:37:48 -05:00
bryanthaboi de1415de51 Merge pull request #2284 from campavao/rfc-0021-link-battle-items
engine: opts.items — items on the link cable, for a mode that asks (RFC 0021)
2026-09-16 09:53:39 -04:00
bryanthaboi 8c8581ed0c CLOSES #2089, CLOSES #2198, CLOSES #2227, CLOSES #2246, CLOSES #2277, CLOSES #2278, CLOSES #2280, CLOSES #2281, CLOSES #2282, CLOSES #2283, CLOSES #2286 2026-09-16 09:45:20 -04:00
DESKTOP-8SRFDDM\cam95 dd2a1f89ff engine: opts.items -- items on the link cable, for a mode that asks (RFC 0021)
A link battle runs under cable rules and LinkBattle keeps them: openItems
prints "Items can't be used in a link battle!" and the wire knows move,
struggle, locked, switch and RUN.  Right for the Cable Club, wrong for a
mode that is not the Cable Club -- a battle royale played over
LinkState.newFromSession fights with real, damaged parties, and the
potions and X items on the ground are its whole economy; against a bot
the bag works, against a person it says no.  The mode cannot fix it:
submit, resolveLockstep and the decoder are closures, and there is no
action that means "nothing" to spend the turn on.

opts.items = true on newHost/newGuest (off by default, set on both
machines like turnLimit): the bag is BattleState.openItems -- the vanilla
BagMenu against this battle, whose picker already offers the clamped
copies -- and the effect is ItemEffects.use as in any fight.  What
changes is what spending the turn means: itemUsed puts { kind = "item",
item, index, move } on the wire as the turn's action instead of running
the AI's reply.  Both machines and a spectator resolve it before switches
and moves: the user's side is already applied (the bag did it), the other
side applies the same effect to its own copies of that side through
src/link/LinkItems.lua -- ItemEffects.use behind a battle whose player is
the user's battler and a save whose party is the user's copies, nothing
consumed -- and prints "<name> used <ITEM>!" plus the effect's lines.
Every effect reachable in a battle is deterministic, so the per-turn
hash still agrees.  BagMenu hands itemUsed the item, target and move it
used; a local battle ignores them.  A ball on the cable is refused
(ItemEffects), the way the doll is in any trainer battle.

tests/engine/link_items.lua: cable rules by default; opted in, the host's
POTION heals the guest's copy before the moves, both print the lines,
one turn, hashes agree; a spectator fed the same two messages heals its
copy too.  docs/modding.md and docs/rfcs/0021-link-battle-items.md.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 08:19:06 -05:00
thibautbus c5008afd5d Localize Gen2 battle text 2026-09-01 21:52:50 +02:00
bryanthaboi 5c850d670e CLOSES #1938, CLOSES #1940, CLOSES #1941, CLOSES #1943, CLOSES #1945, CLOSES #1946, CLOSES #1948, CLOSES #1949, CLOSES #1950, CLOSES #1953, CLOSES #1955, CLOSES #1957, CLOSES #1960, CLOSES #1961, CLOSES #1962, CLOSES #1963, CLOSES #1964 2026-08-30 08:04:35 -04:00
bryanthaboi a9ce423bdc CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901
CLOSES #1275, CLOSES #1295, CLOSES #1384, CLOSES #1628, CLOSES #1677, CLOSES #1682, CLOSES #1691, CLOSES #1813, CLOSES #1822, CLOSES #1861, CLOSES #1867, CLOSES #1868, CLOSES #1869, CLOSES #1870, CLOSES #1871, CLOSES #1872, CLOSES #1874, CLOSES #1876, CLOSES #1878, CLOSES #1880, CLOSES #1881, CLOSES #1882, CLOSES #1884, CLOSES #1885, CLOSES #1886, CLOSES #1887, CLOSES #1888, CLOSES #1889, CLOSES #1890, CLOSES #1891, CLOSES #1892, CLOSES #1893, CLOSES #1894, CLOSES #1895, CLOSES #1896, CLOSES #1899, CLOSES #1900, CLOSES #1901
2026-08-28 12:15:36 -04:00
bryanthaboi 680db777a3 big online energy 2026-08-28 10:14:44 -04:00
bryanthaboi 48d8a4e922 CLOSES #1562, CLOSES #1804, CLOSES #1805, CLOSES #1810, CLOSES #1811, CLOSES #1814, CLOSES #1817, CLOSES #1818, CLOSES #1819, CLOSES #1821, CLOSES #1826, CLOSES #1827, CLOSES #1829, CLOSES #1833, CLOSES #1840, CLOSES #1842, CLOSES #1845, CLOSES #1846, CLOSES #1847, CLOSES #1848, CLOSES #1849, CLOSES #1853, CLOSES #1858, CLOSES #1862 2026-08-27 05:09:26 -04:00
DESKTOP-8SRFDDM\cam95 b550db3abb rfc: guard the new seams and write RFC 0014
Route B in CONTRIBUTING-mods.md asks an event/hook change for five things.
This adds the two that were missing and fixes what the third turned up.

link.battle_ended built its payload unconditionally. Route B is explicit
that a new event must not allocate when nothing wants it, and every other
emit in the engine already guards -- Runtime.wants now gates this one too,
so an unsubscribed build runs the branch exactly as it did.

world.talk was handing Runtime.call a closure built fresh on every A press,
purely to have a fallthrough to pass. It is a file-local now, so an unhooked
press allocates nothing it did not allocate before.

The RFC covers motivation, the API delta with call sites, migration (nothing
changes for existing mods), and verification. The backward-compatibility
statement is in it: every item is a new name or a new optional argument, and
example_mew_starter -- api 1, category = "GAMEPLAY", whole-species copy --
still loads, which run_modkit proves on every run.

No registry or schema field is added, so gen_registry_docs has nothing to
emit for this change. Running it does show pre-existing drift in
docs/modding/reference/registries.md (timeFishGroups, an objects refinement)
from earlier Schemas.lua edits that were never regenerated; that is not this
branch's to carry, so it is left alone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 10:35:12 -05:00
DESKTOP-8SRFDDM\cam95 dd0f0e0892 engine: seams for mod-driven world actors and link sessions
Five small additions. None of them mention the mod that prompted them.

WorldAPI handles gain stepNow, canStep, placeAt, isMoving and setPassable.
scriptMove queues onto OverworldState.scriptMoves, and a non-empty
scriptMoves is how the overworld knows a cutscene is running, so it gates
handleInput -- an actor animated that way freezes the player's controls for
as long as it walks. Right for Oak marching to his lab, wrong for anything
moving on its own schedule. stepNow sets the same per-tile state without the
queue. It skips the collision check on purpose: the caller is replaying a
move that was decided somewhere else, and re-judging it here would let the
two copies disagree about where the actor is. canStep is there for callers
that do want the map's opinion.

OverworldController raises world.talk around the NPC talk path. An object
from spawnNpc has no TEXT_* id, so the vanilla path has nothing to say for
one; a mod that owns the object wraps this and does not call next.

LinkState.newFromSession adopts a transport that is already paired, so a
mode can tunnel a battle through a connection it already has rather than
opening a second one. The hello and fingerprint exchange still runs. When
the battle ends, link.battle_ended carries the result and both lockstep
party copies -- cable rules leave the real party alone, so that is the only
place the damage exists.

Game:startNewGame(opts) is the title's NEW GAME closure made callable, with
opts.intro=false to land straight in the world. CodeEntry.new takes an
optional {length=, charset=} so the same widget can enter an address or a
room code.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 10:18:41 -05:00
thibautbus 8f88d01cf2 Route the link battle's opening line through its real ROM text
LinkBattle.lua's "%s wants\nto fight!" intro was a plain Lua literal,
even though the comment right above it already named the real label
(_TrainerWantsToFightText). The battle object built at this point is
already a BattleState, so this reuses its self:romText convenience
method rather than requiring the module-level helper separately.
2026-08-20 09:18:56 +02:00
bryanthaboi 7b1e796c48 CLOSES #1496 2026-08-17 22:52:33 -04:00
bryanthaboi a94fecfec8 Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033 2026-08-14 10:05:51 -04:00
bryanthaboi ae6cac89e1 G2 support 2026-08-11 11:53:30 -04:00
bryanthaboi 653b72d86a Merge pull request #925 from Bortlesboat/multiplayer-session-foundation
Add a reusable multiplayer session layer
2026-08-08 05:42:23 -04:00
Shane McGovern d59a9522ee Fix mod update checks failing on non-JSON responses (#931)
The mod update and Find Mods feeds feed the raw HTTP body straight to
Json.decode. When the endpoint hands back something that is not JSON
(an HTML error page, a proxy/captive prompt, or a plain-text outage
message like "Exceeded secondary rate limit" -- usually still HTTP 200),
the decoder's "unexpected character 'E'" assert escaped through the
pcall and became the error message, blaming the parser instead of the
response.

Add Json.describeUnexpected() as a pre-decode content-type guard: it
returns nil for body shapes the endpoints actually publish (JSON object
or array) and otherwise a short message naming what the server sent
(HTML page / plain text / empty, with a preview). Wire it into
ModUpdate.parseReleases and ModIndex.parse, so both the sync and async
update-check paths surface the real answer instead of the parse error.
HTTP status was already checked upstream by HostShell.httpGet (non-2xx
becomes "HTTP <code> from <url> (...)"); this closes the remaining
"2xx but not JSON" gap everywhere, including bridge platforms that
expose no status or headers.

Add regression tests for plain-text, HTML, and empty bodies; strengthen
the ModIndex HTML soft-fail test.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-07 10:49:10 +01:00
Andrew Barnes d50ea4d067 Route tournaments through multiplayer sessions 2026-08-06 16:50:30 -04:00
Andrew Barnes 52c96437fa Route link play through multiplayer sessions 2026-08-06 16:50:29 -04:00
Andrew Barnes 2a7c8ec81b Harden multiplayer session terminal handling 2026-08-06 16:50:29 -04:00
Andrew Barnes bd6c606303 Add multiplayer session FIFO facade 2026-08-06 16:50:28 -04:00
bryanthaboi 76aab74bf1 potentially CLOSES #758 2026-08-03 17:08:42 -04:00
bryanthaboi 35b3fa6d9c CLOSES #455, CLOSES #487, CLOSES #501, CLOSES #540, CLOSES #585, CLOSES #591, CLOSES #593, CLOSES #595, CLOSES #597, CLOSES #599, CLOSES #600, CLOSES #606, CLOSES #607, CLOSES #610, CLOSES #613, CLOSES #616, CLOSES #620, CLOSES #626, CLOSES #632, CLOSES #633, CLOSES #647 2026-08-02 08:19:28 -04:00
bryanthaboi 24696e3be2 Merge pull request #524 from kaosregulator/claude/multi-game-low-end-support-o16gz5
Claude/multi game low end support  and some fixes o16gz5
2026-07-31 20:26:09 -04:00
bryanthaboi fdab15a6dc CLOSES #503, CLOSES #511, CLOSES #515, CLOSES #518, CLOSES #522, CLOSES #523, CLOSES #525, CLOSES #528, CLOSES #529, CLOSES #533, CLOSES #535, CLOSES #536 2026-07-31 20:20:37 -04:00
Claude 040ca3f332 Fix two latent bugs surfaced by static analysis
Both are code paths that never run in a green test today but crash or
misbehave the moment a mod or a link failure exercises them.

1. Music.lua: applyVolume built its `music.volume` hook context from the
   private `state` table, but was defined *above* `local state = {...}`, so
   those reads bound to the nil global `state`. Any mod registering the
   music.volume hook crashed with "attempt to index a nil value (global
   'state')" the first time a volume was applied. Forward-declare `state`
   above applyVolume. Regression test drives a file-backed song through the
   hook and asserts the context resolves.

2. Tournament.lua: `local battle, why = isHost and newHost() or newGuest()`
   had two defects. The and/or idiom truncates a call to its first result,
   so `why` (the specific failure reason) was always dropped and every link
   failure showed the generic "Link battle can't start" instead of e.g.
   "same mods on both games". Worse, when a host's newHost() returned nil,
   the `or` fell through and wrongly called newGuest() as the host. Split
   into an explicit if/else so the reason is preserved and each role calls
   its own constructor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q6bFAiQyZ5jDmewsbB4LG9
2026-07-31 14:34:58 +00:00
bryanthaboi dde25ec7d0 yellow alpha 2026-07-29 11:46:32 -04:00
bryanthaboi a03f69926e bazinga 2026-07-28 15:01:59 -04:00
bryanthaboi f0a88ea473 Bug squashing and translation mods (#311)
* audio timing stuff

* bug fixes and translation additions

* translation stuff

* Update modkit.py

* better asset resolution
2026-07-27 13:37:05 -04:00
bryanthaboi f7695308b7 big bug squash (#261) 2026-07-26 13:38:52 -04:00
bryanthaboi 3069b2e2a9 The new experience (#201)
* new launcher and save converts and pipeline

* fixing bugs
2026-07-25 12:36:53 -04:00
bryanthaboi 6625391f76 online play updates and fixes and tweaks and cheeks 2026-07-24 14:36:10 -04:00
bryanthaboi 5a0f9ab06d Online play (#156)
* new options, and hot keys and readme clean up

* oooooooooooh bazinga
2026-07-24 13:11:40 -04:00
bryanthaboi bfba1f7bb7 Bugs and stuff (#144)
* main menu scrollable when over 8 items

* buggies

* more buggies

* Lorelei, Bruno, and Agatha now push their AfterBattle text right after a win
2026-07-24 09:06:29 -04:00
bryanthaboi 47923d95b3 big ass modding update 2026-07-19 16:18:18 -04:00
bryanthaboi a5d2e77e7d initial commit 2026-07-17 20:30:02 -04:00